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Thread: [excellence][ex11] The Witchcrafter

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  1. #1

    [excellence][ex11] The Witchcrafter

    The Witchcrafter

    http://zano.deviantart.com/

    Stats
    Range: 600
    Base Damage: 46-48
    Base Strength: 18
    Base Agility: 15
    Base Intelligence: 20
    Strength Gain: 1.8
    Agility Gain: 2.2
    Intelligence Gain: 2.7
    Armor: 1.0
    Movement Speed: 300

    ROLE: For the excellence contest, seems a bit complicated at first view, but the hero have a lot of utilities. A hero that use voodoo dolls and dark magic to control his enemies.











    Voodoo Dolls [Q][W]

    -----------------------------------------------------------------------

    Mechanics: This skill is separeted in two skills: the Red Voodoo Doll and the Blue Voodoo Dolland are based on charges. They work like eng mines: are invisible dies in one hit, have one second to be attached and activate in contact(250 range). The RED Voodoo Doll will taunt all enemies close to it, to attack it. When the enemy activate it, the red doll will run and when it touches the enemy, the taunt occurs. The BLUE Voodoo Doll is a vector targeting that will make the enemies dash foward the place you chosed and every thing they pass through they will take an extra 10/15/20/25 magic damage(the red one when it comes in contact and the blue instantly). The effects will nullfy the other effect, like for exemple if they are near each others. The red voodoo doll wont die after the taunt occur, oly when it effect ends. Max of 1/1/2/2 charges for every doll. So ou can have a max of 2 blue dolls and a max of 2 red dolls.

    Visuals: A Red/Blue sack doll with some pins on it.

    -----------------------------------------------------------------------
    (1)
    Red Voodoo Doll:Taunts enemies in the área for 1 second. Deals 100 Magic Damage.
    Blue Voodoo Doll: Deals 80 Magic Damage. Enemies will dash 150 units to the selected direction.
    (2)
    Red Voodoo Doll:Taunts enemies in the área for 1,2 second. Deals 140 Magic Damage.
    Blue Voodoo Doll: Deals 110 Magic Damage.Enemies will dash 250 units to the selected direction.
    (3)
    Red Voodoo Doll:Taunts enemies in the área for 1,6 second. Deals 210 Magic Damage.
    Blue Voodoo Doll: Deals 170 Magic Damage.Enemies will dash 350 units to the selected direction.
    (4)
    Red Voodoo Doll:Taunts enemies in the área for 2 second. Deals 250 Magic Damage.
    Blue Voodoo Doll: Deals 210 Magic Damage.Enemies will dash 450 units to the selected direction.

    -----------------------------------------------------------------------

    Mana cost: 110/130/150/170.
    Cooldown: Each charge has a cd of 15 seconds and an internal cd of 10 seconds, but the red dolls won't share the colldown with the blue dolls.
    Range: 300 units.
    Charges 1/1/2/2. (at level 4, 2 red dolls and 2 blue dolls)
    Type: Magic.






    Paranormal Activity [Passive]

    -----------------------------------------------------------------------

    Mechanics: Gives The Witchcrafter and the closest 2 allies +2/4/8/10 attack damage and +2/3/4/5 mana regen . This passive have one charge, you can move any friendly/neutral selectable gadget 200 units from its origninal position and then the charge will be consumed. Some examples you can move with this passive are: Eng turrer/mines/ult, Emerald vines, your dolls, runes(so you can always have a use on this skill and of course with your voodoo dolls!)(this makes him a great solo mid and a better support in lane) and so on!


    -----------------------------------------------------------------------
    Cooldown: 10 seconds(Move the gadget, then the skill enters in cd)
    Radius:500. For the moving gadget: global.






    Dammed Destiny [E]

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    Mechanics: Cast a spell at target area that will decide the affected enemies’ destiny. The spell is landed and after 1 second all enemies recive the debuff Dammed Destiny. If they walk they will be stunned, if they stand still for at last 1 second they will take huge ammount of magic damage.
    Visuals: A big colored circle with voodoo dolls, candles and skulls.

    -----------------------------------------------------------------------
    (1) Enemies will be stunned for 1,75 seconds. Enemies will take 120 Magic Damage.
    (2) Enemies will be stunned for 2,25 seconds. Enemies will take 190 Magic Damage.
    (3) Enemies will be stunned for 2,75 seconds. Enemies will take 240 Magic Damage.
    (4) Enemies will be stunned for 3,25 seconds. Enemies will take 360 Magic Damage.
    -----------------------------------------------------------------------

    Mana cost: 80/90/100/110.
    Cooldown: 14 seconds.
    Range: 500 units.
    Radius 300.
    Type: Magic.








    Voodoo Masterie [R-Channeling]

    -----------------------------------------------------------------------

    Mechanics: Silence and perplex target enemy and control his hero. Channeling ability, the controlled hero can’t walk away more then 800 units from the The Witchcrafter. Enemies will deal damage to the target hero. The controlled hero will take x1,5/1.8/2 from your skills, but only work for one source of damage.

    Visuals: The Witchcrafter will get a voodoo and will start to pin the doll while channeling. The controlled hero will be turned into a same version but with only gray colors.

    -----------------------------------------------------------------------
    (1) Controls for 2 seconds.
    (2) Controls for 2,5 seconds.
    (3) Controls for 3 seconds.
    -----------------------------------------------------------------------

    Mana cost: 100/150/200.
    Cooldown: 15 seconds.
    Range: 600 units.
    Type: Magic.
    Last edited by MaTz0r; 01-31-2012 at 08:56 PM.




    Thanks Lhune!
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    Sorry for my bad English!

  2. #2
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    Insanity Charm I think you over-complicated this passive and its not even that great imo. Its really weak as well!

  3. #3
    I see, I will think in another one maybe, or just rework to the First part of the passive, any more toughts?




    Thanks Lhune!
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    Sorry for my bad English!

  4. #4
    No love for my hero? I wanted to know wath you guys think about the ult, that control the enemy hero. I might change the passive too.




    Thanks Lhune!
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    Sorry for my bad English!

  5. #5
    Would you be able to use abilities an such with the ult?

  6. #6
    Also, the witchcrafter, vodoosorcerer and lifebender? :P

  7. #7
    No, you will silence and perplex the enemy when you ultie him, so, no skills/items.

    And wath do you mean about those names?:O I tought in all of them, I almost named my hero Life Bender :P The original name was Voodoo Sorcerer, but there is alredy voodoo jester.




    Thanks Lhune!
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    Sorry for my bad English!

  8. #8
    So, only autoattacks?

    My point was that you use all 3 names in your
    skills :P

  9. #9
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    Concept is really original, but this hero, may be very hard to play, very weak in game and very situational.

    Change the passive imo, as you got the skill 3 in synergy with the blue Doll
    Try to make a passive in synergy with the red doll only
    For the ult i would double the cd, but make the channel control last ~5s

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  10. #10
    @WeXaztor
    I acctually like the skills name right now :P.

    @Melto
    He is plained to be hard to play and harder to mastery. Why do you think he is very weak and situational?:P

    About the passive, I will change, but both dolls sinergises with the third skill. The red doll will make the enemy attack it, so they will stand still and the blue doll will make the enemy run, taking the stun.
    About the ult...5 seconds controling the enemy team hard carry is a lot, isn't it? I think that 3 seconds is almost the limit to have full control of attacks and movement, and that sinergise perfectly with the other skills, sinergise really well with other heroes(imagine a Eng in your team with a lot of mines placed up :P) and that's why I made the cd shorter, I want to have almost 2 times to control the enemy hero in a huge fight, since the duration is low. But why do you think the ult should be 5 seconds with higher cd?

    Btw: No suggestion for the passive? And thanks for all the feedback!
    Last edited by MaTz0r; 01-26-2012 at 09:22 AM.




    Thanks Lhune!
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    Sorry for my bad English!

  11. #11
    @Matzor
    i meant that in one skill you call the hero life bender and in another
    you call him vodoosorcerer instead of witchcrafter

  12. #12
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    Quote Originally Posted by MaTz0r View Post
    @WeXaztor
    I acctually like the skills name right now :P.

    @Melto
    He is plained to be hard to play and harder to mastery. Why do you think he is very weak and situational?:P

    About the passive, I will change, but both dolls sinergises with the third skill. The red doll will make the enemy attack it, so they will stand still and the blue doll will make the enemy run, taking the stun.
    About the ult...5 seconds controling the enemy team hard carry is a lot, isn't it? I think that 3 seconds is almost the limit to have full control of attacks and movement, and that sinergise perfectly with the other skills, sinergise really well with other heroes(imagine a Eng in your team with a lot of mines placed up :P) and that's why I made the cd shorter, I want to have almost 2 times to control the enemy hero in a huge fight, since the duration is low. But why do you think the ult should be 5 seconds with higher cd?

    Btw: No suggestion for the passive? And thanks for all the feedback!

    Weak might be a too powerful work, but I said this because you need to prepare the field before the hero become useful for teamplay, and as a support, i think he got too much disables and not enough support skills...

    For the skill 3, the red doll isn"t viable for melee heroes, they will often move when taunted...

    For the ult, you may be right ...

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  13. #13
    @WeXaztor
    WOW! AHHAHA Thanks! I will correct it.

    @Melto
    But the dolls activate within 128 range, that is the melee range! :O And it is automatic! I think he is much more a ganker then a support, but he can act as one. But you are right about preparing the field, and that is why he can place the Dolls in a 300 range around him, so you can acctually use during the fights(even tho, using they before is better as you said). I'm thinking in a passive that will help him during the fights, I'm just out of ideas by now I thougt in a passive that you would be abble to move the dolls, but then that would be forced sinergy/make the dolls Op. Do you have any idea in a new passive?




    Thanks Lhune!
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    Sorry for my bad English!

  14. #14
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    Quote Originally Posted by MaTz0r View Post
    @WeXaztor
    WOW! AHHAHA Thanks! I will correct it.

    @Melto
    But the dolls activate within 128 range, that is the melee range! :O And it is automatic! I think he is much more a ganker then a support, but he can act as one. But you are right about preparing the field, and that is why he can place the Dolls in a 300 range around him, so you can acctually use during the fights(even tho, using they before is better as you said). I'm thinking in a passive that will help him during the fights, I'm just out of ideas by now I thougt in a passive that you would be abble to move the dolls, but then that would be forced sinergy/make the dolls Op. Do you have any idea in a new passive?
    Ah true for the 128 ! Didn't see >.< !

    Since this hero has original and uncommon mechanisms, it's really hard to find the perfect passive for him... I'll try to find something... I'll post if i find it...

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  15. #15
    Changed the passive, I hope you guys like it more now! It is kinda of a new mechanic it will give him more solo presence and more supportive utility.




    Thanks Lhune!
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    Sorry for my bad English!

  16. #16
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    Just a note, "gadgets" are very commonly used in the game, just most of the time they are invisible. Many AoE skills have gadgets on them. For the passive, I would call them "selectable gadgets" instead to remove confusion.
    Clicky above!

  17. #17
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    Must say, like your change to passive. Simple and nice

  18. #18
    Personally. I find the Blue vodoo Doll useless. I Suggest Removing it.

    And when you control the enemy hero. Do you control his attacks and abilities aswell?
    Who is Captain utility you ask?
    One asian and a chinese cup stuck to a forehead later and this is what you get

    He may be only a legend amongst the drunk people of Hawkesbury, but one day he will save the day

    Sindred: An epic Hard carry adept at taking down grouped enemies

    http://dream.heroesofnewerth.com/her...tility/Sindred

  19. #19
    @Evil_Andrex
    Thanks for the information, I'm going to change!

    @R0XAS
    Thanks, I like this passive more too

    @CptnUtiliy
    You need to tell me why you don't like it :P I find it is pretty good. About the ult, you can control attacks and mov.speed, since the enemy is perplexed and silenced.

    Thanks for the feedback guys, I appreceate
    Edit: I just noticed, the dmage on the dolls were wrong, the blue does more damage.
    Last edited by MaTz0r; 01-26-2012 at 10:14 PM.




    Thanks Lhune!
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    Sorry for my bad English!

  20. #20
    Bump!~Need more feedback




    Thanks Lhune!
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    Sorry for my bad English!

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