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While I agree that Valkyrie and Bubbles are incredibly amazing (saying they are OP is not wrong) at what they do, Doctor Repulsor still has down sides at least pre-level 6.
I mean his stun slows the **** out of him, if he doesn't ult away, he is basically a sitting duck. Perhaps giving other broken designed heroes a down-side would not be a bad idea. Otherwise remove this unnecessary shinnanigan from DR.
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
If you ask me team independancy is for noobs and pros alike ... A Sh*ty player that feeds like no tommorow in every game can perform decently with an OP hero like valk because this girl has everything (2 support and escape skills at the same time ), one of the best stuns in the game (5 sec really ?) and a decent aoe nuke that can ensure early kills ...
On the other hand Pros can use such heroes like mirana/valk to save their retarded teamates from absolute defeat because as i said above the girl can do everything ...
Let's make one thing clear it's not only valk that is broken, there are a lot more heroes that use the same concept "i have a little bit of everything" but we just use her as a reference ... btw gemini doesn't belong in the same category anymore as someone mentioned above, the nerfs hit her hard.
Last edited by ninja_goat; 02-26-2012 at 11:29 AM.
This.
Bring the nerfbats, purge the protean heroes.
Then again, certain DotA heroes also pack said perks.
Still it looms large that many new heroes gain such versatility. Especially since the community seem to want more streamlined heroes.
I really like the S2 heroes thematically but with so much going on they could need some numbers tweaking at the least.
Yet this would also apply to
Dont touch mah magmus ;(
aaaaand why does no one add Ra to the balance forum.. a lot of people here complaining about him (i agree.. hes broken as ****) but noone starts an actual Ra-balance thread
Its because every Ra thread ends wit the same conclusion.
He's stupid easy to play, not 'good' in competitive, and has really only 1 thing he needs to build for all of his needs.
His simplicity is whats problematic, hes hardly OP; just bloody annoying due to his risk-reward being so skewed.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
I honestly think they are releasing heroes just too quickly.
They should reduce the pace.
We have 100 heroes now. Do we really need this constant torrent of new heroes? I'm not saying they shouldn't release new heroes, just perhaps that they should slow it down a bit. Take some time to think more more about the direction of the game. Maybe release them in a more polished and balanced state.
Money pays salaries and servers.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Last edited by foxmindedguy; 03-11-2012 at 02:47 PM.
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
More heros = more possible unbalance. I'm glad though, that S2 decided not to give blink to every other new hero.
And the thing about too versatile heros is nothing new either, sadly.
off topic, fox.. my 2 year old saw your bunny.. took me a while to find it though.. he was like *BUNNY, BUNNY*![]()
I skipped most of page 4 (Sorry not interested in JRPGs), but I just want to chime in a bit.
I don't have a personal opinion on what they should doing moving forward in regards to team dependency. Its too complex for me to stew for 10 minutes and try to give a legitimate answer.
But!
Playing in beta/early retail, people had more chances to escape ganks and teamfights. Strength heroes had less versatility and damage output coupled with less survivability they do now. We didn't have as many counters to a well executed area damage team, etc.,
I think if you wanted to delve into 'what if' that would be a good period to think about.
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
The biggest problem i have is that no new heroes have things like short range, low base damage, short ranged spells ect. There is never a RISK with 600 range agi semi-carrys with stuns/shields/escape + high damage + good animation.
I completely agree with this post especially the line that says "Hell, even the game might become a little bland, but in the end when you could pick any hero in a line-up without dampening the odds of winning against the opponent, HON would really have accomplished a great feat.". Its so true! I mean honestly, some hero's are so team reliant while others can go gank, tank and support themselves it so unfair. Sometimes it seams so outrages that a well build team can be beaten by a team of "scum" hybrid heros.
If S2 maybe slowed down on hero development and started focusing on re-working old heros, making some hybrids more team orientated, maybe this game will return to being a TRUE real time strategy. Lets be honest, there's no strategy with some of the 1 button self reliant heros.... *cough* warden *cough* It makes me really mad to see people doing good as these heros and thinking they are actually somewhat good!
But all that said this is a great game, but i think S2 has gone a little crazy with a hero every 2 weeks, they seem to be letting the true feeling of real time strategy slowly fade from the game.![]()
I think S2 is trying to make the game play "easier" than HoN in beta which was heavily team dependent. Now that there are many solo carries being released, I assume they're trying to help newbies (from league of legeds or not) cope with the game by playing a more dependent hero or if players have to carry a team of newbies.
Three types of players:
1) Those who doesn't know whats happening
2) Those who watch whats happening
3) Those who make it happen
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I never mentioned anything that was wrong with any of the heroes. Everyhero in the game depends on the team heavily, there is no one hero who can take on a whole team by them selves "Unless there is a big level advantage". My point is that I have seen noobs in game play who tends to go carry heroes, the last 3-4 heroes have been ranged agility such as Draconis, Blitz, Artillery and Gunblade. My reply is for "Anizer". Anizers words were "Now that there are many solo carries being released, I assume they're trying to help newbies (from league of legeds or not) cope with the game by playing a more dependent hero or if players have to carry a team of newbies.". Again my point is the opposite to what "Anizer" had mentioned because I see more and more noobs picking carry heroes such as flint, scout, nh, swiftblade etc.
Three types of players:
1) Those who doesn't know whats happening
2) Those who watch whats happening
3) Those who make it happen
![]()