Click here to go to the first staff post in this thread. Thread: From which Staff Member did each hero's gameplay design concept come from?

Results 1 to 5 of 5
  1. #1
    Offline
    Frostburn Staff Member Frostburn Staff
    Join Date
    Jul 2009
    Posts
    39,897

    From which Staff Member did each hero's gameplay design concept come from?

    This thread will be the archive for which hero's gameplay design concept came from which designer!

    Disclaimer: All the designers influenced the final results of the heroes, so no single designer is responsible for each hero.

    Buro
    Revenant Flux Dampeer Shadowblade
    Gravekeeper Artillery Gunblade Bramble Prophet
    Rally Grinex Bushwack Berzerker (with malloc) Kinesis (with Loremeister and XanderK)
    --

    DivA
    Moraxus Myrmidon Empath Rhapsody
    Silhouette Martyr Parasite Drunken Master Cthulhuphant
    Monarch Gemini Fayde  
    Fayde: Re-designed with Deep Shadows and clearvision on ultimate.

    --

    ElementUser
    Kinesis (initial scripting)Soon to Come...

    --

    Fancybird
    Skrap  

    --


    Fielding
    The Dark Lady The Madman Nymphora Predator
    Electrician Pandamonium The Chipper Arachna Balphagore (with Idejder)
    Fayde Zephyr Scout Forsaken Archer Puppet Master
    Maliken    
    Arachna: Tweaks from Viper/Drow port.
    Fayde: original version with stances


    --

    Idejder
    Deadwood Master of ArmsRiftwalkerBalphagore (with Fielding)
    Engineer Fayde Tarot Calamity 
    Engineer: Original version with turret-inventory & inventory propagation
    Fayde: Original version with Stances


    --

    JohnnyUtah
    Aluna Kraken
    Kraken: Re-design with Charge/reliable Splash proc/Torrent

    --

    Locke16k (community member)
    Deadlift (with WhamPow and SomaZ)

    --

    Loremeister
    Kinesis (with Buro and XanderK)
    --

    Malloc
    Circe Berzerker (with Buro)
    --


    Nome
    Tremble Nomad Emerald Warden Amun-Ra
    Monkey King Midas Lord Salforis Artesia Rampage
    Gauntlet Fayde Keeper of the Forest​  
    Rampage: Re-design to W slow, reliable proc on E and the Chains that Bind ultimate.
    Gauntlet: Re-designed with Grapple/Enfeeble
    Fayde: Re-designed with tree-walking on ultimate and removal of Stances
    Keeper of the Forest: Re-designed with Invis/Armor merge and summons (Animate Forest).

    --

    Pandaroohoo
    Draconis Blitz Ellonia Ravenor
    Oogie Pearl Lodestone Salomon Sir Benzington


    --

    SomaZ
    Deadlift (with WhamPow & Locke16k) 

    --

    WhamPow
    Deadlift (with SomaZ & Locke16k)

    --


    wza
    Solstice Prisoner 945 Klanx Riptide Kane
    --


    XanderK
    (with Buro and Loremeister)




    Yes this belongs in Mechanics since it's not suited for any other subforum without getting buried.

    Please let me know if there are any mistakes/heroes I missed so I can update them accordingly.



    NOTE: No discussion of whether certain heroes are "broken/imbalanced" or discussing whether that hero was good/bad for the game.

    The only discussion that's allowed here will be that concerning the accuracy of the list.

  2.   Click here to go to the next staff post in this thread.   #2
    Offline
    Frostburn Staff Member Frostburn Staff
    Join Date
    Jul 2009
    Posts
    39,897
    The first hero that had a large part played from a community member, Locke16k for Deadlift!

    WhamPow was the staff member mainly responsible for the refinement of Deadlift. SomaZ scripted initial iterations of the hero as well and collaborated with Locke16k.

  3. #3
    Am I wrong to already feeling excited about the soon to come from ElementUser?

  4.   Click here to go to the next staff post in this thread.   #4
    Offline
    Frostburn Staff Member Frostburn Staff
    Join Date
    Jul 2009
    Posts
    39,897
    Quote Originally Posted by RanveerChing View Post
    Am I wrong to already feeling excited about the soon to come from ElementUser?
    "Soon" in this case is ETA'ed in about June-July 2015 (rough timeline, don't quote me on it if it's a bit later or earlier). It may or may not be a hero rework on a much needed hero

  5.   This is the last staff post in this thread.   #5
    Offline
    Frostburn Staff Member Frostburn Staff
    Join Date
    Jul 2009
    Posts
    39,897
    I cleaned up the thread since it was getting very messy and there was too much subjective discussion on this. You can discuss about this thread in another forum if you'd like.

    Also, I added Kinesis for myself in terms of scripting the majority of the hero in its test phases to bring the concept to life for testing.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •