Has anyone tried this lane in a competitive game and does it fare well at all?
well you see, demented shaman snares and pwns everything and panda (any other hero here works too) assists by also attacking them
I just thought about it again. The creep wave on the enemy team dies. Panda flicks the enemy back, reducing their armor and surrounding them with friendly creeps. Shaman heals and deals massive physical damage.
It might be pretty pro. But I think that double stun lanes will be used much more commonly.
Flick (oh noes you got within 350 yards of Panda you deserve to die outplayed), Entangle, Heal Bomb of "OMFG EPIC RAPE" (they are in a wave of creeps due to Flick), Panda can either use Cannon Ball (stun) or Flurry (push back into Demented) depending on how he skilled up (Cannon Ball is better early, get that). Flick reduces armor and both are physical heroes. Panda is a CC carry so he needs farm, and Demented only needs Bracers/Boots/Wards so he can get those as the game goes on, making this an offensive lane with a babysitter.
I guess it resembles Pest + Demented in a few ways and is probably just about as viable.
Strong lane, but you can run stronger combinations with panda.
Panda/Andro is strong as well. Double stun + Aurora for -armor for Panda.
I'm just noticing that Panda is a force to be reckoned with anymore and am trying to find some good synergy with him. I've yet to find anything more devastating than this combo, but as pointed out earlier, I don't see too many comp players giving the opportunity for Panda to flick them into creepheal.
Shaman/Panda seems very solid on paper. Shaman's slow also enables Panda to land his stun much more easily.
Please refer to DS/Panda as "Shamda" and VS/Panda as "Pandro".
Panda is balanced because having 4 physical abilities with 0 counters that cause you to lose control of your hero is balanced.