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Thread: [Free Mod Hosting Site][Updated - 09/12/2012], www.honrage.com.

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  1. #1
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    [Free Mod Hosting Site][Updated - 09/12/2012], www.honrage.com.

    http://www.honrage.com is a new free mod hosting site for Heroes of Newerth that I've been working on over the past few months in my spare time. It looks like garbage because I'm not an designer, but the functionality is here. I wanted to start this project when the site I was using to host my mods went down and because I hated messing with Version.txt files for auto updating. Just so there are no surprises later on down the road to you guys, I do plan to put advertisements on the site eventually in order to mitigate the hosting fees for the site, but not necessarily with profit in mind(although that would be a bonus :P).

    Unregistered users can:
    Search/sort/download mods

    Registered users can:
    Verify their accounts with their forum account
    Favorite mods and view/search/sort your favorites
    Rate others' mods
    Upload/Edit/Delete your own mods
    Your .honmod files are versioned automatically, the site will inject a version, upload link, and download link into your mod.xml file inside your .honmod file so you don't have to worry about keeping them in sync anymore. Users will be able to update their mod from HoN Mod Manager as soon as you upload the .honmod file. The icon.png file inside your .honmod file is also used as your icon for the mod. .s2z mods can be uploaded as well, but you will have to upload your own .png file for these.
    View the status of bug reports you have sent
    Manage bug reports for your mods

    PM me if you find any bugs and/or suggestions, I don't have contact information directly on the website yet.

    Hopefully this can get a sticky.

    Known bugs:
    None

    TODO:
    Huge site revamp coming soon. Will be mass uploading .honmod files and giving credit to the creators using their information they put in the mod.xml file.
    I will list everything out upon completion of the new functionalities when they are completed

    Future: Interface Improvements
    Suggest something

  2. #2
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    I like the interface.

    No doubt there will be a slew of complaints of credit-less hosting, meaning user x posting mod without giving due credit. How are/will you deal with this?

  3. #3
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    Quote Originally Posted by handi View Post
    I like the interface.

    No doubt there will be a slew of complaints of credit-less hosting, meaning user x posting mod without giving due credit. How are/will you deal with this?
    I am shortly implementing a report feature. I will remove any mods that are uploaded fraudulently and ban the users who do it.

    EDIT: In the mean time, I will check my PMs and try to keep an eye on things.

  4. #4
    great idea and good work tanker. I've got nothing to contribute though.

  5. #5
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    Good plan and good execution. I support this wholeheartedly!

    Any fool can criticize, condemn and complain.
    And... most fools do.

  6. #6
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    Everyone give me a pity bump on GD , we need to get the word out everyone or the project will be a failure.

    http://forums.heroesofnewerth.com/sh...d.php?t=378134

  7. #7
    Nice site

    This guys SwiftPicker mod is genius

  8. #8
    Hey man, I love this. Though one thing about the site you might wanna change. Each time I try to copy a link in the descriptions, the panel collapses. Can you make it so that it when clicking only the name, it collapses and decollapses?

    That would be better because trying go to the link is troublesome atm.

  9. #9
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    Quote Originally Posted by Rainnbowdash View Post
    Hey man, I love this. Though one thing about the site you might wanna change. Each time I try to copy a link in the descriptions, the panel collapses. Can you make it so that it when clicking only the name, it collapses and decollapses?

    That would be better because trying go to the link is troublesome atm.
    Going to enable links altogether in the descriptions, that will mitigate that. I am also doing some work on the interface that hopefully will be clean enough that expanding/collapsing won't be necessary anymore.

    Thanks for the feedback!

  10. #10

  11. #11
    Quote Originally Posted by Tanker View Post
    Going to enable links altogether in the descriptions, that will mitigate that. I am also doing some work on the interface that hopefully will be clean enough that expanding/collapsing won't be necessary anymore.

    Thanks for the feedback!
    so much better now, loving this site 100% hope it gets a big library of mods soon!

  12. #12
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    Quote Originally Posted by SHiRKiT View Post
    Can you add some API for developers to connect to the repo?
    What all would you like this API to do, Add/Edit mods?

  13. #13
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    Quote Originally Posted by Zejety View Post
    Good plan and good execution. I support this wholeheartedly!
    Your apostrophes are now appearing correctly.

  14. #14
    I found a "bug".
    I've uploaded my mod to your side (311ArcPlate) and am using it with my java mod manager (by shirkit). Now everytime I click "update mods" my mod gets updated. From version 1 to version 1. I click it again, and it is updated again. Everytime I click.
    I have no clue why that's the case, I guess the version is return wrong. When I open the link to it in firefox I get: "Wrong file type" - I don't know if that's intentional, but that's obviously no version number - so I guess that's the reason.

    //EDIT: Just in case you're changing something currently and that's the cause - please create a local copy and change that first - and only update the online version after you're done - so there's no down-/bugtime.
    Last edited by Manu311; 01-17-2012 at 02:24 AM.
    :ChargedHammer: was my idea! prove here:
    http://www.playdota.com/forums/2254/...make-mjollnir/

  15. #15
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    Quote Originally Posted by Manu311 View Post
    I found a "bug".
    I've uploaded my mod to your side (311ArcPlate) and am using it with my java mod manager (by shirkit). Now everytime I click "update mods" my mod gets updated. From version 1 to version 1. I click it again, and it is updated again. Everytime I click.
    I have no clue why that's the case, I guess the version is return wrong. When I open the link to it in firefox I get: "Wrong file type" - I don't know if that's intentional, but that's obviously no version number - so I guess that's the reason.

    //EDIT: Just in case you're changing something currently and that's the cause - please create a local copy and change that first - and only update the online version after you're done - so there's no down-/bugtime.
    Thanks for the info. It looks like it set the version in the mod.xml file to 1, but to 2 in the database for some reason, I haven't figured out why that happened yet though. As for the wrong file type when you pasted the url, I could reproduce that by not removing the amp; from the &, xml requires & symbols to be encoded as &, but the browser is not going to interpret that correctly when pasted into the url.

    I am going to set your mod back to version 1 in the database manually for now to fix the issue and then will try to figured out what caused it to be 2 in the database but stay 1 in the mod.xml later tonight if I can.

    Also, as for local changes, don't worry I am a follower of best practices with source control and dev environment and automated deploy scripts and what not, I'd never tamper with code directly in a production environment, even on my side projects like this. Changing a mod version doesn't require any down time as it's just a field in the database which the version file is generated from, version files don't exist as hard files.

  16. #16
    I have an idea why that may have happened:
    I haven't read about you doing the versioning for me, so I changed the version in "version 2" - I uploaded it the second time and changed the versioning thing. I removed the part that you are taking care of for me.
    So I "uploaded" version 2 - but after your code changed it, it was very similar (if not identical) with version 1 - so maybe that caused the issue somehow.
    :ChargedHammer: was my idea! prove here:
    http://www.playdota.com/forums/2254/...make-mjollnir/

  17. #17
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    Quote Originally Posted by Manu311 View Post
    I have an idea why that may have happened:
    I haven't read about you doing the versioning for me, so I changed the version in "version 2" - I uploaded it the second time and changed the versioning thing. I removed the part that you are taking care of for me.
    So I "uploaded" version 2 - but after your code changed it, it was very similar (if not identical) with version 1 - so maybe that caused the issue somehow.
    Thanks, I'll try to re-produce that when I get off work and see what I can come up with and put in a fix for it if I find it.

    EDIT: Manu311, I fixed the bug, versions shouldn't be getting out of sync anymore.

  18. #18
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    Quote Originally Posted by Tanker View Post
    What all would you like this API to do, Add/Edit mods?
    Just enough to browse it (list honmods, download them, see version, description, name, author, icon). Just that. A JSon response or XML would be just perfect.

  19. #19
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    Quote Originally Posted by SHiRKiT View Post
    Just enough to browse it (list honmods, download them, see version, description, name, author, icon). Just that. A JSon response or XML would be just perfect.
    I'll see what I can do.

  20. #20
    It doesnt work does it?

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