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Give him a passive that makes his cooldowns reduce quicker the more corruption he has close to himself, for that exponential spread.
Maybe corrupted ground could spawn small blight elementals that get spawned by an enemy being in the corruption for too long. And after they have been spawned, they get stronger and stronger the longer they keep in the corruption?
When an enemy remains 2 seconds in the corrupted ground (which deals a tiny DoT and % slow), a blight elemental will spawn and attack that hero only. When the elemental stays in the corruption for another 3 seconds, it will explode dealing some magic damage in a big radius, inflicting corruption in that radius.
This will mean, that if you stay in the corruption, you will spawn a add that if still in the corruption will spread even more corruption after 3 seconds. If you get what i mean.
Conversion
Target Non-Hero Unit / Tree
-Turns targeted unit into a tree that is under your control or take command of a tree, this counts as killing the unit giving gold and experience, but a tree will remain with any affects that it had before (such as skill1).
-Currupted "tree" can be moved (movespeed 275) has an infinite duration and counts as a tree for the purposes of all mechanics but is actually a controlled unit by the Hero.
What we do from here depends on where we can take it, I like the idea of having it explode but that seems to obvious, it could provide an aura of sorts, such as cursed ground and or some other effect.
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another skill idea is that cursed ground is a passive skill with 5 levels that has a starting level 0 like Master of Arms, an aura around the hero normally that has a negative effect but other skills will have this effect applied elsewhere
I'll elaborate more a bit later I need to pack up and leave where I currently am.
loving the idea so far though and I've always liked tree mechanics![]()
Sooooo... Has this thread gone dead or will it be used for the future? Did S2 give you permission to design a hero or something Drasha?
Who knows? I don't want to really contribute anything more to my own idea, so....
Its supposed to be strictly for fun. Unfortunately people keep throwing out ideas without building on the last persons; and it must make it a nightmare to sift through.
I've had success with this type of game on MTG Salvation, and I figured I could try to copy its mechanics here... but maybe it didn't turn out as constructive as I thought. :jera:
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Why not have trees become corrupted and fight for you?
I personally think the theme doesn't work, sinceis just as much forest corruption as this hero idea. Try putting more spacifics on what you are looking for.
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The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
on the topic of theme kotf uses the strength of living trees, deadwood doesn't care about the lives of trees, and infection cares about corrupting the trees.
Its not that its hard to read through i just didn't see any ideas i really liked as was waiting hoping some one posted one. I took your first suggestion and tweeked what it does a bit.
It can still be tweeked or changed but i would like to see some more skills building off what i have. So far the heroes looking like a strong area control hero who wants to play defensive.
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Im doing an initiator hero...and for this infection hero I would give him a semi-blink, to combo with the explosion. Like to set a really good trap, place the infection on tree, the enemy pass nearby and explode it, dealing a huge damage and slow on him, you use a blink to catch the hero that was caught by the explosion. Like:
Swam flight:
Transform the hero into a swam cloud, and travels really fast to the target position, dealing damage, reducing armor and maybe a mini stun/silence/slow
Thanks Lhune!
€
Sorry for my bad English!
For his ultimate how about he summons a Legion/Hellbourne tower kinda building?
/\ That would be awsome, with some trees around maybe? The tower could be some like a infected tower, with some poisonous gas etc
Thanks Lhune!
€
Sorry for my bad English!
Too help my previous idea, i dont feel like his current trail ability is any interesting at all. As said in my other post
At least make it a little bit more interesting.When an enemy remains 2 seconds in the corrupted ground (which deals a tiny DoT and % slow), a blight elemental will spawn and attack that hero only. When the elemental stays in the corruption for another 3 seconds, it will explode dealing some magic damage in a big radius, inflicting corruption in that radius.
I feel that his current W ability seems to be too much like Draconis' Fire Flight move. Having it spawn little corrupted minions would be pretty cool.
Basically the idea of a spawning minion that gets bigger and bigger until it bursts.
Concept: Utilize the trail to section off areas and to force people to move in directions you want and into places you want (combos with the Q to an extent). People who disregard the corrupted land get punished for it.
I don't like a slow on an AoE like that, I personally would prefer the hero to have the option of utilizing it, making it a risk reward situation and forcing them to make the decision. Having a slow on it makes the decision far too easy IMO. Having the blight elemental follow whoever is on the ground and attacking ensures that people who leave won't want to go back and having multiple people walking the corrupted ground at the same time will create too many explosive monsters and can potentially add too much damage (through the AoE self-destruct).
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
An AoE aura or cast ability that slows/decays everything in its range.
The affects are:
1) Slows - cast time, movement speed and slows attack speed (including neutral, creeps and towers).
2) Decays - reduces physical and magical armour for units and for buildings.
The percentages would be low as the point is that it takes effect over time.
Hero (Infection) is unaffected. You could have the effects reversed on him (increased attack speed, movement speed and armour.
His ultimate accelerates the rate of decay/slow as an aura around him. It also causes all corrupted trees to explode and increases the effects of the corruption. This makes this passive or cast ability more powerful for a short duration (10-15 seconds?)
I have an idea that i think could qualify and fitin quite nicely to his skillset. Now note, that this is a ultimate.
Blightened world
Infection charges for 1 second, then to release his blight into the heart of Newerth for a few seconds. This will then slow, reduce maximum health and damage any enemy on the map, dealing additional damage over time if the target is standing on infected ground.
Infection channels for 1 second. After the one second, it will take another 2 seconds for the blight to arrive. The blight will then last for 10 seconds. It will slow enemies for 15% / 20% / 25%, deal 20 / 40 / 60 magic damage per second, and reduce the maximum health of enemies by 10% / 20% / 30%. When the enemy is standing on corrupted ground (through the passive trail ability), this will deal additional 10 / 15 / 20 magic damage and slow for an additional 10%.
I am going to write a novel of skills when i get done with school, have some pretty ideas.
As said, im making a long post about ideas, because i got pretty much in my head atm and im bored.
So, here we go.
Blightened world Ulti
Blightening fog Very strong ganking skill if Infection is supposed to be one.
Blight grave Now this one is very complicated, but i really love it.
Oozes of Blight Very nice trail ability imo, better than the current one.
Blight strike This is one of my favourites. Basic and still innovative, and fits to the theme.
Polluting Swarm Nice overall skill. I like this spell.
Rottening Armor If hes supposed to be a carry.
Ancient tower Thanks for the idea R0XAS. This is a ulti.
Cant think of more right now. Really put alot of thoughts into this one post.
But now seriously, does this hero have any chance of making it to Newerth? Because its pretty lame that we/i am doing this for nothing.![]()
Last edited by Elune_; 03-12-2012 at 02:00 PM.
I think you should change the second ability, Since Draconis' blazing flight is already better than this
How about
Corruptive flows(Passive)
While Infection is on corrupted land, He gains a 10/20/30/40 MS and AS boost and also gains +1.5/3/4.5/6 HP regen.on every 6/5/4/3 attacks corruption causes a burst of corruption which spreads over 300 AOE at the attacked unit's location
Though i do not think this is the best example, What is lacking here is what to do with the corrupted land, I think we should decided the corrupted land mechanic was good because it gives such and such effect first instead of going, Hey corrupted land is an awesome mechanic, now what do we do with it?
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Sindred: An epic Hard carry adept at taking down grouped enemies
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I just want the corruption/blight mechanic to stay in place; I don't really care how much it is eviscerated, so long as it maintains the feeling that zerg/undead players received. :/
Some pointers:
Move Infect tree to W. Move Corruption to E and make it passive with 5 ranks 10/20/30/40/50 mixed damage per second (half second really doesn't make sense to me when looking at either the connotative or denotative definitions of corrupt). Hero gets one rank at one, can activate it from rank 2 and up to leave your trail thing.
I have no idea what role this hero is supposed to work toward. It's looking a little like engineer mines with the infect tree, and if you want to keep the treant theme going, it'd probably be best to make it something that KotF or DW don't already do. Support or AoE damage?