STR melee carry
STR: 24 - AGI: 18 - INT: 16
Str Gain: 2.7 - Agi Gain - 1.6 - Int Gain - 1.5
Movement speed: 300
Armor: 3.0 - Magic Armor: 5.5
Dmg. Reduction: 14% - Magic Dmg. Reduction: 25%
Attack Damage: 54 - 58, 0.69 per second, melee
Doom Curse [Target enemy hero]
Goldenmace curses target close foe, dealing minor DoT damage and slowing him with every hit he takes. If the target unit is a hero, also creates a permanent unhealable illusion of Goldenmace upon target's death.
Illusions are seen and controlled like regular illusions
Illusion is created with just 50% hp. If Goldenmace got the kill, with 75%.
They have same stats as Goldenmace at the moment of kill, but deal only 50% damage
They cannot regenerate health (similar to salfs ult)
Illusion creates at the place, where target dies
Illusions can be purge-killed
The slow is unstackable, it only reapplies on every hit
DoT: 50/100/150/200 damage over 8 seconds
Movement Slow: 5/10/15/20% per hit for 2 seconds
Mana Cost: 60/60/60/60
Cooldown: 14.0 Seconds
Visual: Marks the target with a golden skull over his head, screaming "Back to hell!"
Hell Ward [Target ground]
Goldenmace shows his dominance across battlefield, placing unmovable ward, which increases movespeed and armor of ally heroes around it.
Bonus MS: 3/6/9/12%
Bonus Armor: 2/4/6/8
Duration: 12 seconds
Mana Cost: 80/100/120/140
Cooldown: 18 Seconds
Visual: Places some kind of teared up flag, like the one in the background of the picture of him, shining goldy
Lust for Battle [Passive]
Goldenmace loves fighting, the more he kills the more he's powerful, the more there's allies and enemies around the more he's powerful.
Extra damage according to the number of visible allied and enemy heroes in 900 range, max 10 charges.
Illusions count as heroes for this effect.
Each time an enemy hero is killed, Goldenmace gains 4 permanent bonus damage.
Illusions from Doom Curse create after the damage gain.
Bonus damage: 2/3/4/5 per hero around.
The Golden Horde [Target self]
Goldenmace Embraces himself and every illusion he currently has with evil power, making them deal bonus % damage on hit, while making some hits deal true damage.
Duration: 20 seconds.
Bonus Damage: 50/60/70 %
True Damage: every 6th/5th/4th hit
Mana Cost: 90 / 110 / 130
Cooldown: 80.0 Seconds
Visual: Maces of all illusions shine with gold colour, they all attack with them.
Goldenmace is supposed to be played as a carry, which relies heavily on getting a lot of kills with the help of teammates, as he has low farming or ganking abilities. His passive gets damage from illusions around him, and they all profit from the hell ward, which gives them more survivabilty and the so-needed movement speed. If played well, he scales into late game with high number of illusions and +damage, which synergises well. If he doesn't get enough kills, he will be low threat for enemies, and it will be hard for him to get back on track.
Few useful items: :RunedAxe::Brutalizer::Shieldbreaker: :Genjuro::GeometersBane: DaemonicBreastplate::Energizer::Riftshards:
Best counters: :NullfireBlade::HomecomingStone::VoidTalisman:
Some parts of Q need to be checked in terms of balance, but for simplicity i let it be, they may be thought later (Doombringer)
Last edited by Ahimtar; 05-14-2012 at 12:02 PM.
Seems like this one could be fun to play, atleast if you play well and get atleast 2 illusions
nice use of illusions anyway
I always want feedback so please look at my other heroes and comment
List of my heroes
My latest creation
I just created a hero that have a really simmilar use of illusions
Sorry for my bad English!
Nice hero !
Skill 1 is underpowered... the main utility of this skill is to create your illusions, that's why you put a very low mana cost and a long duration, you should increase the range a bit... (200 is really melee melee) and add another effect than the low dot 17 magic damage /seconds, something like accursed's sear when you attack this target, I don't know, something helping you hero carry...
thanks, increased the range to 400, now it should be more usable while still quite melee...
and im thinking of other effect i should add to it, i cant decide between slow, -armor and perplex :/ ill add it later today or tomorrow
Last edited by Ahimtar; 02-08-2012 at 11:27 AM.
Woop woop, the first hero (and so far the only) i see in this D-2-l (or whatever it is) that i like! (oh boy, if was planned to join this challenge, but after saying this nobody likes me anymore QQ).
Everything is just fine however what i want to mention is:
Should geometers bane not be at your RECOMMENDED item list? i think its even OP on him.
Illusion rune is quite nasty on him as well.
well, like i said....imo your the winner so far :>
This hero sucks bro. If you gonna base him on illus he needs more than just one. Witchslayer instagibs illus with manadrain bro, AND with minituarize (start countering nomad with ws folks, instagib that nuke illu!)
Last edited by Ahimtar; 02-08-2012 at 11:29 AM.
wait wait wait, a 35% slow which lasts for 12s... you can't put that !
Last edited by Melto; 02-08-2012 at 02:02 PM.
lol, i forgot to add a line there. *facepalm at myself*
i tried to edit it also so its not too similar to 's Q, not sure how it affects him though :/
Last edited by Ahimtar; 02-08-2012 at 02:32 PM.
Oh....to be honest i thought the skill was mainly used on creeps, so you could pretty easy get an illusion....but if thats not the way :P. You could as well consider to apply the slow in a radius around the cursed target, then it would be more interesting to use this spell on a creep
wouldnt it be a bit too op getting a permanent illu every 18 sec? :/
im currently thinking about the slow again, ill rework it so it synergises better ^^
EDIT: so, reworked it, what do you think now?
EDIT2: omg, its now similar to ... but it has some differences, so i'll (hopefully) let it be
Last edited by Ahimtar; 02-08-2012 at 02:54 PM.
btw, i cannot find any fitting icons for him... :/
Obviously better. And like you said, is the illusion then not op when used on a creep? perhaps....but else this hero's lane presence become useless imo. What about giving a weaker version when used on creeps?
id say that you can just use it on creeps normally, except that the illusion wont spawn... not so helpful but it still can help
yes, he has little lane presence, but i think it forces him to get some ganks (with team) more
Last edited by Ahimtar; 02-10-2012 at 04:58 PM.
t-up, would love to see this in game!!
the skill 1 is better now, and original !
:Energizer: :Riftshards: aemonicBreastplate in it's stuff...
thanks for support! i added those items also.
Skill 1 is kinda boring. 2nd skill is just buff from trembles mound but affects allies.
Ulti is the most interesting.