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  1. #1

    Skyward Sword Thoughts?

    I know this is a little late, but I was fully aware that a friend of mine was buying this game for me for christmas, so I put off my urge of buying it, and waited, so I am just now playing it. I wanted to get your thoughts on the game. Mostly I am just going to post the things I dislike, anything not mentioned just assume I like them lol.

    1. Motion+ Controls - Literally I hate them, and I have a hard time even wanting to play the game due to them. Although the idea is nice, and it does work in a few places of the game, they completely over used them. I mean every little thing is drenched in them, it makes me sick. Honestly, I just want to kick back on the couch after work and play the game, I dont want to be swinging my remote around every 2 seconds to accomplish something. Hell my arm hurts damn it.

    2. Flying/Swimming - Similar to the above but they deserve their own discussion. Both of these would of actually been alright if you could just steer using the joystick, rather then having to tilt your wrist, and flap it up and down. Made it overly complicated and a real annoyance when ever 20 seconds I have to flap my arm and then point it downward.

    3. Opening Tutorial - Seriously.. 3 hours teaching you the basics of the game, where everything is repeated at least twice. I understand your trying to teach new players, but at least give an option to shut this off, or simply skip through it. In the old days there was no tutorial at all, you were given control of your character and throw into the middle of a game. Half the fun was figuring out what to do. Now its literally handed to you on a silver platter, with a helping of seconds, sometimes even thirds.

    4. Reminders/Tips - After about the 50th time of the menu opening and telling you what an Amber Relic is... you just want to bash your remote against the damn screen. Once is plenty, there is no reason to stop me in every new area and tell me what each and every item is. To add to this, Fi pops up over everything, the worst being when your heart gauge is low. I see it flashing, I hear it beeping, do I really need a second beep demanding me to call out Fi to tell me my heart gauge is low? The only reminder I found amusing is when Fi popped up to tell me my wii batteries were low lol.

    5. Downsing - This is almost pointless. Especially when they give you a continuous beeping forcing you to open your downsing menu everytime you have a new target. The reason it is almost pointless is because they give you the entire map, and most things are simply common knowledge. In the few rare cases something isn't obvious, downsing still seems pointless because you cant exactly walk in a straight line. You always have to tackle road blocks and obstacles to get there. So you usually end up exploring all over the map to find your way anyways, often coming in contact with your downsing target.

    6. Bug Hunting/Potions - Require you to track down a bunch of different bugs (Which are a pain to catch) every time you want to upgrade a potion. Given that you actually dont have to upgrade any potion, its not that big of deal. However, I feel it should of been a one time affair. Such and such potion requires these bugs to upgrade into the + and ++ versions of itself. I think after its upgraded, it should always be said potion.

    7. Sky Jumping - When you are on any island other then Skyview, you can jump off from any part of it and call your bird. However, if you try this in Skyview, you always get this annoying cut scene where you get yelled at by some stupid knight who recused you....Really??? Give me a break, what difference does it make if I jump off at the stupid bridge or by the open cliff right next to me. I have a damn bird that is going to save me.

    8. Harp Playing - I probably set in that stupid temple swaying my arm back and forth for 20+ minutes before i finally managed to get the entire song completed. I dont know if my sensor is off or what, but I did not change my rhythm at all, but I would get the song half way up and it would mess up and start going back down. I have had trouble with every song thus far in the same manor. I wish the window was open farther for speed variations or whatever. Its just irritating sitting there for so long being stuck because your controls dont work right.

    9. Sky Exploration - Or rather the lack there of. There is this huge space up there with almost nothing to do. A few tiny islands that might have goddess treasures, or some kind of mini game. That is not very exciting. The least they could of done is added some kind of easy warp feature once you visited said areas. Just disappointed to see there is all that space, and nothing to explore.

    10. Shigeru Miyamoto - Stating the new motion controls and design of SS will remain for all future Zelda games. I have been a life long Zelda fan. Hell I even convinced my good friend Robin to name his daughter after the series. It really disappoints me to imagine all the future titles will stick to this model. I hope they see the over abundance of pleas on the internet, and figure out a way to combine motion controls and button controls into a solid fluid controller scheme. If they release a game fully based on motion+ again, I am not sure I will even play it.



    Anyways... Thoughts?

  2. #2
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    Played it, liked it, but still preferred Twilight Princess and Ocarina of Time.

    Annoyed that they insist so much on using the motion controls for everything but the whip and beetle you can control more than makes up for that.

    Upgrading system is intuitive and fun, you don't need to do it but it can help you.

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  3. #3
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    These are my thoughts.



    OoT best game in the series, and now they've ****ed it up, always will be.

  4. #4
    Well, having played the game, my informed opinion is that it's appalling. It adds nothing new, forces the shitty motion controls down my throat and reuses environments past the point of comedy

    Credit to Devious`, with thanks to AvunaOs for my last signature

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    Skyward Sword Thoughts?

    Oh Sam you are always so cynical. The game was a Zelda game like all others, it follows the proper formula.

    Princess gets in a pickle and needs to be unpickled by Link.
    You start with a wallet the size of a rat-scrotum.
    You get an item in a dungeon and use it to defeat the boss in that dungeon.
    You hear some long story about the goddesses and how they created the triforce and what it can do.
    You defeat mister evil guy in a battle where princess is captured and unconscious.

    But yes I hated the damn motion control.

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    Lol at people saying OoT best in the series. Seriously? Not the obviously superior Wind Waker, Majora's Mask, or A Link to the Past? 2012? ISHYGDDT

    No really, Skyward Sword was amazing. It has the second best soundtrack (right after Wind Waker), amazing visuals, well thought out dungeon lay out, an actually well thought out hub (Hyrule Field was ****ing horrible. I still can't bring myself to play the game before I get Epona), interesting mini-games, and the best characters in the series (Groose, Phi, delicious Zelda, and Ghirahim). Not only that, they didn't half-ass the dungeons so that they could have a lot of them (Forest Temple, Jabu-Jabu, Fire Temple, that one temple in the desert, and the water temple all sucked).

    I don't think OoT deserves to be remembered as one of the best Zelda games of all time. It had a lackluster sound track, it's squeal, Majora's Mask, made the Ocarina more important than in OoT, the game with Ocarina in it's title, no character development outside of Zelda, Saria, and Tsundere-fish. I just think Majora's Mask completely trumped it, and that Wind Waker is the best Zelda game. Ocarina of time is waited down by having one of the more mediocre stories in the series, archaic features, and no character really has a personality.
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    Skyward Sword Thoughts?

    Wind waker was absolutely horrible. Literally one of the worst games I've ever played.

    I recently replayed OoT and I think it gets better every time.

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    Quote Originally Posted by Leyst View Post
    Wind waker was absolutely horrible. Literally one of the worst games I've ever played.

    I recently replayed OoT and I think it gets better every time.
    Someone mustn't like fun. I've played Wind Waker over 20 times, and 100% it like 7 or 8 times. Wind Waker was truly a masterpiece. Whereas, I've 100% OoT once, and beaten it twice. I gave it an earnest try, but I can't find the part of the game that is supposed to be fun. There were several parts that COULD'VE been fun, but they just beat it to death and stuffed it with fetch quests.
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  9. #9
    Gonna have to agree with skeloperch. Wind Waker is the best Zelda game of all time.

  10. #10
    I didn't like Wind Waker.
    They made a horrible decision with the graphics that didn't play off and the game is filled with mindless sailing filler to make it feel longer.

    Majora's Mask is the best in my opinion, followed by OoT.
    I'm waiting on Dolphin to have WiiMotion Plus emulation to try Skyward Sword.

  11. #11
    I think the graphical choice suits the game pretty well, along with the score. The game is very whimsical and appealing. I can agree about the sailing filler, but that's what the Ballad of Gales is for...ish.

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    Quote Originally Posted by Gohka View Post
    I think the graphical choice suits the game pretty well, along with the score. The game is very whimsical and appealing. I can agree about the sailing filler, but that's what the Ballad of Gales is for...ish.
    Pretty much this. Also, apparently you can walk your way to islands by freezing water with ice arrows. It's also quicker to navigate than Hyrule Field LOL. I spent an hour walking around the outer edge of Hyrule Field. I spent 30 minutes sailing on the outer edge of The Great Sea.

    Also, you get Ballad of the Gales relatively early (after getting the Bow in Tower of the Gods, compared to getting the Master Sword). Before that, there is very minimal sailing (unless you OCD about exploring every island).
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    You must not be old enough to have been around for OoT release to think Wind Waker is better. You're just not old enough, that's all.

    Just take the opinions of those who were, who all say OoT is better. OoT was the first 3D game in the series, and it was a HUGE improvement. Not only was it the first 3D in the series, but they did it flawlessly. Wink Waker was only a continuation, OoT was real ground-breaking, 2D->3D is way more of an improvement than just adding shitty motion control.

    It was a revolutionary game, for the series and for its time, that's why it will always be better.
    Last edited by Kelebek; 01-02-2012 at 11:23 PM.

  14. #14
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    Quote Originally Posted by Kelebek View Post
    You must not be old enough to have been around for OoT release to think Wind Waker is better. You're just not old enough, that's all.

    Just take the opinions of those who were, who all say OoT is better. OoT was the first 3D game in the series, and it was a HUGE improvement. Not only was it the first 3D in the series, but they did it flawlessly. Wink Waker was only a continuation, OoT was real ground-breaking, 2D->3D is way more of an improvement than just adding shitty motion control.

    It was a revolutionary game, for the series and for its time, that's why it will always be better.
    Lolno. That's like saying that since Pokemon Red and Blue were the first game in the series, they were the best. I was around for when it was released, and I remember it quite clearly. I just took off my nostalgia goggles while playing the sequels. Also, it didn't do it flawlessly. It was actually REALLY REALLY flawed. I even picked out all of the flaws of the game when I first started playing it when it wad released. I had 2 pages full of things that were wrong with the game. Those flaws were almost entirely fixed by Majora's Mask. And 2D-3D didn't do it much good, because ALttP IS STILL BETTER THAN IT, and it came before it. But you must've been too young to have been around for when ALttP came out, because if you had the game, you would see how good it was compared to OoT.

    That being said, MM improved the formula more than OoT did, as did Wind Waker, and as did Skyward Sword. The only LoZ game not on the DS released within the past 10 years that didn't improve the formula was TP, which suffered from most of the same flaws.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  15. #15
    My opinion is right and yours is wrong because I know what makes a game better for everyone.

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    Quote Originally Posted by Loli View Post
    My opinion is right and yours is wrong because I know what makes a game better for everyone.
    Holy **** you're the most retarded person I've ever met. Clearly my opinion is right and yours is wrong. X person also agrees with me. Also, he told me in an email that he thinks you're dumb for not agreeing. This is so painfully obvious that I shat blood that is how dumb you are.
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    Skyward Sword Thoughts?

    Oh god Beany you are quite clearly a tosspot. I made a questionnaire and made these two people fill it out and 100% agree that I am right and you are wrong.

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  18. #18
    In fact, I am much older than all of you and thus my opnion is better. I also played more games more frequently and did better in all of them than you ever will.
    Check out my suggestions for visual changes:

    Pimp Slayer Limousine

    Mosquito Plague Rider

  19. #19
    Nobody disputes OoT being a super important game in the Zelda franchise. I personally love the game, I just think WW was a better game in general. Like I've stated before, the graphics and incredible score make WW a truly memorable experience.
    Understandably the graphical choice wasn't for everyone, but I felt it really captured the series.

    Twilight Princess had some of the best bosses in the series, but the fact that most items you obtained were useless outside of their dungeon was retarded.

  20. #20
    Quote Originally Posted by Leyst View Post
    Oh Sam you are always so cynical. The game was a Zelda game like all others, it follows the proper formula.

    Princess gets in a pickle and needs to be unpickled by Link.
    You start with a wallet the size of a rat-scrotum.
    You get an item in a dungeon and use it to defeat the boss in that dungeon.
    You hear some long story about the goddesses and how they created the triforce and what it can do.
    You defeat mister evil guy in a battle where princess is captured and unconscious.

    But yes I hated the damn motion control.
    Yeah, I don't view a total lack of originality as a plus I'm afraid.

    Credit to Devious`, with thanks to AvunaOs for my last signature

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