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Thread: Creating Hero Textures

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  1. #161
    Yeah, i did try it. sorry i didn't say that.
    The texture didn't change.

    EDIT: Just got it to change. No idea what i did wrong, i just remade the zip file and it worked.
    Last edited by TheJoo; 02-05-2010 at 12:58 PM.

  2. #162
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    Awkwardly enough, I can't seem to get mine working.
    I follow your steps and I even compared what I did to one of my friend's mods and I've done exactly the same..
    I'll try re-installing HoN anyways, since my floor textures (the regular ones) aren't showing (only black all over the map).

    >.<

  3. #163
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    how do i know whats what? like wheres the arm leg body weapon ect..
    Last edited by Dumakush; 04-03-2010 at 07:02 AM.

  4. #164
    [METP]MidasPL
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    Sorry, but how can I edit (what programme) "00000000/heroes/Zephyr/color.dds" or other .dds files? I use PhotoFiltre.
    Last edited by MidasPL; 04-14-2010 at 04:19 PM.

  5. #165
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    I don't think .dds is supported by that program. You should use either Gimp, Paint.NET or Photoshop. The first two are free.

  6. #166
    [METP]MidasPL
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    I got photoshop but still I got the message "Could not complete your request because it is not the right kind of document."

  7. #167
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    Read the thread again. You need to install the .dds plugin from nVidia.

  8. #168
    [METP]MidasPL
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    Ahhhh.... Thank you very much! I cannot read X_X.

  9. #169
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    My skins only works if there is the resourceX.s2z file in the "game" folder, but only if there is ALSO the not-packed folder with the skin in it.
    I don't get why.

  10. #170
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    Quote Originally Posted by MidasPL View Post
    Sorry, but how can I edit (what programme) "00000000/heroes/Zephyr/color.dds" or other .dds files? I use PhotoFiltre.
    I use Photofiltre, but it works only if you change the .dds file with a DDS converter program.

  11. #171
    wow i detailed up the snootter texture , and it works, cool ;D

  12. #172
    Quote Originally Posted by MaxGhost View Post
    Read the thread again. You need to install the .dds plugin from nVidia.
    the plugin seems to be badly coded and does not work with ps 6.0.
    you know any neat converter for dds >> tga?

  13. #173
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    Photoshop 6? Wow. I think you need to update it.

  14. #174
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    I can't seem to find the color.dds archive T.T

  15. #175
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    color.dds isn't an archive. It's an image file. Those files are inside the textures.s2z archive.

  16. #176
    Thought I'd give this a whirl, so looks meh >_> but here's Night Hound looking a tad more..night-ish. Threw in some flavour for his beard and hairy spots, hard to see but there's some blood on his weapons. http://img245.imageshack.us/i/muriehound.jpg/ Thanks for your guide, your lightning zephyr was inspiring.

  17. #177
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    Anyone has an idea why it looks like the game only read the texture if there is also the extracted "heroes" folder in the game folder, and its always black and white even like that?

  18. #178
    Someone pls make vindi read playboy, haha
    My suggestions to

    Change Teamcolor (depending on what team you are on)

    and

    Remake for the team only if someone disconnects.


    (Click on the links above to check out my suggestions)

  19. #179
    Is there any way to know where exactly the face ends without 200 trial and error attempts?

    Or is there a way to test it "live"? So I don't have to close->open hon every time I do a small change.

  20. #180
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    Quote Originally Posted by Fleiva View Post
    Is there any way to know where exactly the face ends without 200 trial and error attempts?

    Or is there a way to test it "live"? So I don't have to close->open hon every time I do a small change.
    You would need some blender knowledge to be able to do both of them easily.
    Or you could read Poqs HoN Skinning guide
    He explains how to update the skins so that they show up in HoN and no need to close it between.
    Last edited by Yuichi; 06-15-2010 at 07:53 AM.

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