|
|
Honestly, for the item to even be considered it would need to be 5-10% extra damage taken or maybe less.
As stated previously, the item gives no stats at all and takes up an atk modifier slot(with a crappy one at that too). There is no way that anyone would pick an EP instead of the current shieldbreaker on a chronos or any carry.
+100 AS is nearly double damage early in the game (starting AS is ~120). It is the most slot and cost efficient AS item in the game. If there was a shorter activation time (like 6 seconds), you can minimize / eliminate the extra damage taken penalty around your team's disables.
It's kinda hard to balance an item like this though, I mean sure it's kinda crap and throws many games but in some situations it's like spot on. Those situations are just so few and most of the time it's a throw item.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
Make it toggle-able, rescale the numbers and combinable with insanitarius. Think about it.
needs a bit of a rework tbh. the fact that its a modifier makes it undesirable in comparison to other modifiers.
tbh if you really want lifesteal on your carry then get abyssal.
Like give it something else instead of lifesteal or just remove lifesteal and remove dmg taken increase?
To be real, you have 6 item slots:
1. Boots
2. Tp Scroll
3. Power supply
4. Vestment
5.
6.
So, in 90% of the time, 3 slots are obviously taken away, not that often even 4.
Sometimes for support-Heroes even 5 or 6(because of Wards and anti-wards)
Would you like to have an item, that gives you no Health, no Mana, no Regeneration, no Damage and that for 1900 in your inventory slot?
Or would you just get a Bracer or try to make an escape/tank/positioning item?
And now again:
Is the item really underpowered?
or is it just that the meta-game let no room for it?
Not at all. Lifesteal has always been the trash orb, since it's a lategame orb. There is no real lategame anymore, so it's not worth picking up.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
How about an upgrade? Part of the reason heroes take Whispering Helm over this item is because it upgrades into Satanic, which is just an incredible item. An upgrade with the same active (maybe less damage amp) + some damage, some lifesteal, and maybe some str would make this more viable as an item, while taking away some of it's problems (crappy orb slot eater that is a risky active, and doesn't really scale well into late game).
Essentially a more DPS based Satanic, as opposed to a survival based Satanic. I love high risk high reward items, and a late game EP would be exactly that.
Please don't remove this item though, it's so good situationally D:
You have a point. I'm just trying to say that I see no way in which a remake of this item would be beneficial for the meta, considering it's an early-mid game item and we have so many of those currently dominating the charts as it stands. Imagine a buffed EP with a SB; shieldbreaker is the most efficient early-mid damage dealing item atm, and this fact means it synergizes incredibly well with +AS -- +%MS is also always useful. I can imagine a lot of heroes becoming incredibly broken with a buffed EP.
EP is an item you pick when you're behind. You get a lot for a little, but only if you can control or mitigate risk to an acceptable extent.
That's the entire purpose of the item, and I think that's important to keep in the game.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
The main problems with this item, at least to my eye (from a design point of view) is that it:
- Takes up an Attack Modifier (already mentioned)
- Provides no bonus statistics (already mentioned)
- Adds extra vulnerability while the item is granting you its main benefit (this is important)
Now, whether this is a result of power creep or simply redundant(/bad) design, I wouldn't even begin to comment.
However, as has already been mentioned, it is relatively cheap and provides relevant bonuses to certain hero types (farmers, gankers with insane early/mid game burst damage compared to target defenses). The Attack Modifier we can't feasibly remove. As said above, that would make combining it with existing Attack Modifiers stupidly beneficial. Overly so.
Granting it random stat bonuses wouldn't make sense with the design ethos that S2 appear to be heading in with the buildup changes to items like Astrolabe, the inclusion of Grave Locket, etc. Unless, of course, this item it remade (recipe reduced, requires another item). This is the simplest way of perhaps widening the accessibility of the item. That said, the fact that it grants no stats while also making you squishier while you're meant to be using it renders it a double-penalty if you're using it for anything other than farming and/or are Chronos with Trolofield.
So the last option we are left with is combining it with a superior/lategame item in terms of altering that item's recipe, which is far more complex than simply attempting to remake EP itself. However, it could possibly result in a better result than the former suggestion.
However, we're getting onto Mechanics and/or Suggestions with this, so I'll leave my 2 cents here.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
S2 Support Helpdesk | Signature by Lhune!
it has such a bad stereotype this item, but it can be insanely strong in certain situations and in the right hands.
I think there is no reason to change something that isnt broken, just because the majority of players cant use it correctly.
Or maybe we should buff Town Portal Scroll aswell because alot of players seem to not buy those either...
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Bracers. etc
Never seen anyone go for EP when they're behind. Link me a game where this has occurred.
If a team has an advantage over you, I don't know why you'd buy an item with an active that kills you faster.
Actually Macrohard does a good explanation as to the benefits of EP and why it can be picked up (for its cost)
Huge Spoiler below soz.
It has a place in the game. It adds raw DPS and move speed. In a 1 on 1 fight with a Shrunken, it outputs a seriously high amount of damage. Yes the modifier sucks a wee bit, but you get what you pay for.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.