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Thread: Re-scaling Corpse Explosion

View Poll Results: Do you support this suggestion?

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  • Yes

    57 91.94%
  • No

    5 8.06%
Results 1 to 12 of 12
  1. #1
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    Re-scaling Corpse Explosion

    Corpse Explosion is currently a novelty that is very insignificant in 90% of situations, even less once the laning phase is over. Even with the QQE combo there will only be 3 corpses near an enemy for a paltry 270 damage. This has made it so many players are opting to get stats over this spell.

    I suggest making Corpse Explosion somewhat useful in all situations, corpses or not, with it scaling in damage with additional corpses.

    Current: 90 per corpse, max 6 corpses
    Proposed: 200 damage + 50 per corpse, max 5 corpses

    CorpsesCurrentProposed
    00200
    190250
    2180300
    3270350
    4360400
    5450450
    6540450

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  2. #2
    +1 4char

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  3. #3
    Definitely a yes. As it is currently, having a spell THIS situational is not a good thing in my eyes

  4. #4
    +1 a better designed skill.

    Current incarnation is too unreliable to be of any use. I get that they wanted it to be powerful when the stars align but that is at the grave expense of it being useless in the average game. They could even start it off at 175 with 0 corpses and change the scaling if they wanted.

    Starting at 0 is just not where this skill should be if they want this hero to see any real usage.

  5. #5
    Yes please. Having a skill that's not useful 50 or more % of the time is just not acceptable. Once the lanning phase is over, the only time to use it is after an ult. the rest of the time it just sits there doing nothing,

  6. #6
    I agree with this whole-heartedly - at the moment, the skill is just too reliant on all of his other skills to do any damage outside of the lane. What's more, the skills is useless against ranged heroes during the laning phase; in other words, approximately 50% of all heroes. For it to be effective inside teamfights, you need to throw down your ulti, your E and your Q for it to do any notable damage.

    I like the design of the hero, love it even, but when I played my first game with him I just thought "Well, this is cool. But how am I going to get more than one or two competent enemies in the same 400-unit radius for a 400-damage nuke?"

    The hero will never be picked up in competitive play in his current state. Other heroes can do what he does, better. Sometimes much better. Witch Slayer, as an old example, has twice the amount of nuking power - despite only having half as many nukes. Gravekeeper's Corpse Explosion requires some form of base damage, even at the sacrifice of bonus damage from corpses - otherwise it simply won't be useful in any logical situation.

  7. #7
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    Excellent change, deffs +1

  8. #8
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    Yes. Spell is near useless, unless combined with ultimate. But the ultimate has a huge CD so.. And his Q doesn't really work either because you will only have a maximum of 2 corpses on the hero (if they didn't move after the first toss), which will end up in a pathetic 180 magic damage from corpse explosion.

    Plus the fact that you blowing up the corpses you have lost all corspes for you E-ability.

  9. #9
    yes... I was very dissapointed after trying gravekeeper and that skill.
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  10. #10
    I can't agree more. I got so dissapointed when playing him and I would never level that ability. His ult is really random too. :S

    I thought they tried the new heroes first... -.-
    My suggestions:

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  11. #11
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    Well, it's either that or increasing the "pick-up" radius, allowing you to count corpses outside the damage AoE.

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  12. #12
    Voted yes, but you have to realize this is a HUGE buff. I was thinking maybe start off at 150 damage instead of 200 and cap it off at 6 corpses (still +50 per corpse).

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