I just cant find what the stat APM stands for in the statistics overview. Searched forum didnt come up with stuff so, here goes.
Does any1 know.
Actions per minute.
Also, it's currently bugged if you're controlling multiple units. For example, if you are playing war beast and have your summons out, you have 3 units under the control group counting as 3 actions per click.
aahh cool. I usually get the highest APM, does moving around count as actions, guess so. that would explain me having loads lol... >< nervous clicking
Better nervous clicking (aka paying attention) than the alternative (not paying attention, autoattacking).
IMO APM is just a way to boost one's ego. I honestly probably have very low APM because I prefer not to do much unecessary movements and clicks, but that doesn't automatically mean I'm a nub.
Although there is a direct correlation between high apm while using high micro heroes and success with said heroes (aka tempest, Ophelia, etc.)
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Well, it's solely not the APM, but with the performance you're giving AND by noting APM, you can tell quite a bit about a player. But yes, you can very often stay on lane staticly just pressing "hold position" for few seconds. Also if you "play cool", you can walk by single clicking your location (on your screen) instead of bashing like crazy.
in dota there are alot of situations where high apm is actually very valuable. the diffrence between high and higher means nothing though. If you have low apm like under 120 youre most likely not a good player.
APM is kept up in lanes by the constant dancing, because it's like a warm-up for when it really matters.
Like how an athlete does stretches, a gamer will click a lot. Keeps consistency for when things get heated. Plus, RTS players do it as well, as seen in SC or WC, or any RTS, where the initial build phase is filled with constant clicking, selecting, deselecting, unit/building grouping, and moving between them all.
but an athlete doesnt do the 100m sprint over and over again so why should gamers click like crazy the whole game. i see people moving around like crazy, going in circles before the first wave of creeps even spawn, if your not checking runes it should take you a total of 1 click to get in position, not 500.
you say anyone below 120 apm isnt a good player, i say anyone above ~120 (depends on hero) is just inefficient with their clicking.
Last edited by Reonhato; 10-31-2009 at 11:40 PM.
it is when you spend 12+ hours a day sitting in front of a computer, im sure im not the only one who spends his/her day on a computer, comes home and gets on the computer.
When moving, I click about 10 times because I'm unsure about the pathing.
Also, does spamming stop add APM?
Orange looks hot on this forum ;D
in 10 years time us 'ima use hold' guys with 60 APM will be loling at you 120+ APM peeps with your sore fingers
You will often see the higher APM someone has, more likely they are better then someone with lower apm.
You can argue about "warming up" and "avoiding ganks" but it isnt necessary to click 100 times just to from your base to the outer tower.
Look at this video for example, http://www.youtube.com/watch?v=2Oq2b...eature=related
Pay attention at the start, notice that to move half a screen to Kongor he clicks 5 times in the same spot. If you count the total clicks for him to move from the Ancient stack, to check the Rune and then to Kongor it is around 16. Thats 16 clicks to move about 2-3 screen lengths, totally pointless, considering half of those is clicking in the same spot twice.
Last edited by Pyrate; 11-01-2009 at 01:48 AM.
Find a top level DotA or HoN player with sub-60 APM and then you might have a point. Until then, the complete lack of a counter-example says that high APM is very likely required to be good, whether the clicks are wasted or not.
Posturing and reactivity, if nothing else.
Yet on average I have 15-20(more depending on how long I spend in the lane phase) denies and 100ish creep kills in ~30 mins.
Using your clicks rationally and efficiently > clicking like a maniac.
One of the reasons you SHOULD be clicking while running away and avoiding ganks(and its an old SC/WC/RTS in general trick) is that units give a little "jolt" when moving, their initial movement is a bit faster then their "normal" speed, constantly clicking means that they will "run" all the time.
Also, pathing is much better if you keep spamming to a spot, than just click and let it go.
If you don't believe me, try it out with 2 Zerglings(time it if you want), keep clicking one like a maniac and just click the other once.