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Pubtraining needs to be stopped! lets unite!
Last edited by sMooVe; 04-22-2012 at 03:12 PM.
yeah this has bugged me for a very long time as well, new heroes lack weaknesses which must be compensated with player skill/wise item choices. it seems the game designers consider a "strong hero without weaknesses" a well designed hero, which are absolutely not equivalents. Although this somewhat applies to some older (ported) heroes as well, where attack ranges, attack damage and attack animations have been normalized as well. One kind of balancing I guess, by shaping all heroes in the same direction, but a really lazy way of balancing.
well said, but I feel this should be an obvious thing for game designers =o
Unfortunately right now, there is no incentive or motivation for picking a hard-carry over semi-carry (Magebane being the exception). Furthermore, there is no incentive of picking a squishy ganker over a tanky burster (except Magmus, i suppose: who is squishy but very damage-illusive, due to invulnerability on Q and disjoint + invisibility on W).
I think we can safely say that this thread has filled its purpose. Interesting discussion though I must say.
Thread closed.
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