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Too much
Perfect
Not enough
Insanitarius is actually absurdly good on salforis, especially considering you've got inherent hp regen, helm and can get a shaman's. That mitigates to about -7hp/s when its switched on (under some assumptions of level and suchlike), and you have lifetap to get some of that back and can switch it off.
i feel that Lord Salforis needs a nerf on his ultimate skill, being that the only way to stop any damage from it is to use a skill that reduces damage taken. having tested this skill in practice mode i found that it cannot be removed with a shrunken head, being superior, and the heavy damage makes this skill very unbalanced dealing 150 initial then a dot of 700 superior magic with no healing allowed during the damage over time. i have also learned that Monarch's ultimate skill, which is suppose to remove all debuffs will not remove this skill. some form of healing should be allowed during this skill effect or a damage nerf to make it more balanced
his ult does not need a nerf lol.
350 damage and 600 damage over 10 seconds at level 1 and 2? Not that great.
I like how everyone basically can see that Q needs to be looked at, but for some reason S2 has yet to address it.
Ramsay Sound Pack
People shouldn't need to validate themselves to others. Report to yourself.
Everyone needs a personal sanctuary, find yours.
I guess they are thinking that "well it works if you ult them first"
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
comparing this to other ultimate skills it is overpowered because of the regeneration null and heal null. you can heal during slither's ult and it does about the same, and you can still regen if he hits you with toxicity. damage-wise, strong ultimates, like deadwood and pyromancer ultimates, deal 950 dmg when max'd, while salforis deals an unstoppable 850 superior magic without a heal for 10 seconds. the only way around salforis's ultimate skill damage that i have found is to use a skill like monarch's chryssalis to reduce "all" damage taken
Depends how you look at it.comparing this to other ultimate skills it is overpowered because of the regeneration null and heal null.
Compared to other ultimate nukes it's "underpowered" because it takes quite some time to deal it's damage, while you can't heal/regenerate against a Pyromancer ultimate anyways, because usually you'd be dead too soon for that to matter.
However, Salforis' ultimate scales better, since regen usually goes up (heart) and items that heal can be bought (Nome's Wisdom, Astrolabe, any kind of lifesteal).
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I am not sure you know the meaning of the word "literally".
And then you compare it to being dead 10 seconds earlier, and notice that it barely matters.but with the nuke dmg over the duration it gives him too much time to deal lethal damage with his certissima and life tap, seeing as how his life tap makes him extremely hard to outrun
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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What if Mors was unaffected by magic armor. so it always hit magic armor as if they had 0.
Would this address it?
It would still be bad against focus buffer, but would always punch into dev and magebane for the 360 then heal for the 100.
At the end of the day the nukes numbers are still subpar provided the initial burst doesnt kill a target. I think what this suggestion does is guarantee the burst, guarantee the healback. and only erase the healback if undying is applied.
Last edited by Bullship; 03-12-2012 at 07:31 PM.
true damage nukes for everyone!
this is a dumb idea, reconsider your suggestion and try and examine the knock on effects (ie, true damage is incredibly powerful) before and while suggesting things in the future
The problem with Salforis is that his Q, Mors, becomes inefficient when the target has magic armor, because the heal always heals without filtering through anything. Therefore, Magic armor reduces Mors effectiveness more than any other nuke in the game.
I don't want to take any high ground over other people, but I think its clear changling bob just trolled me and I would appreciate it if i spend time here saying my mind on what I think is a problem for salforis while offering a solution that people shoot down my suggestions respectfully. I shelled out coin for salforis and play him and realize the same thing that many other posters do, that Mors Certissima is a problematic ability and offered a suggestion to address it.
I want to see Salforis Fixed because I am a Salforis player. I am not a troll with a personality disorder who drops by to take a **** and pretend its worth even the two cents that most opinions are worth by default. You're being intellectually dishonest and factually inaccurate with shooting down my idea.
Changling Bob
Last edited by Bullship; 03-12-2012 at 10:39 PM.
What a weak and arbitrary justification.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Lol superno. You need to read some mechanics so you'll stop confusing spell type with damage type.
For reference you're confusing pure/true with universal/superior, the former being damage types, the latter being spell types/targeting schemes (DotA and HoN terminology differs).
http://www.playdota.com/mechanics/damagearmor
http://forums.heroesofnewerth.com/wi...p/Damage_Types
http://forums.heroesofnewerth.com/wi...Status_Effects
What you are proposing is in fact a true magic damage nuke. The only aoe one in the game at that (there are some physical physical aoes that go through immunity though). What you are accusing him of calling it is a true superior damage nuke.
And the best bit is, you think you paid money therefore your suggestion in a place that doesnt allow suggestions is actually worth consideration. How cute!
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Making the temporary damage of Mors be true damage would make sense imo.
While we're at it this is all under the assumption that he's in a pub game, right? Niche mid hero with no cc/initiation capabilities and a single target magic* damage gank skillset? Won't ever see the light of the competitive scene. Salforis really is just a green version of Blood Hunter.
Other than that he seems pretty legit for a pubstar pick. Mors isn't even that bad.
Last edited by Good_Apollo; 03-13-2012 at 06:44 PM.
wut. Salforis will get picked, if only for the fact that he shits on his lane so hard.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Of course you are allowed to have your opinion, but others are allowed to enlighten you about their own opinions regarding your suggestions too. I think most of us bought the hero one way or another (Legacy, EA/ F2P-style) so you're really not sticking out in that regard. We are all customers.
Your suggestion is a pure buff, moreover it is a big one. Most people would probably agree that while Mors is a problematic spell (without ult on target) the hero in itself isn't UP. Buffing this skill without adjusting anything else might put him in the OP bracket, which noone really wants(not even you, I dare say, dear customer in arms!)
I don't really put my ass in a vulnerable position(through posting a straight out super strong buff to a hero already decently balanced). Moreover, even if I would put my ass in a vulnerable position in the same fashion, I would be able to take the critique or debate further without going offtopic about customer rights and whatnot. If you stick your ass out you'll have to be ready for whatever consequences that follows when doing so.
If you walk through any thread, you can find tons of suggestions by gregoer moek about sand wraith or anything. I dont see you getting up his ass because he said he wanted to see some of the sand wraith nerfs reverted.
You're just inconsistent in your criticism. It's plainly obviously that it has more to do with who they are than what they're saying.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
I see the bullship isenough that he actually wants his shitposting responding to. SO:
Congratulations! You found the three things that make that make a difference. Conversely, you get rhapsody's spellvamp and harkon's would increase its damage. These things may not make a huge amount of difference, but your aoe truedamage nuke, even if not quite true damage, would be so absurdly overpowered.
On your other 'point', currently, the only true damage nukes in the game are single target on a 100% single target ganker. We also have it on a super-squishy carry who's been nerfed to ****, and in a large cleave on a cooldown basis on a strength disabler basically to allow him to carry. While yes, we currently don't have true damage nukes on anyone, giving s2 ideas at this point is probably a bad idea.
I got bored of writing this post, given how little attention it'll get, so I'll conclude; ****ing think about what suggestions you make, and justify them if you have to post them. Its odds on your suggestion is crap; have you even looked at dream? Here in balance we actually have a minimum required amount of effort to talk about stuff, and the burden of showing why your idea isn't terrible and why it would actually achieve what you say it will is on you, not on us to suck it up and shoot it down.
Having played Salforis some more, I think that he's on the cusp of being perfectly balanced.
At this point, he can dominate the majority of lane setups with impunity thanks to Life Tap and Presence. He can chase and run over Heroes with Life Tap and Presence, wreck wanna-be escapees with Mors and his ultimate, and use use ultimate on squishy enemies for a free buff and life insurance. He has great starting stats, and starting at level 3 with level 2 Life Tap, his ability to reverse aggression dramatically increases. At 5 with level 3 Life Tap, he's on the brink of unstoppable without some massive CC. Once maxed, Life Tap can be generously spammed to get kills, stay in lane, and chase.
The summary is that he is going to wreck face in the early and midgames. However, late game, he drops like a rock in effectiveness.
I'm still trying to figure out exactly why.
It is probably due to a mixture of reasons: none of his abilities scale (Life Tap does so half-heartedly), he has no hard crowd control, his only form of crowd control is a slow that he literally needs to be on top of for it to work (and it is tapering), the majority of his damage in teamfights is magical and can be cheaply countered, and his stat gains are rather mediocre (although I am only really thinking about agility). Also, being mana-drained really ****s him over, making Witch Slayer, Nullfire, and Magebane good counters to him (less so Nullfire). And, almost forgot: Mors does not heal based on damage done.
I think the fact that he drops off late game is a fair counter to how well he does early and midgame. However, I have a feeling he drops off a little too hard. Even Deadwood doesn't drop off as hard as Salforis does because he has an immobilize and a nuke-stun.
He is one of the few Heroes that has literally no form of hard crowd control; not even a ministun or silence. And his tapering slow is not exactly the most reliable.
Heroes like this include Armadon, Jeraziah, Accursed, Predator, Martyr, and Slither.
I daresay that all of them have a stronger impact on a game throughout on both a tactical and strategical level than Salforis. (Maybe I'm wrong.)
That's why I think Lord Salforis deserves a few minor buffs.
I'll leave this here for now to see what you all think of the above. I have some ideas for minor buffs, which I may share later.