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Thread: Team Dependency

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  1. #101
    Quote Originally Posted by Dr`Delicious View Post
    This, especially Valkyrie. People will get mad if they nerf Valkyrie, but imo it's a step in the right direction to stop the same heroes from showing up in each comp game and dominating any role in any match.
    Yup, more heroes like Flux should be made. Less heroes like Valkyrie.

  2. #102
    Pubtraining needs to be stopped! lets unite!
    Last edited by sMooVe; 04-22-2012 at 03:12 PM.

  3. #103
    Quote Originally Posted by Pellikan View Post
    The biggest problem i have is that no new heroes have things like short range, low base damage, short ranged spells ect. There is never a RISK with 600 range agi semi-carrys with stuns/shields/escape + high damage + good animation.
    yeah this has bugged me for a very long time as well, new heroes lack weaknesses which must be compensated with player skill/wise item choices. it seems the game designers consider a "strong hero without weaknesses" a well designed hero, which are absolutely not equivalents. Although this somewhat applies to some older (ported) heroes as well, where attack ranges, attack damage and attack animations have been normalized as well. One kind of balancing I guess, by shaping all heroes in the same direction, but a really lazy way of balancing.

    Quote Originally Posted by Erg View Post
    I think hon should have pures and hybrids alike, except the pures should be much more powerful in their roles and the hybrids weaker (which is not really the case with some heroes right now).
    well said, but I feel this should be an obvious thing for game designers =o

  4. #104
    Quote Originally Posted by Changis View Post
    well said, but I feel this should be an obvious thing for game designers =o
    Unfortunately right now, there is no incentive or motivation for picking a hard-carry over semi-carry (Magebane being the exception). Furthermore, there is no incentive of picking a squishy ganker over a tanky burster (except Magmus, i suppose: who is squishy but very damage-illusive, due to invulnerability on Q and disjoint + invisibility on W).

  5. #105
    I think we can safely say that this thread has filled its purpose. Interesting discussion though I must say.

    Thread closed.

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