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You must simply add a copy of the ability.entity and Hero.entity and some TGA icons named icon.tga.
Current Project: HoW40K - UI/FX CoderOriginally Posted by IRC
I just tried to make some minor changes to hammer storm saved the texture as a .tga repacked it all fine but when i tested him in a practise match it looks like the texture has shifted or the size has changed. when i saved it photoshop asked me if i wanted to save it as 32bit/pixel, 16 and 8 i was wondering if i had to save it as one of the others i saved as 32 bit.
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My Textures!!
* [HD] Frost Rider
* [HD] Mogul Khan, The Axe!
* Human, Devilish & Undead Maliken
* Epic Samurai Swiftblade
* Ancient Slither
* Bullshaker!
WRONG, you must copy the .entity (hero/ability) and a new icon named DIFFERENT from icon.tga . it wont work if u keep it icon.tga because textures.s2z overwrites icon.tga later on. If you tell the ability.entity he need iconnew.tga, the game will use iconnew.tga because the ability.entity gets overridden in the resources0.s2z !
*overrides, not overwrites.
guys i need your help. I want to make an ice texture that is transparent but i dont know how. Alpha channel just makes them invisible so i was wondering if some1 could help me here.( a slight guide would be much appreciated , i'm using GIMP btw )
I think you need to use an transparent brush (with low opacity) on the alpha channel instead of something opaque. I haven't tested it, so I can't tell you if it works for sure.
http://img12.imageshack.us/img12/2310/problempq.png
I can't seem to figure out why it is doing this. All I did to the texture was add red lines with the air paint brush in GIMP and I did everything else right.
If I try to open the file (ofcourse I downloaded the plug-in) I get this:
Any solution?
Wrong file. You need to open color.dds.
I downloaded plugins and got this ;-;
halp pl0x
It is indeed the color.dds
Edit: Apparently CS4 64-bit isnt supported by the plug-in.
CURSE YOU 64-BIT!!
Last edited by Ibuki; 11-20-2009 at 04:30 PM.
what does glow.dds and normal.dds does? and how can I change other colors like the projectiles and some spell colors?
About the other files, I don't think you need to worry about it. Glow.dds I think is for the teamcolor glow effect (not entirely sure) and normal.dds I think is a depth map (again, not sure).
Depends on the skill. If it's a skill like slither's plague ward, you can edit the texture for it by finding the skin the same way as the hero's skin, but if you want to edit other particle effects, that's in the resources0.s2z, and you want to change the .effect files. Most of the time you just need to change the color, but since it's XML, you can do just about anything with them to make it look drastically different. I even used effect files from other heroes (pyro and the dragon creeps) for my slither mod.
That stuff is in the file \heroes\babayaga\effects\body.effect