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Thread: [2.5.8] Soulstealer

View Poll Results: Where would you place Soulstealer in his current state?

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  • Too Strong

    6 2.12%
  • Borderline

    133 47.00%
  • Too Weak

    144 50.88%
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  1. #81
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    Less valuable is worse. Where something like Dark Blades gets a % based increase, you only get a static 60, which is relatively worse.

    We'll say you have 60 damage, then another 60 from Souls, thats a 100% increase in relative damage.

    Now if you have 300 damage and another 60 from Souls, thats only a 20% increase in relative damage.

    The damage is always valuable yes, but it becomes less valuable... making it get worse over time. Its just word choice.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  2. #82
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    I am guessing he's pointing towards heroes with steroids that can't be replaced with items and stuff. As in, an aura that brings the same and more as his aura from a cheap item.

    But yeah not gonna say that's the only reason he's not popular. The very very few games I've seen SS in in tournament games he was paired with AoE heavy linups like KRaken, Tempest, Magmus and something more.
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  3. #83
    ss´ huge pro was the ability to farm incridibly fast tripple stacks in woods with nothing but maxed demon hands.
    as time passes by heroes like mk or ra made their way to hon who deal equal dmg,got the same farm potential but have stuns and slows.
    moreover ss´ biggest weaknes showed up when he gets ganked. he is fragile and has no escape mechanism. so he can be easily countered by getting ganked a lot.

    ss got replaced by "better" heroes imo.

  4. #84
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    I think this is a hero that could benefit a lot from simple stat changes to try and keep up with heroes that roll pass him. It is Soulstealer.

  5. #85
    Agree with China.

    Let's buff his stats (read: STR). Make him a bit more tanky but leave his damage output as is.. buff that mana too!
    Need more souls.. !

  6. #86
    A bit of base str and str per level gain would be fine.

  7. #87
    Change his ultimate abck to what it once were and he will be strong again.

    He is easy to gank yes, but he can recupurate easier tehn any otehr hero.
    Mila I love you

  8. #88
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    Quote Originally Posted by MilaKunis` View Post
    He is easy to gank yes, but he can recupurate easier tehn any otehr hero.
    This was one of his main things previously, but now that + isn't as unique any longer, with many heroes that can flashfarm insanely quick.

  9. #89
    He got mainly stat buffs in dota. Base str+/lvl str also some agi. But the power creep takes him down.

    Forgot 2 qute china, too lazy.

  10. #90
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    The 1 thing that annoys me the most about ss is loosing half of your souls on death....that along with an active team whcih ganks u alot can slow u down quite alot..... dying after 35 mins or so is even more pain since 2 of your demon hands are not enough to clear a creepwave and it happens all to often ( at least for me) that i bring down all the creeps to 1% and my creeps get all the lasthits ( at least most of them )

  11. #91
    Simple +2 starting strength? Do you think something like this?

    He is easy gankable and should stay like this. He has incredible farm potential, sure, he has to use maybe 3 hands(240 mana) in lategame, but only 160 in Early(600 magic damage with 160 Mana, ye baby!), thats less than midas have to use.

    He can farm like a Boss and deals huge Damage, together with Pushing Potential. Just his presence is effective in teamfights(cause of the -armor). Thats why he is so strong. Building him tanky in the early/midgame was and should be always the way to go, because of this fact.

    Stat-Change can be a solution, but maybe it can be also too much. Maybe give him +1 str and see what happens?


  12. #92
    Quote Originally Posted by Hubaris View Post
    Less valuable is worse. Where something like Dark Blades gets a % based increase, you only get a static 60, which is relatively worse.

    We'll say you have 60 damage, then another 60 from Souls, thats a 100% increase in relative damage.

    Now if you have 300 damage and another 60 from Souls, thats only a 20% increase in relative damage.

    The damage is always valuable yes, but it becomes less valuable... making it get worse over time. Its just word choice.
    Except that having a base damage of 300 would require you to build, like, 4 butterflies or something.

    L2basic mechanics?

  13. #93
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    300 Damage is hardly difficult to obtain; and it doesn't have to be base damage.
    Soul Steal is bonus damage, not base so that has nothing to do with anything.

    Lets see. Max Level SS with no souls deals 112-118

    Savage Mace Gives 88.
    Shrunken Gives 24.

    With just those two items you already have 224-230 damage.

    Saying 300 damage is hard to obtain is quite silly.

    Even with those two items you have 227 damage and + 60 from Soul Steal.

    Soul Steal is about 28% of your damage now. The skill still gets worse over time no matter how you spin it. The skill doesn't become useless, it just becomes less valuable as a steroid compared to others.

    EDIT: For Dark Blades to be better than Soul Steal you only need ~59.4 Agility. Thats barely anything.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  14. #94
    SS can lose mid hard with ganks. You wanna see him picked give him a soul cap of 34 and increase the ult slow to 35%. That is pretty risky though, he will be pretty strong.
    Last edited by Cranium; 03-03-2012 at 02:29 AM.

  15. #95
    Quote Originally Posted by Hubaris View Post
    300 Damage is hardly difficult to obtain; and it doesn't have to be base damage.
    Soul Steal is bonus damage, not base so that has nothing to do with anything.

    Lets see. Max Level SS with no souls deals 112-118

    Savage Mace Gives 88.
    Shrunken Gives 24.

    With just those two items you already have 224-230 damage.

    Saying 300 damage is hard to obtain is quite silly.

    Even with those two items you have 227 damage and + 60 from Soul Steal.

    Soul Steal is about 28% of your damage now. The skill still gets worse over time no matter how you spin it. The skill doesn't become useless, it just becomes less valuable as a steroid compared to others.

    EDIT: For Dark Blades to be better than Soul Steal you only need ~59.4 Agility. Thats barely anything.
    300 base damage is next to impossible to gain, in fact TDL's base damage at 25 naked is around, what, the 140 mark? (50base, 30osh from stats, 60ish from growth). At this point it's about 2x the damage of SS. Reasonably, you'd hit the base damage to make it even around 15-20 minutes.

    But. It has 60% uptime on a melee hero. And let's not pretend TDL buys agi, because none of her usual pickups do. Granted it silences, but it also costs mana (and now we start to get into apples and oranges).

    It's also SIGNIFICANTLY worse between levels 3 and 1 accross all measures, and TDL normally maxes it second or last.

    The point? For more of the game SS deals more damage than Blades.

  16. #96
    Quote Originally Posted by Hubaris View Post
    300 Damage is hardly difficult to obtain; and it doesn't have to be base damage.
    Soul Steal is bonus damage, not base so that has nothing to do with anything.

    Lets see. Max Level SS with no souls deals 112-118

    Savage Mace Gives 88.
    Shrunken Gives 24.

    With just those two items you already have 224-230 damage.

    Saying 300 damage is hard to obtain is quite silly.

    Even with those two items you have 227 damage and + 60 from Soul Steal.

    Soul Steal is about 28% of your damage now. The skill still gets worse over time no matter how you spin it. The skill doesn't become useless, it just becomes less valuable as a steroid compared to others.

    EDIT: For Dark Blades to be better than Soul Steal you only need ~59.4 Agility. Thats barely anything.

    the comparison you're making is just not possible to make.
    2 completely different skills.

    it's like saying "demented shaman's heal is just way better than sand wraith's ultimate"

  17. #97
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    Yes they are different skills, but the post he was quoting was in response to someone saying he was a hard carry. Taking posts out of context end up derailing threads.

    I responded saying that unlike a hard carry, his steroid tapers off over time as opposed to strictly getting 'better'. Comparing two carry steroids such as Dark Blades and Soul Steal is hardly apples and Oranges.

    The point still is that SS used to be a carry who scaled off of his ability to achieve late game items faster than any other hero, thus allowing him more of his own type of steroid; the steroid of 'time' you can call it. Now that he gets outclassed by other flashfarming heroes, he loses that inherent ability and really has no advantages over any other carry in the game compared to his risk.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  18. #98
    While there's truth in what you say, I still think he does outfarm the vast majority of heroes, with only a few who can keep up with his farming abilities.

    The way I see it, he's perfectly fine EXCEPT for his one fatal weakness: he gets destroyed mid by many heroes, and a simple gank can throw his game out of the window and turn him into a feeder.

  19. #99
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    Quote Originally Posted by Nexorian View Post
    While there's truth in what you say, I still think he does outfarm the vast majority of heroes, with only a few who can keep up with his farming abilities.

    The way I see it, he's perfectly fine EXCEPT for his one fatal weakness: he gets destroyed mid by many heroes, and a simple gank can throw his game out of the window and turn him into a feeder.
    Thats what I mean. He is far too risk-reward when there are plenty of farmers who are just as fast and have less risk and sometimes even greater reward. Its not SS's fault, he was just left in the dust as the world turned around him.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  20. #100
    I still got this feeling that you underestimate SS build around shieldbreaker + deamonic, even in late game. The extra armor and -16 armor would destroy even high natural armor carrys like mb unless they went for demonic as well which isnt really ideal for them. And in mid game if you had some heavy heal team or just jereziah, ss with early SB + bulwark would 3 hit almost anything.

    Yep i belive he needs buff (movement speed) but hes not nearly as week of a carry that most are stating, its just that geo + fws arent ideal for him anymore i would say

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