STR melee carry
STR: 24 - AGI: 18 - INT: 16
Str Gain: 2.7 - Agi Gain - 1.6 - Int Gain - 1.5
Movement speed: 300
Armor: 3.0 - Magic Armor: 5.5
Dmg. Reduction: 14% - Magic Dmg. Reduction: 25%
Attack Damage: 54 - 58, 0.69 per second, melee
Doom Curse [Target enemy hero]
Goldenmace curses target close foe, dealing minor DoT damage and slowing him with every hit he takes. If the target unit is a hero, also creates a permanent unhealable illusion of Goldenmace upon target's death.
Illusions are seen and controlled like regular illusions
Illusion is created with just 50% hp. If Goldenmace got the kill, with 75%.
They have same stats as Goldenmace at the moment of kill, but deal only 50% damage
They cannot regenerate health (similar to salfs ult)
Illusion creates at the place, where target dies
Illusions can be purge-killed
The slow is unstackable, it only reapplies on every hit
DoT: 50/100/150/200 damage over 8 seconds
Movement Slow: 5/10/15/20% per hit for 2 seconds
Mana Cost: 60/60/60/60
Cooldown: 14.0 Seconds
Visual: Marks the target with a golden skull over his head, screaming "Back to hell!"
Hell Ward [Target ground]
Goldenmace shows his dominance across battlefield, placing unmovable ward, which increases movespeed and armor of ally heroes around it.
Bonus MS: 3/6/9/12%
Bonus Armor: 2/4/6/8
Duration: 12 seconds
Mana Cost: 80/100/120/140
Cooldown: 18 Seconds
Visual: Places some kind of teared up flag, like the one in the background of the picture of him, shining goldy
Lust for Battle [Passive]
Goldenmace loves fighting, the more he kills the more he's powerful, the more there's allies and enemies around the more he's powerful.
Extra damage according to the number of visible allied and enemy heroes in 900 range, max 10 charges.
Illusions count as heroes for this effect.
Each time an enemy hero is killed, Goldenmace gains 4 permanent bonus damage.
Illusions from Doom Curse create after the damage gain.
Bonus damage: 2/3/4/5 per hero around.
The Golden Horde [Target self]
Goldenmace Embraces himself and every illusion he currently has with evil power, making them deal bonus % damage on hit, while making some hits deal true damage.
Duration: 20 seconds.
Bonus Damage: 50/60/70 %
True Damage: every 6th/5th/4th hit
Mana Cost: 90 / 110 / 130
Cooldown: 80.0 Seconds
Visual: Maces of all illusions shine with gold colour, they all attack with them.
Goldenmace is supposed to be played as a carry, which relies heavily on getting a lot of kills with the help of teammates, as he has low farming or ganking abilities. His passive gets damage from illusions around him, and they all profit from the hell ward, which gives them more survivabilty and the so-needed movement speed. If played well, he scales into late game with high number of illusions and +damage, which synergises well. If he doesn't get enough kills, he will be low threat for enemies, and it will be hard for him to get back on track.
Few useful items: :RunedAxe::Brutalizer::Shieldbreaker: :Genjuro::GeometersBane: DaemonicBreastplate::Energizer::Riftshards:
Best counters: :NullfireBlade::HomecomingStone::VoidTalisman:
Some parts of Q need to be checked in terms of balance, but for simplicity i let it be, they may be thought later (Doombringer)
Last edited by Ahimtar; 05-14-2012 at 01:02 PM.
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