Howcome u get bewtween 37 and 47 gold for each kill, I mean what are the factors for how much u get?
It was a port from DotA, the game that HoN is based off.
As for how much you get, it's completely RNG - in Heroes of Newerth we use the Mersenne Twister for all Random Calculations.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.
um he just told you lol. It's a RNG. In other words, the amount of gold you get is completely random. It doesn't matter if you last hit the creep with 1 hp or 100hp the amount of gold you get will be random.
The random function is literally the Mersenne Twister put into a function (probably like randint()) and it will return a number between 0 and 10, then they'll add 37 (maybe, if it's better than randint(37,47)).
That number is given to the hero when a creep dies, and is called every time a hero gets the lasthit. No other factors change the gold the hero receives.
From 2.5.6 patch notes:
Its explained in detail here. So the posters above are incorrect. Also it wasnt compleatly random in wc3 dota, Warcraft 3 used stimulated dice roll system and with multiple dices the values in middle are more common than the highest/lowest ones. Lane creeps only used one dice, but pretty much everything else had multiple dices.- Gold gained from creeps and neutrals now normalizes over time
* An example: Two heroes farm a lane for 20 minutes getting equal creep kills. Before, their gold values would have differed greatly. Now, they will have nearly equal amounts of gold.
Last edited by Jotain; 01-30-2012 at 04:04 PM.
Oh right, it changed yeah. It's more like "pick from 1-10 then if it was 5-10 choose one from 0-5, if it was 0-5 pick something from 5-10" or a similar weighted system.
EDIT: like your link... T_T