Thread: Gravekeeper Speculation

View Poll Results: Where would you place Gravekeeper in his current state?

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  • Too Strong

    21 10.05%
  • Borderline

    77 36.84%
  • Too Weak

    111 53.11%
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  1. #1

    Gravekeeper Speculation

    Just want to see the general position of the community on this hero.

    Personally, I think the hero's practically perfect, the only problem is his ultimate. The minions don't prioritize towers, making it hilariously easy to stop his ult from pushing since anything that walks within about 500 units of one minion pulls them all off the tower.

    The passive makes for great early harassment, and I like the stun. Corpse explosion is a bit iffy, but I blame that on the current bug which causes Gravekeeper to consume all corpses in the radius if he attacks while on more than one corpse (fixed internally, according to the bug report I sent in).

    Your opinions?
    Last edited by Ekamo; 01-27-2012 at 03:46 PM.

  2. #2
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  3. #3
    I'm not good with numbers, but to me he looks like he is in a right spot.
    His abilities are practical, ulti's damage is balanced by the XBOXHUEG manacost and Corpse explosion has a neat mechanic.
    He can pubstomp pretty well, because people haven't used to take corpses in consideration in their position. But we'll see if Gravekeeper's corpse generating ability will make up his dependency to them in terms of damage dealing.

  4. #4
    He's an excellent counter to many of the more powerful melee mids, and perhaps a soft counter to a dual mid configuration with his excellent last-hitting capability and tremendous harass potential against the babysat melee.


    His abilities have excellent synergy and require thoughtful use of corpses as an important resource. While the deprivation of corpses can sometimes be very frustrating, the mechanic helps to balance him out.


    He is very versatile; in a role of support, he has extremely high efficiency per gold investment. As a semi-carry, he also utilizes extra gold very well, and the scaling on his ultimate has the potential to be quite significant if an enemy team doesn't build properly against it (and even then, the damage potential from the corpses left over gives him significant teamfight ability). He is always useful in ganks.


    He appears well-balanced, with high numbers and utility kept in check by the limiting resource of corpses. In some ways, he utilizes the mechanic in a fashion very similar to that of Nightstalker from DotA. In any case, it seems too early to be putting a good label on him; if he does turn out imbalanced in some way, he can be easily rectified with minor buffs or nerfs.

  5. #5
    Corpse visibility really hurts this hero. Both in the experience of using the hero and for others playing against him.

  6. #6
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    ^That's sort of a bug and although it's balance-related, it shouldn't be a factor in determining the overall balance.

    Just assume that gets fixed.

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  7. #7
    A VERY good job by S2 on this one.

    It's still too early to tell what he can become with different item combinations at different timings but as of now: he looks incredibly well done.

    I have no issues with him at this point in time.

    #golfclap

  8. #8
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    Gimmicky hero at best. Almost all of the skills are basically already in the game, they've just been added a condition for execution. For example the passive needs a corpse, otherwise it's just another attack damage booster in the likes of Puppet Master's passive.

    Corpse Explosion is a too situational skill. You really have to have a dumbass against you if he voluntarily walks into a pile of corpses. Attack - Stun - Attack - Stun - Explosion is a combo you might see if you're standing next to a few corpses, this'll do 360 damage, which is just a tad bit higher than the "normal" nukes you can find amongst the heroes.

    Same with the ultimate, too situational. Basically the only situations you can hope to have any use of this ulti are a) backdooring and b) fights in the jungle/river without creeps nearby. The zombies have a bad habbit of chasing creeps or players with really high movement speed, rendering them useless. In mid/late game you can just outrun the zombies easily. The exploding ones don't really do enough damage imho, I've never seen anyone even die to this ulti. Compared to his other spells, the ulti really takes way too much mana too. The cooldown is also too high for a spell as mediocre as this.

    Which brings me to another point, his intelligence gain. Why is it so big? The only spell that really spends mana is his ulti, you'll basically never go OOM by spamming Corpse Toss. I know he's made to be a semicarry, but despite his humongous int gain, he really doesn't work that way at all. It's like trying to make Artesia into a semicarry, there's just nothing that really helps him achieve that goal.


    All in all a subpar hero with some mediocre skills, others too situational. There are just too many conditions for him to be succesful in a match.

  9. #9
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    For example the passive needs a corpse, otherwise it's just another attack damage booster in the likes of Puppet Master's passive.
    So basically you are trying to say that if we were using your logic, any possible skill that could ever be invented is already in the game...

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  10. #10
    corpse explosion is a PITA to use properly. :\

    Other than that this guy is great. I think maybe a bit too squishy to really be a consistent carry, needs too many items (same deal as vindicator carry, except vindi can "carry" by being a huge pain with tankiness + his aura).

    Imba support though, great harass, stun and slow, etc.

  11. #11
    Quote Originally Posted by Darkpyon View Post
    Gimmicky hero at best. Almost all of the skills are basically already in the game, they've just been added a condition for execution. For example the passive needs a corpse, otherwise it's just another attack damage booster in the likes of Puppet Master's passive.

    Corpse Explosion is a too situational skill. You really have to have a dumbass against you if he voluntarily walks into a pile of corpses. Attack - Stun - Attack - Stun - Explosion is a combo you might see if you're standing next to a few corpses, this'll do 360 damage, which is just a tad bit higher than the "normal" nukes you can find amongst the heroes.

    Same with the ultimate, too situational. Basically the only situations you can hope to have any use of this ulti are a) backdooring and b) fights in the jungle/river without creeps nearby. The zombies have a bad habbit of chasing creeps or players with really high movement speed, rendering them useless. In mid/late game you can just outrun the zombies easily. The exploding ones don't really do enough damage imho, I've never seen anyone even die to this ulti. Compared to his other spells, the ulti really takes way too much mana too. The cooldown is also too high for a spell as mediocre as this.

    Which brings me to another point, his intelligence gain. Why is it so big? The only spell that really spends mana is his ulti, you'll basically never go OOM by spamming Corpse Toss. I know he's made to be a semicarry, but despite his humongous int gain, he really doesn't work that way at all. It's like trying to make Artesia into a semicarry, there's just nothing that really helps him achieve that goal.


    All in all a subpar hero with some mediocre skills, others too situational. There are just too many conditions for him to be succesful in a match.
    Forced synergy all up ins. Hero is hamstrung by design insistence on it.

  12. #12
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    Quote Originally Posted by changlingbob View Post
    Forced synergy all up ins. Hero is hamstrung by design insistence on it.
    It's not really forced synergy, it's just a "theme" (using corpses) that is part of every skill.

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  13. #13
    Quote Originally Posted by Skyve View Post
    It's not really forced synergy, it's just a "theme" (using corpses) that is part of every skill.
    It helps noone to act dense, it IS forced synergy, if all his 4 skills can work together with the greatest effect. Create bodies with a stun, passive based on picking up bodies, nuke based on number of bodies... Are you for real, they're ALL related. It's far more than a "theme".

  14. #14
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    Just because all skills work together doesn't make it any more or less forced...

    By that measure Valk completely horrible and forced too. The only skill on Gravekeeper that isn't good/functional without his other skills (well, primarily the ultimate really) is his 2nd skill. The other three skills are perfectly fine working on their own.

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  15. #15
    Valk has no sort of forced synergy actually, it's simply a whole lot of utility built in across the board with her skills, which enables for a lot of purposes, but it isn't exactly a forced synergy aspect.

    A skill can work well independently and still have clear technical synergy with the other skills of 1 hero. That's mainly the point. I'm not saying it's a bad or a good thing.

  16. #16
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    Would rather see his third skill being able to stack at least 4 corpses on max level.
    That is all.

    Mostly because compared to every other 60+ damage from one skill, this one is pretty bad. Rampage gets one from Movement Speed
    SS gets from killing stuff which makes it near permanent, Silhouette gets hers built up by successions of attacks, etc etc.

    Sure the scenario in the Spotlight where a Gravekeeper chases a hero -by himself- and said hero being chased -does absolutely nothing- it works. In most practical situations it won't be as good.
    Last edited by GregerMoek; 01-28-2012 at 11:08 AM.
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  17. #17
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    Quote Originally Posted by LordTroll View Post
    Valk has no sort of forced synergy actually, it's simply a whole lot of utility built in across the board with her skills, which enables for a lot of purposes, but it isn't exactly a forced synergy aspect.

    A skill can work well independently and still have clear technical synergy with the other skills of 1 hero. That's mainly the point. I'm not saying it's a bad or a good thing.
    Then you have a very inconsistent view of what synergy (and as such forced synergy) is...

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  18. #18
    Quote Originally Posted by Skyve View Post
    Then you have a very inconsistent view of what synergy (and as such forced synergy) is...
    ...

    It's fairly obvious that Valkyrie's skills can be complemented with great potential, but the effects have nothing to do with each other; you have a blink, a long range stun-nuke and a PBAoE nuke. They work great together, yes, but they're not mechanically made better by using them in conjunction.

    On the other hand, having corpses available (which you can generate) and dealing damage out of them is the basic path to Gravekeeper, and it is very clear that it synergises perfectly, while as opposed to Valkyrie, doesn't give him half as much versatility.
    Having very similiar and related mechanics working into the overall playability of 1 hero restricts him more than it makes him interesting and reliable, that's the thing here.

    When it comes down to it, you can't really say this hero is any decent / reliable without the availabilty of bodies.
    While a Valkyrie, with completely independent skills and extremely different mechanics that can work to great effect together or independently, is and always will be a top tier hero in the game for that reason.

  19. #19
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    I wonder how wicked this hero would be if zombies where controllable.
    RIP in Pepperonis m8
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  20. #20
    Quote Originally Posted by GregerMoek View Post
    I wonder how wicked this hero would be if zombies where controllable.
    Yes. That would make him a far more useful hero automatically to be honest. The AI of his zombies is too random / weird to really use them to good effect in every potential situation.

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