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Thread: Creating Hero Textures

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  1. #141
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    You need to work with the effect files. It should be called body.effect or something similar. Those files are in the resources0.s2z.

  2. #142
    Ok cool, but how do I edit *.effect files?
    They wont open in PS CS4.

    "Could not complete your request becouse it is not the right kind of document".

    I have downloaded the plug-in.

  3. #143
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    .effect files are text files.

  4. #144
    Oh.

    Well, thanks. The glow is now blue, and i tried to change his "Lava Surge" from being red lava into "blue lava". Ive succeded in some ways, but there are still three types of files that i cant get my head around.
    It seems that i have to change something in the *.mdf, *.model and *.clip files?
    I dont even know what theese files do, but they are the only files left that ive not experimented with.

    If you could explain these file types to me, or just tell me if im trying to modify the wrong files it would be very much appreciated.

  5. #145
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    Question

    Nice guide!

    Though I have to ask someone here for a tiny bit of help:

    I want to change the Hellbourne Creep skin with the skeleton one - is it possible at all?
    Because I've read this guide 6 or 7 times very carefully and tried around a lot but there is absolutly nothing changed when I start HoN for checkin .

    Any advice what I am doing wrong?

    I used the files from textures.s2z\00000005\npcs\bad_melee [which should be the creep textures]
    and the resources0.s2z\npcs\bad_melee\material.material.
    Tried file replacing with and without saving vertically changed as .tga (yes, I took care of the alpha channel, too).

    I am not really skilled yet but I am willing to learn if somebody can give me a hint.
    And maybe I am not the only one who would enjoy different Hellbourne Creeps

  6. #146
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    Skins/textures and models are not the same. You need to bring over the model too, or the texture will look messed up.

    Quote Originally Posted by Jozone View Post
    Oh.

    Well, thanks. The glow is now blue, and i tried to change his "Lava Surge" from being red lava into "blue lava". Ive succeded in some ways, but there are still three types of files that i cant get my head around.
    It seems that i have to change something in the *.mdf, *.model and *.clip files?
    I dont even know what theese files do, but they are the only files left that ive not experimented with.

    If you could explain these file types to me, or just tell me if im trying to modify the wrong files it would be very much appreciated.
    .clip files are animation files, which are the instructions given to the model to give it movement. These are un-editable right now.
    .mdf files are the ones that control which animations the model uses, and when. The only time you would edit these is if you were to swap out a hero's animations for another hero's.
    .model files are the files that store the model information itself. This is also un-editable.

    You'll probably need to edit a bunch of other .effect files, not just the body.effect one. Make sure to check in all the ability folders.

  7. #147
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    Guys playing in HON how can camera rotate, down, up and view 3D etc. I now zooming (mouse mid button)

  8. #148
    Quote Originally Posted by MaxGhost View Post
    Skins/textures and models are not the same. You need to bring over the model too, or the texture will look messed up.



    .clip files are animation files, which are the instructions given to the model to give it movement. These are un-editable right now.
    .mdf files are the ones that control which animations the model uses, and when. The only time you would edit these is if you were to swap out a hero's animations for another hero's.
    .model files are the files that store the model information itself. This is also un-editable.

    You'll probably need to edit a bunch of other .effect files, not just the body.effect one. Make sure to check in all the ability folders.
    Nice! Thanks for all the help man!

    But, some problem still remains. I left out some things in my previous post. I have not only edited the bidy.effect file. When i did that it gave me the result i was looking for (making his glow blue).

    The spell on the other hand has given me some problems. I have succeded in turning some of the "gunk" ,that erupts from the ground when Lava Surge is used, blue.
    Two problems still remain tough.

    1. I edited the lavatrail.effect and the lavatrail2.effect files to try and make the lava blue instead of orange and red. Instead of giving me the wanted result the lava trail has more or less disappeared. There is now just some black details.

    2. The steam/smoke that rises above the lava trail. I just want it to go away, fully. I ahve not succeded with this either.

    Trust me when I say that ive experimented alot and made changes in all the *.effect files in the "Ability 1" directory.
    More help would, as always, be appreciated.

  9. #149
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    Quote Originally Posted by Penance View Post
    Hold the \ key, shift is |, then move the mouse around. It's the key above your Enter button.
    Note that it only works in practice games.

    @Jozone, You could just remove all the smoke code instead of changing it. That works just fine too if you want to get rid of it all.
    Last edited by MaxGhost; 01-10-2010 at 06:12 PM.

  10. #150
    Hold the \ key, shift is |, then move the mouse around. It's the key above your Enter button.
    iQuit

  11. #151
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    Uh... Binary... >.>

  12. #152
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    Can anybody give me link to download that Nvidia plugin for Photoshop? That page freezes up when I click on DLoad,and which Notepad++ should I download? There are lots of options there,Binary,Source,Replace blablabla? Total noob here

  13. #153
    Awesome, can we get a sticky on this now?
    admins?

  14. #154
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    Quote Originally Posted by Snigel View Post
    Awesome, can we get a sticky on this now?
    admins?
    This is already stickied.
    Last edited by MaxGhost; 01-12-2010 at 12:58 AM.

  15. #155
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    Question I don't actually get it. SOrry -_-

    it doesn't work for me. i edit the color.dds file and when im done, i flip it vertically and flipped the Alpha Channel too.

    And I have 7zip.
    I don't really understand the placement section.
    Do i create a Compressed Zip Folder, place the Zephyr folder from Resources0 together with my .tga file and then i rename it???
    Or do i need WinRar for this?

    If possible, please put down the path files of the folders/files im putting into the resourcesXXXX.s2z file. Thank you <3


  16. #156
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    Make a heroes folder, make another folder inside of it with the name of the hero (same name as in resources0). Drop the .tga inside of the folder with the hero name. Rename the .tga to anything other than color, color2 works even. Then you need to get the material.material file from resources0, open it with notepad, change all the "color.tga" instances to "color2.tga" (or whatever you called it), then place material.material in the same place as your tga. Once you're done all that, rightclick on the heroes folder itself (first folder you made) and Send To -> Compressed (zipped) file, then rename the .zip it makes to resourcesXXXX.s2z

    Paths:
    heroes/<heroname>/<tganame>.tga
    heroes/<heroname>/material.material

    Basically, you need to keep the same file structure as in resources0.s2z.

  17. #157
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    Thumbs up thank you sir

    Quote Originally Posted by MaxGhost View Post
    Make a heroes folder, make another folder inside of it with the name of the hero (same name as in resources0). Drop the .tga inside of the folder with the hero name. Rename the .tga to anything other than color, color2 works even. Then you need to get the material.material file from resources0, open it with notepad, change all the "color.tga" instances to "color2.tga" (or whatever you called it), then place material.material in the same place as your tga. Once you're done all that, rightclick on the heroes folder itself (first folder you made) and Send To -> Compressed (zipped) file, then rename the .zip it makes to resourcesXXXX.s2z

    Paths:
    heroes/<heroname>/<tganame>.tga
    heroes/<heroname>/material.material

    Basically, you need to keep the same file structure as in resources0.s2z.
    THANKS ALOT! <3

  18. #158
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    I gotta try this sometime! xD

    Click the image to see the CrossOver's thread!
    Also, some of my drawings are in the member's portifolio session.
    If you have some time, let me know what you think!



    -iHazard.

  19. #159

  20. #160
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    Quote Originally Posted by TheJoo View Post
    have i done anything wrong here?
    http://www.sendspace.com/file/qhf8qr
    Did you try it? Did it work?

    Try it yourself first before asking us if you did anything wrong. If you did try it, tell us that you tried it, and tell us what wasn't working.

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