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Thread: [excellence] Godslayer Guillo

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  1. #1

    [excellence] Godslayer Guillo


    The puppet series crafted for war long ago has in Guillo one unique member. Not only is it the only one remaining, but the souls of the two sorcerers bound within it grant it life and a will of its own - and the mastery over powerful magic.
    There may be no evil gods in need of slaying now, but the Hellbourne will do just fine - and be no match - for the Godslayer.

    Godslayer Guillo

    Strength: 18 + 1.70
    Agility: 16 + 1.80
    Intellect: 25 + 2.90

    Movement Speed: 300
    Armor: 2.2
    Magic Armor: 5.5

    Attack Range: 600
    Attack Damage: 44 - 51
    Attack Speed: 0.69
    Visual: Guillo contorts its arms and fires a spherical, grey projectile enveloped in a faint purple aura at its target.



    Wickedwing Revels



    The Godslayer sprouts wings of pure darkness from its back that increase Guillo's speed. While they're active, Guillo can throw them towards target point, wounding targets hit.

    Action Type: Target - Self

    Applies Wickedwing Revels to self for 7 seconds.

    Wickedwing Revels:
    5/10/15/20% Movement Speed
    8/16/24/32 Attack Speed

    Mana Cost: 60
    Cooldown: 13 seconds

    As long as ''Wickedwing Revels'' affects self, Wickedwing Revels will become Wingcast.

    Wingcast



    Action Type: Target Ground

    Dispels ''Wickedwing Revels'' from self and throws a pair of Wickedwings in an arc towards target point. Deals 30/60/90/120 Magic damage to enemies hit and applies 4/8/12/16 stacks of ''Wickedwound'' to them for 6 seconds, refreshing its duration.

    Wickedwound:
    Damage taken increased by 2% per stack

    Cast Range: 1100
    Radius: 90
    Mana Cost: 60
    Cooldown: 0



    Visual: Guillo's chest bumps forward and Guillo opens its arms as the Wickedwings sprout from its back. While affected by ''Wickedwing Revels'', Guillo's walking animation will be that of gliding.
    When using Wingcast, Guilo will bend forward and down towards target point, as if to face the upper part of his back towards target point. The Wickedwings will be launched in an arc towards target point, much like Tundra's Piercing Shards, except that they do not come back but rather continue arcing their way. On this video you can see Guillo performing the Wickedwing Revels on the game I took inspiration from.

    Comments:
    An enemy can be hit no more than once per cast of Wingcast. No more than 8/16/24/32 stacks of Wickedwound can be applied to any one enemy per cast of Wingcast. So, while similar in trajectory to Tundra's Piercing Shards, it does not work similar to the two-hit mechanism of Piercing Shards.

    This picture should help understanding Wickedwings's trajectory with Wingcast:



    Wickedwing Revels is another versatile skill that pairs up very nicely with, specially, Sophia. It can be used to facilitate Guillo escaping an enemy, with greater effectiveness when paired with Frost Sigil. It can of course be used to chase down an enemy, and in this case it pairs up very nicely with Frost Sophia. If you're going for a more damage-centric build, it can be used as a nice damage boost, even more so with Dark Sophia or Light Sophia. Finally, it boosts your team's damage via Wingcast and Dark Sophia.

    Wickedwound's duration can be refreshed via Dark Sophia and can receive extra stacks with it too.




    Frost Sigil



    Guillo etches a Frost Sigil on the ground that slows enemy units in contact with it. While standing on the Frost Sigil, Guillo is able to detach it from the ground and throw it in an arc in the direction it's facing.

    Action Type: Self Position

    The area with 275 unit radius centered around Guillo becomes a Frost Sigil.
    Applies ''Frost Sigil'' to enemies standing on a Frost Sigil. ''Frost Sigil'' persists for 3 seconds after leaving a Frost Sigil.

    Frost Sigil:
    20/25/30/35% Movement Slow
    10/15/20/25% Attack Speed Slow

    Maximum of 1/2/3/4 Frost Sigils can be active at any one time.

    Mana Cost: 40
    Cooldown: 9 seconds

    When Guillo learns Frost Sigil, it will also learn Sigil Cry.

    Sigil Cry



    Action Type: Self Position

    Guillo can only use Sigil Cry while standing on a Frost Sigil.
    Guillo detaches the Frost Sigil he's standing on from the ground and throws it in an arc in the direction it's facing. (The ground he's standing on ceases to be a Frost Sigil.)
    Deals 80/140/200/260 Magic damage to enemies hit by the Frost Sigil and applies ''Frost Sigil'' to them for 3 seconds.

    Radius: 275
    Mana Cost: 70
    Cooldown: 1 second


    Visual: Guillo crouches and uses both hands to magically create the Frost Sigil on the ground. It's a dark blue circle filled with glowing arcane runes.
    When using Sigil Cry, Guillo will have both hands on the ground. They will light up with an arcane aura and Guillo will leap backwards, removing the Sigil from the ground. Then Guillo will throw it in the direction Guillo's facing. The Sigil will move in an arc and leave a powdery blue trail in its wake. On this video you can see Guillo performing the Sigil Cry on the game I took inspiration from.

    Comments:
    A Frost Sigil lasts indefinitely. A Frost Sigil is only removed from the ground when it is thrown via Sigil Cry or replaced it by casting Frost Sigil while 1/2/3/4 Frost Sigils are active. Frost Sigils do not grant vision to Guillo.

    This picture should help understanding Frost Sigil's trajectory with Sigil Cry:



    I hope it's evident how versatile this skill can be, from offensive use to a defensive/escape mechanism and also as map control. Frost Sigil placement is no easy task as maximizing benefit from it involves being able to also hit enemies with Sigil Cry. Remember that Sigil Cry has no targeting requirement, much like Soulstealer's Demon Hand, and thus requires that Guillo very carefully positions the Frost Sigil and times the usage of Sigil Cry.

    One can choose to cover key escape routes with Frost Sigils, or perhaps place them defensively to discourage enemies chasing you or your allies down. You can prepare for a battle placing them very close to one another, or on top of one another, so you can try and hit enemies multiple times with Sigil Cry. Remember that the debuff does not last very long and to keep enemies slowed Guillo will need to consecutively hit them with Sigil Cry.




    Sophia



    Guillo activates his arcane equipment, the Sophia. It triggers on his spellcasts and empowers his attacks accordingly.

    Action Type: Passive

    Passively increases armor by 1/2/3/4.
    Only one Sophia can be active at any one time. When a Sophia activates, all other Sophias deactivate. Attacks midair are not affected by Sophia activations or deactivations.
    When Guillo casts Frost Sigil or Sigil Cry, activates Frost Sophia on self. While Frost Sophia is active, attacks apply ''Frost Sophia'' to attack target for 3 seconds.

    Frost Sophia:
    10/15/20/25% Movement Slow
    5/10/15/20% Attack Speed Slow

    When Guillo casts Wickedwing Revels or Wingcast, activates Dark Sophia on self. While Dark Sophia is active, attacks apply 1/2/3/4 stacks of ''Wickedwound'' to attack target for 6 seconds and refresh its duration.

    Wickedwound:
    Damage taken increased by 2% per stack

    When Guillo casts Fellstar Gleam, activates Light Sophia on self. While Light Sophia is active, attacks deal an additional 9/18/27/36 Magic damage to attack target and non-mechanical enemy units in a 275 unit radius of attack target, and heal the allied hero with least HP percentage in a 275 unit radius of Guillo for the amount of damage dealt with Light Sophia this way.



    Visual: Guillo's hands are enveloped by a faint glowing aura: dark blue for Frost Sophia, black for Dark Sophia, and yellowish white for Light Sophia. The projectile Guillo shoots its attack inherit the corresponding Sophia's color and cease being gray.

    Comments:
    Sophia opens up a myriad of possibilities for the Godslayer, but requires very fine play from the user. Sophia will always activate on a spellcast, even if you want to keep the current active Sophia. This is a very important aspect of this skill.

    The fact that both Frost Sigil and Wickedwing Revels have subskills (respectively, Sigil Cry and Wingcast) which trigger Sophia adds depth to the hero by enabling Sophia juggling in the hands of a good player, but less skilled players might find themselves triggering the wrong Sophia a little too often.

    Maybe you're chasing an enemy with Wickedwing Revels and you need Frost Sophia for when your buff is wearing off. In that case you should not use Wingcast after doing the Frost Sigil. The extraordinary player will perhaps do that, but he will probably land a Sigil Cry on the target afterwards, activating Frost Sophia again.

    Maybe you'll want to setup your Frost Sigils prior to activating Light Sophia, since it's so powerful. You'll probably want to also activate Wickedwing Revels for the extra attack speed right before triggering Light Sophia. But do you have the time? Maybe your opponents just lined for a perfect Fellstar Gleam and you need to cast it now.

    By now you should probably have an idea of how this passive ties with the hero; how Frost Sophia makes for a nice ganking tool, how Dark Sophia interacts with Wingcast for keeping Wickedwound running with extra stacks, and how Light Sophia becomes a powerful team battle asset with proper positioning.




    Fellstar Gleam



    The Godslayer throws a spear of pure light towards target point. Enemy units in the spear's path will be pierced and carried with it towards its destination. The spear is a holy beacon, signaling the spot for a cascade of stars to rain down upon, damaging enemies and healing allies.

    Action Type: Target Ground

    Fires a Holy Spear towards target point. The Holy Spear travels at a speed of 800 units per second and pierces enemy units in a 90 unit radius of its tip.
    Enemies pierced are dealt 100/150/200 Magic damage and carried with the Holy Spear towards target point.
    When the Holy Spear reaches target point, 48 Holy Stars will rain down over 4 seconds in a 400 unit radius of target point. Holy Stars fall on random locations within radius, dealing 40/60/80 Magic damage to enemy units in a 250 unit radius of impact point and healing non-mechanical allied units for 25/38/50 health.
    4 seconds after the Holy Spear reaches target point, a Fellstar will fall on target point, dealing 200/300/400 Magic damage to enemy units in a 400 unit radius of target point and healing non-mechanical allied units for 200/300/400 health.

    Cast Range: 2000
    Mana Cost: 200
    Cooldown: 100



    Visual: Guillo raises its right hand as if holding a spear, and the spear of pure light is formed. He then launches it towards target point. When the spear lands, it shines more brightly, and ghostly white stars begin raining down on the area around the spear. After 3 seconds, a huge, glowing white star can be seen falling from above and it takes 1 second to crash on the spear in a burst of bright light. On this video you can see Guillo performing the Fellstar Gleam on the game I took inspiration from.

    Comments:
    This skill tier super nicely with the rest of this hero's toolkit. It gives him a strong team battle presence. Piercing enemies with the Holy Spear and having it land on top of a Frost Sigil which you, very intelligently, placed prior to the battle can be devastating. Or perhaps you're blinking in with Portal key and dropping a Frost Sigil just in nick of time. Perhaps you're actually doing a well aimed Sigil Cry on the point you know your enemies will be landing. And since they'll be all stacked up from the piercing, you might as well do a Wingcast at them for the Wickewound debuff. But won't this deactivate the Light Sophia?

    You could also choose to pierce a couple of heroes and separate them from the rest of their team. Maybe you want to target a point near your allies because they're in need of healing. The options are many and the best player will bear all of them in mind, paying attention to enemy and allied positioning, relative to your Frost Sigils, and considering Sophia usage for maximum benefit.




    Designer's Comments:

    The Godslayer is a caster that in a pinch can play the roles of ganker, support, and damage dealer. This huge versatility is in great part due to its passive, Sophia, and the possibilities opened up by correctly casting spells to juggle its activations.

    The fact that Guillo is not an item dependent hero should make it so that ganking and supporting don't punish his late game potential much; while on the other hand his skillset allows for farming items such as Kuldra's Sheepstick, Hellflower, or Codex, which enable a more DPS-oriented playstyle.

    After all my previous comments, I'm not sure if there's much I can add to this hero. Frost Sigil and its Sophia work great for ganking, and this is enhanced by Wickedwing Revels. Frost Sigil also has a defensive and strategic component attached to it. Wickedwing Revels can be used to boost team damage on enemies, or perhaps for a battle-mage type of build: with Dark Sophia, even Guillo's auto-attacks should pack a punch. Finally, Fellstar Gleam has wide and powerful team battle usage. Besides its damage, the extra heals from Light Sophia can add up very fast when attacking a pack of enemies, even if they're just creeps.

    As always, suggestions and feedback are appreciated, and I'd be happy to clear any doubts.



    Changelog:

    02/02: Posted hero. I understand the contest is over, but I'll leave it here for general critique nonetheless.
    02/08: Corrected Sophia's Action Type; it should have been Passive. Clarified Light Sophia.
    Last edited by LotusZephyr; 02-08-2012 at 08:27 PM.

  2. #2
    And hero posted! I've put a lot of work into this. Hope you guys like it.

  3. #3
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    As of now, layout looks neat as well as icons.
    Im busy atm so ill be sure to feedback later

    Edit: wow. 9.5/10 doesnt seem imbalanced and skills are awesome! Passive is abit.. Hmmm... For me tbh. I mean the 3 Sophia is good, but how does one Sophia stay? I mean, just change it to a toggle. Toggle from light/dark/frost. Each sophia gives its improvemenys bt instead of perm armor bonuses you gain other stuff for each sophia.

    Frost: 5/10/15/20 damage + skill improvements yknow?
    Dark: 100/150/200/250 hp + skill improvements etc
    Its like Steam Boots imo. Bt i dont want you to think im making it more complicated :P

    Overall cool hero. Not much to pick things out except ultimate is not as creative as first or second skill.
    Last edited by R0XAS; 02-02-2012 at 06:32 AM.

  4. #4
    Thanks for your comments!

    Don't you think making it passive would detract from its gameplay? Like you said yourself, it would become a ''Steam Boots'' - a drastic change, and one I reckon doesn't require as much from the user.

  5. #5
    Cool hero, I don't want to be rude, but the name is so odd xd and I think its a bit complicated the active skills...why they need to an arc like that? Do you thik they fit the area control style?




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  6. #6
    That's not rude in any way! Any valid criticism is welcome.

    Well, the name is just an homage to the game, really. It could be anything. About the arcs... Well, personally I like Wingcast and am pretty fine with it, but I'm not too sure about Sigil Cry. The idea was really that this hero should have lots of skillshots, because since you'll be doing lots of casts to juggle Sophia around, it would be nice if you had to actually do a good job at putting those casts to good use, by carefully aiming them.

    Now, you're not the first one that complains about those trajectories, and I'll give you that in particular Sigil Cry's is a bit weird and could probably be changed to something like ''Throw the Frost Sigil you're standing on towards target point (in a straight line)". That would still make it a skillshot, but in a sense would make it so much more powerful, simply because it would be so easy to land on heroes pieced by Fellstar Gleam.

    Do you understand my ''dilemma''? What are your thoughts on this?

  7. #7
    I don't know, if it is to be a harder skillshot I guess it is alright. That is up to you. Btw, do you think this hero fits the excellence?he needs 3 crowd control abilities :P




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  8. #8
    It really depends on how you take the ''control'' aspect of the criteria. Stricto sensu, I'd say no, it does not fit, simply because Wickedwing Revels does not (the other two do though, IMO).

    However, I guess the trajectories involved (and the effects of course) do limit the enemy team's positioning in a control-ish way.

  9. #9

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