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Thread: xMods - [ xUI / xShop / HeroBars / HeroPanelsII ]

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  1. #81
    Quote Originally Posted by xHomicide View Post
    Using what mod?

  2. #82
    Quote Originally Posted by Wooyadeen View Post
    LoL, please separate car and wheels, i ride on magic carpet...




    Did you see this:

    I have seen that on rare occasions. Do you know what caused it in this situation?

  3. #83
    Quote Originally Posted by Quent1n View Post
    In practice i cant see menu buttons in right-top corner of the screen
    Yeah, there is currently no menu in xUI. Keep in mind xUI is very much in beta and potentially missing core functionality that I haven't added yet.

    HeroPanels replaces 'most' of the menu functionality but I will probably be changing that eventually.
    Last edited by xHomicide; 03-02-2012 at 11:38 AM.

  4. #84
    Quote Originally Posted by xHomicide View Post
    I have seen that on rare occasions. Do you know what caused it in this situation?
    tbh, i have no idea... i can see this only in one replay (M74809356) and it happen only with Mage Bane not with other heroes.

    This is my mod list:



    and this is SS:


  5. #85
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    Aug 2011
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    India
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    150

    is xUI supposed to be like this on my resolution of 1920*1080

  6. #86
    Issue with Right click deny (right click does not work).

  7. #87
    Quote Originally Posted by ArthasDK View Post

    is xUI supposed to be like this on my resolution of 1920*1080
    No, ill see what I can do to make it work better with a range of resolutions.

  8. #88
    Right Click Deny

    bug again :P
    Last edited by Wooyadeen; 03-02-2012 at 01:03 PM.

  9. #89
    Quote Originally Posted by xHomicide View Post
    yummy, thank you, zeesh i spent awhile just going though mini-ui updating the code for it and add things like putting mana regen on bars chaning how hp bar works, so it's not using the code from the hon beta, etc, i've spent a but load of time adding movf_ to **** in order to see if i can get the boarders and background to wrok again along with adding <?xml... to every file so make editing easier. And todays patch broken it again XD, I think i'll have much easier time just editing this to fit my liking. Your code is often nice to read for someone who doesn't code alot.

  10. #90
    Quote Originally Posted by uc View Post
    yummy, thank you, zeesh i spent awhile just going though mini-ui updating the code for it and add things like putting mana regen on bars chaning how hp bar works, so it's not using the code from the hon beta, etc, i've spent a but load of time adding movf_ to **** in order to see if i can get the boarders and background to wrok again along with adding <?xml... to every file so make editing easier. And todays patch broken it again XD, I think i'll have much easier time just editing this to fit my liking. Your code is often nice to read for someone who doesn't code alot.
    Right now fair amount of the code is just copy+pasted from DefaultUI and MiniUI so a lot of it is pretty ugly. That will change with time as I optimize and polish it.

  11. #91
    Quote Originally Posted by xHomicide View Post
    Right now fair amount of the code is just copy+pasted from DefaultUI and MiniUI so a lot of it is pretty ugly. That will change with time as I optimize and polish it.
    to be fair that what i was doing anyways with miniui, i was going though hon's code and copy pasting it into miniui

  12. #92
    any chance you could update that statistical graph mod to allow for more options, and maybe formulas?

    that would be sooo incredible.

    especially if you could set the max / min values.

    and add in the TSR mod into the graph, too.

    THINK OF THE POSSIBILITIES, MENG!



    p.s. youre mods are legendary.

  13. #93
    I saw in the MiniUI thread that a guy fixed some iusse for the original mod (like kinenis charge, regen point, % of mana and healt, levels for items ecc...)

    I think that it could be a pleasure to the final xUI

  14. #94
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    67
    xUI's tendency to take priority over all other mods needs to be cleaned first & foremost. Even deactivates Smartcasting. :O

  15. #95
    your ui awesome but you should fix that issue with right click deny

  16. #96
    Quote Originally Posted by CyberStein View Post
    your ui awesome but you should fix that issue with right click deny
    might just have to make a custom right click deny for his ui sense he replaces game.interface which im guessing what right click deny uses.

  17. #97
    New version of xUI released and listed on the first page.
    Last edited by xHomicide; 03-04-2012 at 01:46 AM.

  18. #98
    xUICompatibility.honmod

    This additional mod should fix compatibility issues between xUI and Right Click Deny. Enable it along with the default xUI honmod.
    Last edited by xHomicide; 03-04-2012 at 03:53 AM.

  19. #99


    dunno if you've got this before...

  20. #100
    Hello xHomicide

    I'm in love with xUI but I noticed some problems.

    For examples, I can't compile my mods with xUICompatibility for right click deny because Hon Mod Manager JAVA Edition freezes when i try to compile (it compiles fine when I uncheck xUICompatibility...)

    I got the HD minimap mod but the map sill stay in low res mode, same problem with VoiP mod which doesn't work at all.

    These mods were working fine without xUI.

    Plus, can you add creeps kills / denies in main interface near the time like MiniUI ?

    Thanks man and sorry for my english.

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