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  1.   Click here to go to the next staff post in this thread.   #1

    Balance in the Works!

    Many of you don't know that a HUGE balance patch is in the works but there is! There have been countless messages to go over in general discussion, balance forums, competitor forums, tournaments, IMs, and emails which have all been extremely helpful in creating the upcoming patch. Going through all of these sources takes considerable time (and we try to give attention to every source!) to get a good basis of what needs to change, what could change, and what should not change. Even after making this list we want more then theory crafting, we put our changes into extensive testing to make sure we are making proper balance decisions.

    For your patience here's a sneak peak of some balance changes expected to come:

    Gemini
    - Fire and Ice will require both dogs to channel

    There have been many complaints of how hard it is to kill Gemini and we agree! This change alone should help remedy much of that. Other areas to be looked at are movespeed and stats transfer.

    Midas
    - Lion's Pride will have healing reduced

    Midas is a hero that many people, including us, would say needs a nerf and most agree that the heal is the biggest problem.

    Zephyr
    - Reducing the amount zephyr can heal

    Zephyr's survivability is a little too high, as evidenced both by our observations of competitive play and community feedback.

    Monarch
    - Reducing the cast range on Crippling Pollen from 550 to 500
    Crippling Pollen started with a higher cast range when compared similar spells. Although only higher by 50 it becomes much easier to snag those heroes trying to attack from 600 range. This slight touch on the spell seems to put it back into place.

    Ring of Sorcery
    - Slightly increasing the manacost to activate

    Typically purchased selfishly this items focus is meant to be a team item (like astrolabe and energizer). Increasing the mana cost will make it less effective for the individual to use.

    HotBL
    - Expect changes to come! A big thanks to everyone who contributed on the balance forums for this one!

    Too effective at all points in the game we're hoping to release a new concept to this item that will keep its current effectiveness in helping carries farm during the mid game but not make it impossible for other heroes to kill a hero with an early HotBL.



    Our expected release date is Jan 27th. Many thanks to all our testers and everyone else who has helped contribute.
    Last edited by Deejay; 01-13-2012 at 12:45 PM.

  2. #2
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    Thanks for the update.
    "Reality is merely an illusion, albeit a very persistent one."

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    cool

  4. #4
    DOGkaiser is a cool guy.

  5. #5
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    Right on.

  6. #6
    Thank you for stepping up the community communication

  7. #7
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    Stay bauss Kaiser.

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    tremble nerf?

  9. #9
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    That only gives me approximately 270 games that I can play using Gemini.

    I better get on that then, thanks for the update S2.

    AP here I come.

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    hahaha Ekamo ^ made me lol

  11. #11
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    Jan 27? Rofl.

    It takes several months for those pathetic small changes?

  12. #12
    I wonder if they are still implementing that Vindi rework.
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  13. #13
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    Quote Originally Posted by Wolfrar View Post
    Jan 27? Rofl.

    It takes several months for those pathetic small changes?
    Quote Originally Posted by DOGkaiser
    For your patience here's a sneak peak of some changes expected to come:
    Want it even bigger?
    "What is freedom of expression? Without the freedom to offend, it ceases to exist.

  14. #14
    how is helm effective at all parts of the game when it becomes useless the moment someone picks up a shieldbreaker?

  15. #15
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    Zephyr and HotBL nerf woo! Now hopefully the bird won't be the word in every single game


  16. #16
    now thats something.

  17. #17
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    Quote Originally Posted by DOGKaiser View Post
    Monarch
    - Reducing the cast range on Crippling Pollen from 550 to 500
    Crippling Pollen started with a higher cast range when compared similar spells. Although only higher by 50 it becomes much easier to snag those heroes trying to attack from 600 range. This slight touch on the spell seems to put it back into place.
    Alchemist Bones #5?? ^^
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    Now, with internet gaming, I have hundreds of imaginary friends.

    -American proverb

  18. #18
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    Quote Originally Posted by thecats View Post
    how is helm effective at all parts of the game when it becomes useless the moment someone picks up a shieldbreaker?

    Assumptions:
    - 10 second duration when factoring in Health Regeneration
    - Health regeneration of 3 HP/sec prior to item purchase

    75 incoming damage per hit
    1000 health
    5 armor
    - Buckler = 255 EHP
    - Beastheart = 325 EHP
    - Lifetube = 65 EHP
    - Hotbl = 1545 EHP
    - Behe Heart = 1460 EHP


    150 Incoming damage
    1500 health
    10 armor
    - Buckler = 213 EHP
    - Beastheart = 400 EHP
    - Lifetube = 80 EHP
    - Hotbl = 1270 EHP
    - Behe Heart = 1857 EHP


    225 Incoming damage
    2000 health
    15 armor
    - Buckler = 217 EHP
    - Beastheart = 475 EHP
    - Lifetube = 95 EHP
    - Hotbl = 1329 EHP
    - Behe Heart = 2276 EHP

    Remember that if you combine it and Behe's heart, you get a new kind of monster since Hotbl scales with HP of the hero.
    "What is freedom of expression? Without the freedom to offend, it ceases to exist.

  19. #19
    Kblacktext
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    Blog yo

  20. #20

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