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Thread: Berzerker Builds?

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  1. #21
    Quote Originally Posted by Codex_4u View Post
    when in doubt, stack steamboots
    Made my day bro =)

  2. #22
    Bump
    Last edited by Fr3quenZ; 02-02-2012 at 06:30 AM.

  3. #23
    I think stacking HP and armor is the way also, because I recall him having an ability that gives him dmg that scales of his strengt/hp? In the end I really think that his main focus on items should be this:

    :Steamboots: :chal: :HelmOfTheBlackLegio :Insanitarius: :FrostwolfsSkull:/ :Shieldbreaker:

    Optional items would be :ShrunkenHead: aemonicBreastplate :BehemothsHeart:

    I just got some setups on my mind aswell to this guy. with a :AbyssalSkull: riding him, would be devastating, and maybe with a :jera: on the top of it all, it would be a very solid team. If you have a :jera: with you, the :ShrunkenHead: would be a waste to get, so I would have choosed between aemonicBreastplate and :BehemothsHeart: depending on the game

    For the laning phase it could look alittle like this:

    Berserker with Legion toplane/Hellbourne bot lane
    :jera: with Legion botlane/hellbourne toplane
    Mid hero

    Perhaps you could swap the and or send :jera: mid and have and in the same lane instead.

    Basically this team will be very strong on the single dmg output, and with this berserker and the right support to him, he will become an unstoppable train. The stuns are mostly for having some control to the team

    "Feel free to correct me if something could have been done different, but this is my opinion of the hero and setups that could work good. "

  4. #24

  5. #25
    Boots : :Steamboots: / :EnhancedMarchers:
    During mid game : :HelmOfTheBlackLegion: :Insanitarius: :WhisperingHelm:
    Late Game : :ShrunkenHead: :SymbolOfRage: (SPLIT HOTBL TO BUILD HEART)
    luxury : riftshards

  6. #26
    Early: :Steamboots::HelmOfTheBlackLegio
    Mid: :Insanitarius::AbyssalSkull:
    Late: :BehemothsHeart::FrostwolfsSkull: aemonicBreastplate :ShrunkenHead::Brutalizer::Riftshards:

    That's how, in theory, I'd like to play him. Bare in mind I haven't really tried everything out in-game. I did try out Frostwolf Skull on him twice, and it worked very well. Can't say it's the best item on him though, as I haven't played him enough yet.
    Member Since: 08/07/2009

  7. #27
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    Generally Berzerker needs two things: A large health pool and fast attack speed. He has a slow, he can move really fast, and he has a spell that heals him constantly. And he is practically immune to disables, too.

    On boots:
    Enhanced Marchers give you much more early game presence and allow you to chase very effectively early game. However, Steamboots synergize much better with what you need as a carry hero, buffing your health and your attack speed. After the 20 minute mark when you start having Marked for Death leveled you don't need the bonus MS from Enhanced anyway.

    On core:
    Because you will be taking a lot of damage, Helm is a definite must. Chalice is unneeded, I would get an early mana battery that you sell when you're out of room.
    Insanitarius is the best bang for buck for sure. Absolutely devastating item on him. After Insanitarius I think Sols into Daemonic is probably best.

    Luxury:
    I don't think getting raw damage items is worth it until much later, if at all. He benefits HUGELY disproportionally to every other hero in the game from stacking +str and +hp. I would get a Behemoth's Heart and a Symbol for sure. I don't think a Frostwulf is that good of a choice, mainly because he doesn't need a slow that badly and he doesn't need mana either.

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  8. #28
    Quote Originally Posted by Apostate View Post
    Generally Berzerker needs two things: A large health pool and fast attack speed. He has a slow, he can move really fast, and he has a spell that heals him constantly. And he is practically immune to disables, too.

    On boots:
    Enhanced Marchers give you much more early game presence and allow you to chase very effectively early game. However, Steamboots synergize much better with what you need as a carry hero, buffing your health and your attack speed. After the 20 minute mark when you start having Marked for Death leveled you don't need the bonus MS from Enhanced anyway.

    On core:
    Because you will be taking a lot of damage, Helm is a definite must. Chalice is unneeded, I would get an early mana battery that you sell when you're out of room.
    Insanitarius is the best bang for buck for sure. Absolutely devastating item on him. After Insanitarius I think Sols into Daemonic is probably best.

    Luxury:
    I don't think getting raw damage items is worth it until much later, if at all. He benefits HUGELY disproportionally to every other hero in the game from stacking +str and +hp. I would get a Behemoth's Heart and a Symbol for sure. I don't think a Frostwulf is that good of a choice, mainly because he doesn't need a slow that badly and he doesn't need mana either.
    I think you got the real thing going, and Im completely agreeing with you after have playing the hero a few times. However, playing him so early after release is a BAD idea, because you will get focused down for sure by anything, they will make ****ed up trilanes, double mids to **** up your game, the best part of it which is my fav: Nobody on your team gives a **** because you are playing SOLO MM )) Also, what kind of abilities should you get first?
    I dont always help noobs, but when I do, I die.

  9. #29
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    Quote Originally Posted by Fr3quenZ View Post
    I think you got the real thing going, and Im completely agreeing with you after have playing the hero a few times. However, playing him so early after release is a BAD idea, because you will get focused down for sure by anything, they will make ****ed up trilanes, double mids to **** up your game, the best part of it which is my fav: Nobody on your team gives a **** because you are playing SOLO MM )) Also, what kind of abilities should you get first?
    The tradeoff is that people don't know how to handle him and underestimate him.

    I have been getting Q and W first. I'm going to experiment with getting E early instead of W, but I think going QWQWQRQWWEEEE is going to be standard.

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  10. #30
    Yeah maybe, but cant you give me a feedback on ur experiment with the different builds? I tried out getting Q maxed, then 1 point in W and E, ulti when available ofc! After Q is maxed out, I got W max, and then E, worked really good actually! It gives you a small amount of running speed, which is maybe something that can make a difference when you kill players, really good to have it for the vision on heroes that can easily juke or go invis. I also found out that this hero should be used mainly for roaming alot.

    Check my TMM Match #78621681 I did some early ganks mid and the other sidelane which IMO turned the game around and made us win. I like your vision on things btw Apostate, we should talk more, I love discussing game strategies
    I dont always help noobs, but when I do, I die.

  11. #31
    http://www.heroesofnewerth.com/heroe...php?gid=126357 Here is my guide on berzerker, hope it works out for people! Give feedback also please!
    I dont always help noobs, but when I do, I die.

  12. #32
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    In no particular order, phase, frostwolf, heart, rifts, symbol of rage and depending on your team basher demonic or insan or shrunken
    Last edited by Watercat; 02-04-2012 at 08:04 AM.

  13. #33
    :Hellflower::KuldrasSheepstick::FrostfieldPlate: :HarkonsBlade: :Steamboots: on intelligence

  14. #34
    Quote Originally Posted by Apostate View Post
    The tradeoff is that people don't know how to handle him and underestimate him.

    I have been getting Q and W first. I'm going to experiment with getting E early instead of W, but I think going QWQWQRQWWEEEE is going to be standard.
    Haven't played him yet, but why do you get W over E? E seems better for racking up assists and securing kills.

  15. #35
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    I would like to discuss early W vs E as well.
    My first impulse was to max Q>E>W because without E you seriously lack offensive potential. Am I underestimating W? I didn't do too well yesterday, so I might have chosen the wrong skill build indeed.

    Any fool can criticize, condemn and complain.
    And... most fools do.

  16. #36
    Quote Originally Posted by Nyandex View Post
    Haven't played him yet, but why do you get W over E? E seems better for racking up assists and securing kills.
    You get W instead of E because you get far more defensive then. The whole point of getting W is that it's heals you alot and steals str from the other team, this will save your life so many times, but with E, you only get the movement speed and attackspeed which you honestly dont need early in the game. Get 1 point in Mark for death for the vision and max out W before E for the surival!
    I dont always help noobs, but when I do, I die.

  17. #37
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    My reasoning for getting W early is that you get 2 strength and 20 health a second for each enemy in a 600 radius. At max level in a teamfight where you can sap from 3 enemies, you are going to get a total of 30 strength and you'll be healed for 300. That's pretty huge.

    Because of your ultimate, each point of strength essentially gives you 3 bonus damage instead of 1. This means if you manage to keep 3 people in the radius, just 3, you get a total of 90 bonus damage. Not to mention that you've drained everyone's maximum health and healed yourself.

    In comparison, getting Marked for Death early allows you to run faster and attack faster, but if you get it first then you will still be too fragile to be very effective and likely die.



    I've been playing him like a standard carry, trying to be conservative early and get my farm going. He deals a lot of damage all game long, but he is hindered by how fragile he is in earlier fights.

    #78597060 has been my best game with him so far. We were 4v5 and me with Empath buffing me were able to destroy everything, especially because Empath got an Abyssal just for me. Their Electrician and Salforis were quite literally three-shottable.

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  18. #38
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    Maybe build him like old huskarr ?

    pk insan whispering helmet and steam for boots

  19. #39
    There are only 3 core items and thats steamboots, helm and frostwolf.

    I dont know why everyone arent yelling frostwolf, it gives ton of HP, slow on attack, but most important i procs on your 1000 range mark aswell as hook.

    After that I like to go abyssal riftshard and deamonic if the game lasts forever.

  20. #40
    Quote Originally Posted by MrDeath2000 View Post
    There are only 3 core items and thats steamboots, helm and frostwolf.

    I dont know why everyone arent yelling frostwolf, it gives ton of HP, slow on attack, but most important i procs on your 1000 range mark aswell as hook.

    After that I like to go abyssal riftshard and deamonic if the game lasts forever.
    So true. FWS should be core for Berserker. It gives him everything he needs. Even rushing a FWS is viable imo. Seems perfect because everytime you knock out one enemy you can mark the next then begin another beatdown. FWS may not be as godly on ranged carries like it was before, but the 30% slow attk modifier is still there for melee heroes.

    I personally never liked HoTBL and always substituted 2x Bracers when I could (except Legionaire, Arma, Moraxus); saves me half the cost. It yields roughly same amount of damage vs getting HoTBL. This is of course up for debate.
    :Steamboots::FortifiedBracelet::FortifiedBracelet: :FrostwolfsSkull:

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