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So, he's able to use it now.
This is pretty overpowered as he's balanced around an inability to get the item and is supposed to get his kills by hitting his hooks. Getting a portal key removes the necessity to hit any proper hooks and you can just blink in and rot + ulti.
I'm guessing heroes falling off the ledge if you hook them whilst standing on one is to remove portal key abuse, but then you're just removing quite a few of the "best" hooking positions (by mid towers along the river and on the top side of the mid lane behind trees)
Please stop devourer from being able to use portal key and give him the ability to hook people onto ledges back.
Well, the falling off the cliffs is actually a bug. Falling off of areas he'd have to BLINK up to, say like a ward spot is intended. They don't actually fall off, they actually just can walk off. Either way, I feel it's pretty balanced, seeing as it was ONLY balanced in that way because people could get stuck without being able to get out. No longer possible.
So pudge jumping on 1 hero and rot/ulti is overpowered, but Behemoth jumping on a team of heroes and ulting them, wiping them clean off the face of the earth, ISN'T overpowered? Please sir, refrain from posting pub logic on the forums, a lot of people here are confused enough as it is.
This is what I was thinking... The behemoth is devastating with a portal key. I actually fear him with his AOE stuns far more then the Dev with rot/dev. The dev ability only stuns one unit and everyone else can run away from the rot. The area effects of the behemoth with directly turn the course of a battle putting all effected units at significantly lower health AND stunning them long enough for the other team to nuke a few... or whatever. Add to that the ability of Fissure to cut off retreat and you have a VERY VERY powerful unit.
Now, if you're telling me that the behemoth can have portal key but the flipping devourer can't?... I'm confused. Because the behemoth is WAY WAY WAY more dangerous with this ability then anyone else is...
Not true. Wards/Gem > Lothars.
Blink is instant and entirely unpredictable.
If it is infact true that pudge was denied blink because bite was too powerful then why was bane not denied blink?
What it comes down to is pudge/VS were denied the blink dagger for their ability to trap players in inescapable positions.
Seeing as this is not an issue in HoN blink is a perfectly legitimate item to use on Devourer.
the reason pudge was unable to use blink dagger in the first place was the same reason vengeful spirit couldnt. they didnt want you to blink to spots you cant get out of, and hook/swap people there then blink away. that isnt a factor anymore since you can walk off cliffs. /thread
I really want Pudge to be able to Blink. You could pull off mean Blink-Hook moves, and Blink + Ulti would be a mean gank setup. It would probably actually push him to viability in competitive DotA.
yes, yes I know that he wasn't allowed to use the dagger because of abuse and not because he'd be overpowered, but he was then balanced around the fact that you can't use dagger on him. Now that you can, I think it's imbalanced as it pretty much removes the necessity to hook anyone and means that you can blink - ulti - rot and then hook if they manage to run away. Heroes like ES and Centaur were balanced with dagger in mind, Pudge was balanced with the whole "can't use dagger" thing in mind.
To the faggots QQing about Behemoth: go make your own thread about him. He's a strong hero but he doesn't have a skill that brings your whole team + a load of creeps to him, don't **** up my thread with your retarded comparisons.
"but he doesn't have a skill that brings your whole team + a load of creeps to him"
Neither does devourer? That's Legionare (axe in dota). He's always been able to use blink.
My question, in regards to the OP issue though - are there not ANY spots inside of trees that you can get stuck anymore? I haven't tested this in several map versions, but I know there use to be a couple. Yeah, you can eat your way out if you have one, but if not you're just as stuck until a team mate buys some trees and digs ya out.
Blink was only banned from pudge and vengefull spirit 'cause the OLD blink dagger never turned "off" when you were hit, so it was an easy get in and out tool, now that if you're hit its useless for a few seconds, I also believe it messed with some of the War3 engine mechanics when someone gets hooked and pudge decides to blink during the hook attempt.
Its not OP in my opinion, and should stay.
-ubi
It's especially funny because you could do it with KotL anyways, get a blinker and TP to the top of a ward spot and teleport a teammate there. Excellent way of handling feeders.
You could also do it by having an Antimage blink to a ward spot and having venge swap him, then wait for CD on ult and swap the next enemy who comes river. I once had three pubs trapped on ledges at a time because none of them were smart enough to buy a flying courier to bring them a TP scroll.