When an Overgroth trap is placed it doesn't level with the current skill level of it. So when you have a level 1 overgroth, you place it, afterwards you level it up the placed overgroth stays level 1. It would be nice to see the placed overgroth to be the same level as the current skill.
gmeabaea, hate this miscellaneous whipeout D:
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In my opinion EW doesn't need this. The traps are capped at 3 and their mana cost is pretty low so you can easily replace a low level one.
My small change to EW would be to remove her from game...Best idea imho.
Ah well, she's underused currently, thx for your bump :3
I liked it! But it is a bit hard to happen this...if you are in an active game, you are going to use your traps a lot of times! But I think this should be a good change!
Sorry for my bad English!
You can deny your own trap by attacking it. I dont find this hard.
What a tasty idea.
"Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013
I don't see the point in this as an active player will be able to replace them easily and they will usually be triggered pretty fast anyways if placed well so the burden from replacing them is low at best.
I also believe Emerald Warden to be slightly overpowered because of that ult anyways (boosts max health, insane harass early and otherwise good dps boost too, makes is impossible to juke you when paired with Hunter's Command and it is way too easy to juke with Overgrowth + Hunter's Command + constant flying vision).
I don't agree. Part of placing it at Level (w/e) is that it is that level. If it worked this way then Slither's wards and Engi's mines should also level up. And hey, what about if Voodoo level's up right after he drops his ult? Should it level up as well?
It would affect balance to do any one of or all of these. They may be ok to change but it's not a small decision.
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