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Thread: -= JeDaH's Sound Mods =-

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  1. #161
    I just work with what the resouces0 file gives me. Sometimes it a cast file. Sometimes it's a ability grunt file. I just listen to them and decide if that's the sound I'm looking to change.


  2. #162
    Happy belated birthday! Also, I will love you forever if you make a sound mod of the Team Fortress 2 Engineer for Engineer. :-)

  3. #163
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    Ok Im totally dling the spartan one lol
    U ?

  4. #164
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    Quote Originally Posted by xYondaime View Post
    Any Mr Bean's Sound ?
    what sounds does mr bean make?
    did i just fall for that?
    Quote Originally Posted by Becajin View Post
    Its a loose losse situation for s2.
    ....

  5. #165
    Oh man pls make a tf2 engineer on engineer(lol)

  6. #166
    Where is HiM? Long time no see it...


  7. #167
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    Quote Originally Posted by Kyll3R View Post
    Where is HiM? Long time no see it...
    you mean where is "he"? chuckles chuckles

  8. #168
    I'm here.
    Its the holidays :P
    and Ive been playing a little COD6 / L4D2!
    :P

    I will post more stuff soon


  9. #169
    Madman is... Blanka!
    http://forums.heroesofnewerth.com/sh...ad.php?t=50797

    Can you think of something?


  10. #170
    Quote Originally Posted by Kyll3R View Post
    Madman is... Blanka!
    http://forums.heroesofnewerth.com/sh...ad.php?t=50797

    Can you think of something?
    wow. crazy good work.

    If i could get a hold of his sound clips it should be no problem..

    prob more from the Alpha-> sf4 series..
    not sf2 :P


  11. #171
    Quote Originally Posted by HiM` View Post
    wow. crazy good work.

    If i could get a hold of his sound clips it should be no problem..

    prob more from the Alpha-> sf4 series..
    not sf2 :P
    Perfect!


  12. #172
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    Macho Man Hammerstorm is still the best.

    I'm sorry, but all these new voices are becoming less and less fitting.

  13. #173
    Quote Originally Posted by HiM` View Post
    wow. crazy good work.

    If i could get a hold of his sound clips it should be no problem..

    prob more from the Alpha-> sf4 series..
    not sf2 :P
    Could make the attacks don?t sounds like slashes? Do you understand? My english sucks xD


  14. #174
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    all i gotta say him is your stuff is amazing and sorry bout dropping macho but grounds keeper willy is just awesome psyched to see anything else you do

  15. #175
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    Is it possible to change all the voices to a single one without having to dl each individual file for every hero?

    Edit: Let me be a little more clear, ie. if you were to try to put Leonidas voice on every HoN hero.

    Ps. I downloaded the full package, everything works great except sand wraiths voice is still on there, with Mort coming in only once in a while. Not sure if its just an error on my end or anything.
    Last edited by Nytrogen; 12-05-2009 at 07:22 PM.

  16. #176
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    OK so I went through all the sounds and had to uninstall almost all of them. The only sound mods I now keep on are:

    Machoman Hammerstorm
    Cookiemonster Devourer
    Wicked Witch Hag
    Bender Electrician
    Dr. Zoidberg Kraken (The best)
    Homer Pebbles
    Quagmire Magebane

    There were a few soundbytes I questioned and a couple that were of poor quality/volume, but overall the reason I had to uninstall most of your sound mods is a small oversight and becomes a major problem.

    Looking at my favorite sound mod- Zoidberg, I noticed the main reason why it stands out so much. The reason is that gwho gave him more than the standard number of sayings. gwho's sound mod has 9 sayings for move, 9 for attack, and 9 for selection. HiM's sound mods seem to all have just 4 for each. Considering how often players are moving around and attacking this is a huge problem and the main reason people turn hero sounds off.

    HiM, I would likely use almost every one of your mods if you just added a few more lines to move and attack. Having 9+ would be ideal (if HoN supports more than 9, all the better), but even 6-7 would be fine.

    I can understand some of the voices being hard to get lines for, but you could easily find thousands of usable homer lines. Sound files for the heavy are also very easy to come by. Before you go making more sound mods I think it would be worth your time to just add a few more lines to each of your existing ones as they are all great starts. Nice job so far.
    Last edited by Lap; 12-06-2009 at 05:35 PM.

  17. #177
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    Quote Originally Posted by Lap View Post
    Dr. Zoidberg Kraken (The best)
    haha thank you. despite its lack of polishing. i really do want to get around to it, but school combined with my laziness is keeping me back a bit. txh for the love ^^

    HiM' is and his work were and are an inspiration to all sound modders. ^^
    i'd definitely redownload HiM's sound profiles if he added more clips to them
    Last edited by gwho; 12-06-2009 at 05:42 PM.

  18. #178
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    Get around to what? I think the Zoidberg mod is pretty well fleshed out and I don't even know what more there would be to add. I was suggesting that for HiM and all the other mods that just use 4 move/select/attack sounds. Though I guess more good Zoidberg sounds would be welcome if the engine even cycles through more than 9.

    gwho confirms that you can have more than 9 sounds per action.
    Last edited by Lap; 12-06-2009 at 06:23 PM.

  19. #179
    i downloaded some of them, Nice work mate

  20. #180
    Oh god I lol'd. Had to take an extra coffee break at work to contain myself. This is just pure awesomeness right here.

    Thank you so much.

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