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Thread: Chat macro compilation

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  1. #81
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    Quote Originally Posted by Skylinx View Post

    like this ?
    if so
    what OS are u using ? windows7/...
    i bind random set to a number and the box to enable random macro is checked. i am using windows 7 and no other macro shares the same bind as the random set hotkey

  2. #82
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    Quote Originally Posted by iPodTouch View Post
    i bind random set to a number and the box to enable random macro is checked. i am using windows 7 and no other macro shares the same bind as the random set hotkey
    prolly wont help but try binding it to something you dont use like ins/home/pgup/pgdn/... ?

    you can ez test this in a practice game (just for if you didnt know already)

  3. #83
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    i bind to "end" key. it seems to only work when i press and hold down the button for 1-2 seconds.

    it keeps using the same drop /confused
    set 1 is full (4)
    set 2 has one (1)
    those have have check box to enable random. the individuals have no binds atm
    Last edited by iPodTouch; 01-22-2012 at 09:39 PM.

  4. #84
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    thats hella weard :/ i wish i could help you with that but i have no clue whats wrong

  5. #85
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    someone take my idea and make it better.



    http://www.youtube.com/watch?v=HYkjL...ayer_embedded#!

  6. #86
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    Sorry it took so long.

  7. #87
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    if you could get a good toilet paper one you could make it say
    protip: use TP

    @fluffums thx4pic

  8. #88
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    Quote Originally Posted by iPodTouch View Post
    i bind to "end" key. it seems to only work when i press and hold down the button for 1-2 seconds.

    it keeps using the same drop /confused
    set 1 is full (4)
    set 2 has one (1)
    those have have check box to enable random. the individuals have no binds atm
    I don't know about v1.6 but I took at look at v1.5 and noticed the following:

    given the fact that the random is actually based on a division of the time your game has been running, you end up going down the list.

    if you press the random key now, you'll trigger macro 1.
    if you press the random key in ... 10 seconds, you'll trigger macro 2.
    so let's say, you trigger macro 2 but macro 2 is not enabled, then it will go down the list...3...4...5...6...7...until it finds a macro that is enabled. more often than not, that would be macro 1.

    so as a workaround, you can have duplicate macros in different slots and activate them all. it'll just add to the variability.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  9. #89
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    Quote Originally Posted by DarkZero901 View Post
    I don't know about v1.6 but I took at look at v1.5 and noticed the following:

    given the fact that the random is actually based on a division of the time your game has been running, you end up going down the list.

    if you press the random key now, you'll trigger macro 1.
    if you press the random key in ... 10 seconds, you'll trigger macro 2.
    so let's say, you trigger macro 2 but macro 2 is not enabled, then it will go down the list...3...4...5...6...7...until it finds a macro that is enabled. more often than not, that would be macro 1.

    so as a workaround, you can have duplicate macros in different slots and activate them all. it'll just add to the variability.
    nice find sir

  10. #90
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    madness.
    thx big time.

    Quote Originally Posted by oNioN_CuTeR View Post
    give to me i need namechanger PLEASSE! my name is unspelled wrongly

  11. #91

    Madman

    Quote Originally Posted by DarkZero901 View Post
    I don't know about v1.6 but I took at look at v1.5 and noticed the following:

    given the fact that the random is actually based on a division of the time your game has been running, you end up going down the list.

    if you press the random key now, you'll trigger macro 1.
    if you press the random key in ... 10 seconds, you'll trigger macro 2.
    so let's say, you trigger macro 2 but macro 2 is not enabled, then it will go down the list...3...4...5...6...7...until it finds a macro that is enabled. more often than not, that would be macro 1.

    so as a workaround, you can have duplicate macros in different slots and activate them all. it'll just add to the variability.
    1.6 in addition to 1.5 use modulo (%) not div ( / ), so client time is essentially random (_cl_ms)

    Quote Originally Posted by Kunkka View Post
    It works in 1.6

    Code:
    <panel noclick="1" watch="randommacro1"
    	ontrigger="
    		SleepWidget(5);"
    	onwake="CreateInt('randm_1', Floor(_cl_ms % 12));
    		If(randm_1 == 0,  If(randommacro_1_a == true, Trigger('macroa1')), If(randm_1 == 1,  If(randommacro_1_b == true, Trigger('macrob1')), If(randm_1 == 2,  If(randommacro_1_c == true, Trigger('macroc1')), If(randm_1 == 3,  If(randommacro_1_d == true, Trigger('macrod1')), If(randm_1 == 4,  If(randommacro_1_e == true, Trigger('macroe1')), If(randm_1 == 5,  If(randommacro_1_f == true, Trigger('macrof1')), If(randm_1 == 6,  If(randommacro_1_g == true, Trigger('macrog1')), If(randm_1 == 7,  If(randommacro_1_h == true, Trigger('macroh1')), If(randm_1 == 8,  If(randommacro_1_i == true, Trigger('macroi1')), If(randm_1 == 9,  If(randommacro_1_j == true, Trigger('macroj1')), If(randm_1 == 10, If(randommacro_1_k == true, Trigger('macrok1')), If(randm_1 == 11, If(randommacro_1_m == true, Trigger('macrom1')), Trigger('randommacro1')))))))))))));" />
    It checks first to see if the first macro is called for.
    If it is called for and enabled, it plays the macro. If it is called for but disabled it repeats the entire process to generate a new random number.

    If the first macro isn't called for (chances are it's not), it goes to the "else" portion which checks the second one, repeating the ^ process. The whole "else" process repeats until all 12 macros are checked against the random number.

    The old way had it generating random numbers each check and it forgot what it was checking. If someone didn't have the first macro enabled, it wouldn't work. As of 1.6 the new "else" chain replaced the old one and the Random Macro function works. Nobody has told me v1.6 Random Macro doesn't work.
    The reason 1.5 didn't work is because it would repeat the entire loop if a previous macro was not enabled, and it would generate a new random number each test. The new PRNG in 1.6 checks against the entire list before looping. It's fixed

  12. #92
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    added 3 quite epic new ones!



  13. #93
    My Macro Assist mod dosent show "Enable this Macro for Macro 1"

  14. #94
    Quote Originally Posted by Cr1zpY View Post
    My Macro Assist mod dosent show "Enable this Macro for Macro 1"
    This is not the right thread for people getting dumpstered by the most simple mod in HoN history. Please keep it clean

  15. #95
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    added

  16. #96
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    Code:
    /emote ^900D^950O^990U^090B^009L^509E^909R^900A^950I^990N^090B^009O^509W^909!
    /emote ^900D^950O^990U^090B^009L^509E^909R^900A^950I^990N^090B^009O^509W^909!
    /emote ^900D^950O^990U^090B^009L^509E^909R^900A^950I^990N^090B^009O^509W^909!
    /emote ^900D^950O^990U^090B^009L^509E^909R^900A^950I^990N^090B^009O^509W^909!
    /emote ^900D^950O^990U^090B^009L^509E^909R^900A^950I^990N^090B^009O^509W^909!

  17. #97


    Code:
    /emote ^b^:汉汉汉汉汉汉汉^y^:汉汉汉汉^b^:汉汉汉汉汉汉汉汉汉汉汉汉汉汉
    /emote ^b^:汉汉汉汉汉汉汉^y^:汉汉汉汉^b^:汉汉汉汉汉汉汉汉汉汉汉汉汉汉
    /emote ^y^:汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉汉
    /emote ^b^:汉汉汉汉汉汉汉^y^:汉汉汉汉^b^:汉汉汉汉汉汉汉汉汉汉汉汉汉汉
    /emote ^b^:汉汉汉汉汉汉汉^y^:汉汉汉汉^b^:汉汉汉汉汉汉汉汉汉汉汉汉汉汉

  18. #98
    Some1 make a beer to teamchat with a text like: CHEERS BUDDIES!

  19. #99
    Request; Gandalf saying "you shall now pass... the concede vote."

  20. #100
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    Quote Originally Posted by Unwoven View Post
    Request; Gandalf saying "you shall now pass... the concede vote."
    Made these two off the top of my head. Hope you like them.

    Code:
           ^555^:_/\_    ^Y\()/      ^889YOU!
    ^844^:o^555_  ^844(^-^)  ^555_^844o      ^669SHALL!
       ^555^:\_'^YGG^555'_/^W|       ^449PASS!
          ^555^:/        \    ^w|    ^229The vote
         ^555^:/           \  ^W|  ^229to concede.

    Code:
           ^555^:_/\_    ^Y\()/        ^889YOU!
    ^844^:o^555_  ^844(^-^)  ^555_^844o        ^669SHALL!
       ^555^:\_'^YGG^555'_/^W|         ^449NOW!
          ^555^:/        \    ^w|         ^229PASS!
         ^555^:/           \  ^W|  ^229The CC Vote.
    Quote Originally Posted by fredlove View Post
    Some1 make a beer to teamchat with a text like: CHEERS BUDDIES!
    Two different versions. One for singular and one for plural.

    Code:
    ^W^:     .:. :.                         .: .:.
    ^W^:  _oOo   ^CCHEERS    ^WoOo_
    ^W^:[  ^Y|||||  ^055BUDDY!   ^Y|||||  ^W]
    ^W^:[_^Y|||||                    |||||^W_]
    ^W^:    ~~~~                    ~~~~

    Code:
    ^W^:     .:. :.                            .: .:.
    ^W^:  _oOo     ^CCHEERS     ^WoOo_
    ^W^:[  ^Y|||||  ^055BUDDIES!  ^Y|||||  ^W]
    ^W^:[_^Y|||||                      |||||^W_]
    ^W^:    ~~~~                      ~~~~

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