http://www.honrage.com is a new free mod hosting site for Heroes of Newerth that I've been working on over the past few months in my spare time. It looks like garbage because I'm not an designer, but the functionality is here. I wanted to start this project when the site I was using to host my mods went down and because I hated messing with Version.txt files for auto updating. Just so there are no surprises later on down the road to you guys, I do plan to put advertisements on the site eventually in order to mitigate the hosting fees for the site, but not necessarily with profit in mind(although that would be a bonus :P).
Unregistered users can:
Registered users can:
Verify their accounts with their forum account
Favorite mods and view/search/sort your favorites
Rate others' mods
Upload/Edit/Delete your own modsYour .honmod files are versioned automatically, the site will inject a version, upload link, and download link into your mod.xml file inside your .honmod file so you don't have to worry about keeping them in sync anymore. Users will be able to update their mod from HoN Mod Manager as soon as you upload the .honmod file. The icon.png file inside your .honmod file is also used as your icon for the mod. .s2z mods can be uploaded as well, but you will have to upload your own .png file for these.View the status of bug reports you have sent
Manage bug reports for your mods
PM me if you find any bugs and/or suggestions, I don't have contact information directly on the website yet.
Hopefully this can get a sticky.
Huge site revamp coming soon. Will be mass uploading .honmod files and giving credit to the creators using their information they put in the mod.xml file.
I will list everything out upon completion of the new functionalities when they are completed
Future: Interface Improvements
I like the interface.
No doubt there will be a slew of complaints of credit-less hosting, meaning user x posting mod without giving due credit. How are/will you deal with this?
great idea and good work tanker. I've got nothing to contribute though.
Good plan and good execution. I support this wholeheartedly!
Any fool can criticize, condemn and complain.
And... most fools do.
Everyone give me a pity bump on GD , we need to get the word out everyone or the project will be a failure.
Hey man, I love this. Though one thing about the site you might wanna change. Each time I try to copy a link in the descriptions, the panel collapses. Can you make it so that it when clicking only the name, it collapses and decollapses?
That would be better because trying go to the link is troublesome atm.
Can you add some API for developers to connect to the repo?
I found a "bug".
I've uploaded my mod to your side (311ArcPlate) and am using it with my java mod manager (by shirkit). Now everytime I click "update mods" my mod gets updated. From version 1 to version 1. I click it again, and it is updated again. Everytime I click.
I have no clue why that's the case, I guess the version is return wrong. When I open the link to it in firefox I get: "Wrong file type" - I don't know if that's intentional, but that's obviously no version number - so I guess that's the reason.
//EDIT: Just in case you're changing something currently and that's the cause - please create a local copy and change that first - and only update the online version after you're done - so there's no down-/bugtime.
Last edited by Manu311; 01-17-2012 at 02:24 AM.
I am going to set your mod back to version 1 in the database manually for now to fix the issue and then will try to figured out what caused it to be 2 in the database but stay 1 in the mod.xml later tonight if I can.
Also, as for local changes, don't worry I am a follower of best practices with source control and dev environment and automated deploy scripts and what not, I'd never tamper with code directly in a production environment, even on my side projects like this. Changing a mod version doesn't require any down time as it's just a field in the database which the version file is generated from, version files don't exist as hard files.
I have an idea why that may have happened:
I haven't read about you doing the versioning for me, so I changed the version in "version 2" - I uploaded it the second time and changed the versioning thing. I removed the part that you are taking care of for me.
So I "uploaded" version 2 - but after your code changed it, it was very similar (if not identical) with version 1 - so maybe that caused the issue somehow.