Guillo activates his arcane equipment, the Sophia. It triggers on his spellcasts and empowers his attacks accordingly.
Action Type: Passive
Passively increases armor by 1/2/3/4.
Only one Sophia can be active at any one time. When a Sophia activates, all other Sophias deactivate. Attacks midair are not affected by Sophia activations or deactivations.
When Guillo casts
Frost Sigil or
Sigil Cry, activates Frost Sophia on self. While Frost Sophia is active, attacks apply ''Frost Sophia'' to attack target for
3 seconds.
Frost Sophia:
10/15/20/25% Movement Slow
5/10/15/20% Attack Speed Slow
When Guillo casts
Wickedwing Revels or
Wingcast, activates Dark Sophia on self. While Dark Sophia is active, attacks apply
1/2/3/4 stacks of ''Wickedwound'' to attack target for
6 seconds and refresh its duration.
Wickedwound:
Damage taken increased by 2% per stack
When Guillo casts
Fellstar Gleam, activates Light Sophia on self. While Light Sophia is active, attacks deal an additional
9/18/27/36 Magic damage to attack target and non-mechanical enemy units in a
275 unit radius of attack target, and heal the allied hero with least HP percentage in a
275 unit radius of Guillo for the amount of damage dealt with Light Sophia this way.
Visual: Guillo's hands are enveloped by a faint glowing aura: dark blue for Frost Sophia, black for Dark Sophia, and yellowish white for Light Sophia. The projectile Guillo shoots its attack inherit the corresponding Sophia's color and cease being gray.
Comments:
Sophia opens up a myriad of possibilities for the Godslayer, but requires very fine play from the user. Sophia will always activate on a spellcast, even if you want to keep the current active Sophia. This is a very important aspect of this skill.
The fact that both Frost Sigil and Wickedwing Revels have subskills (respectively, Sigil Cry and Wingcast) which trigger Sophia adds depth to the hero by enabling Sophia juggling in the hands of a good player, but less skilled players might find themselves triggering the wrong Sophia a little too often.
Maybe you're chasing an enemy with Wickedwing Revels and you need Frost Sophia for when your buff is wearing off. In that case you should not use Wingcast after doing the Frost Sigil. The extraordinary player will perhaps do that, but he will probably land a Sigil Cry on the target afterwards, activating Frost Sophia again.
Maybe you'll want to setup your Frost Sigils prior to activating Light Sophia, since it's so powerful. You'll probably want to also activate Wickedwing Revels for the extra attack speed right before triggering Light Sophia. But do you have the time? Maybe your opponents just lined for a perfect Fellstar Gleam and you need to cast it now.
By now you should probably have an idea of how this passive ties with the hero; how Frost Sophia makes for a nice ganking tool, how Dark Sophia interacts with Wingcast for keeping Wickedwound running with extra stacks, and how Light Sophia becomes a powerful team battle asset with proper positioning.