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Thread: Az-Krokh

View Poll Results: Why you like to see this hero in HoN?

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  1. #1
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    Az-Krokh

    Description

    He rules the depths of Newerth, and now he is rising to conquer the surface. This wormlike creature, Az-Krokh, has joined the army of Hellbourne, but they don't know the darkest corners of Az-Krokh's mind. He fights fiercely with his knowledge about earth and the venonomous spikes of his body never giving up. Az-Krokh, feared among all living creatures of Newerth, keeping all his weaknesses to himself.

    Sry I'm not very good at anyt graphics so I didn't bother to put any pics.

    Az-Krokh



    Picture taken from that link and it has connections to World of Warcraft.

    Base Stats

    Str 18 (2.0)
    Agi 19 (2.2)
    Int 18 (2.1)

    Movement speed: 300
    Damage: 59-68
    Attack Range: 128
    Attack Speed: 2.0
    Armor: 2.1

    He has 4 abilities, 3 usable and 1 passive. Movement animation could leave rubble to ground which would not do anything.

    Tunneling
    Az-Krohk dives in to the ground becoming "buried". All enemies between you and targeted location gets stunned for 1.5/2/2.5/3 seconds, deals also 75/150/225/300 damage to them.

    Manacost: 100/100/125/150
    Range: 450
    Cooldown: 25/25/20/15

    Animation could be like some rubble rises from movement path and also it could leave spiky pieces of ground at the targeted location for 1-3 seconds. Not anything huge to block the view.

    Movement speed underground could be like 500 / per second

    "Buried"
    Az-Krokh is invulnerable during the time underground.

    Similar to Scorpion kings ability or Nerubian Assasins ability.
    Bite
    Az-Krokh immediately bites the target causing base damage plus 25/50/75/100 magic damage. This ability causes 10/20/30/40% splash damage infront of Az-Krokh.

    Manacost: 15/30/45/60
    Cooldown: 6/5/4/3

    I visualised the animation so that his upperbody bends back and knocks back to target at great speed. Obviosly this spell can be turned to autocast which casts it every 3 seconds at last rank to opponent.

    Venonomous Spikes
    Az-Krokh has poison producing glands which cause his spikes to inject attackers 5/15/25/35% chance with "Ancient Poison". This ability is passive.

    "Ancient Poison"
    Slows movement speed by 10/20/30/40%
    Slows attack speed by 5/10/15/20%

    This ability only works on melee attackers NOT range attackers. If its not too big job it would be cool to see very fast animation when "ancient poison" "procs" like green splash.

    Hidden
    Az-Krokh turns himself "Hidden" for 10 seconds. If Az-Krokh attacks while "Hidden" is on he gets base damage plus 100/225/350 magic damage to next attack.

    Manacost: 150/225/300
    Cooldown: 120/90/60

    "Hidden"
    Invisible
    10/20/30% movement speed
    Any damage made by you or to you breaks invisibility.

    Almost same as Nerubian Assassin's ultimate.




    I know this very VERY much alike with Nerubian Assasin. I hope there are few others NA "fans". And please if you don't like the idea don't post anything like "stupid."or anything with few words, just answer in sentences and tell me why you didn't like or why it is stupid.

    Yes my english isn't THAT good.
    Last edited by GhenzKhali; 10-27-2009 at 08:21 AM.

  2. #2
    Tunnel: No. Way to much combined on this. 3 seconds can be very long and to make this even worse you add 300 damage oO
    This spell is already used in a similar version at Magmus.

    Bite: Again a bit to much beefed up numbers. This is spamable and scales.

    Spikes: Why you scale the trigger chance + slow that hard Oo On level 1 this will never happen on level 4 this will be active all the time. Missing the time the slow lasts here.

    Hidden: Reminds me off NA. Sounds fine. Huge manacosts balance this out at least.

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  3. #3
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    meh, the idea of a giant worm like creature has been tryed before but not that well.

    this guy is not all that amasing.

    1st: damage stun invulnearbility blink geeze a little to much.

    2nd: meh not all that interesting but not op.

    3rd: poisin damage, make shure to say how long it lasts.

    ulti: this power i kind of like, he would just crash out of the ground and that would be a great ability to turn him into a initiator but unfortunately he does not have the build for it.

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