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Thread: Cash for creeps

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  1. #1

    Cash for creeps

    Howcome u get bewtween 37 and 47 gold for each kill, I mean what are the factors for how much u get?

  2. #2
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    It was a port from DotA, the game that HoN is based off.

    As for how much you get, it's completely RNG - in Heroes of Newerth we use the Mersenne Twister for all Random Calculations.
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  3. #3
    Quote Originally Posted by Nytemair View Post
    It was a port from DotA, the game that HoN is based off.

    As for how much you get, it's completely RNG - in Heroes of Newerth we use the Mersenne Twister for all Random Calculations.
    I know that, sorry if I didn't make myself clear enough. I mean do you get more cash if lasthitting the creep with 1hp or 100hp, or why is it different?

  4. #4
    um he just told you lol. It's a RNG. In other words, the amount of gold you get is completely random. It doesn't matter if you last hit the creep with 1 hp or 100hp the amount of gold you get will be random.

  5. #5
    The random function is literally the Mersenne Twister put into a function (probably like randint()) and it will return a number between 0 and 10, then they'll add 37 (maybe, if it's better than randint(37,47)).
    That number is given to the hero when a creep dies, and is called every time a hero gets the lasthit. No other factors change the gold the hero receives.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  6. #6
    Oh okey, thanks guys!

  7. #7
    inb4 creep gold normalized to 42g

  8. #8
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    From 2.5.6 patch notes:
    - Gold gained from creeps and neutrals now normalizes over time
    * An example: Two heroes farm a lane for 20 minutes getting equal creep kills. Before, their gold values would have differed greatly. Now, they will have nearly equal amounts of gold.
    Its explained in detail here. So the posters above are incorrect. Also it wasnt compleatly random in wc3 dota, Warcraft 3 used stimulated dice roll system and with multiple dices the values in middle are more common than the highest/lowest ones. Lane creeps only used one dice, but pretty much everything else had multiple dices.
    Last edited by Jotain; 01-30-2012 at 03:04 PM.

  9. #9
    Oh right, it changed yeah. It's more like "pick from 1-10 then if it was 5-10 choose one from 0-5, if it was 0-5 pick something from 5-10" or a similar weighted system.

    EDIT: like your link... T_T


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

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