Click here to go to the first staff post in this thread. Thread: From which S2 member did each hero's gameplay design concept come from?

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  1. #1
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    From which S2 member did each hero's gameplay design concept come from?

    This thread will be the archive for which hero's gameplay design concept came from which S2 designer!

    Disclaimer: All the designers influenced the final results of the heroes, so no single designer is responsible for each hero.

    Quote Originally Posted by Maliken View Post
    S2 has a group / community oriented design methodology. There is no single person responsible for any single hero. A hero's initial design usually comes from a single source, but the final product is through mass input and iteration from multiple people.
    Buro
    Revenant Flux Dampeer Shadowblade
    Gravekeeper Artillery Gunblade Bramble Prophet
    Rally Grinex Bushwack Berzerker (with malloc) Kinesis (with Loremeister and XanderK)
    --

    DivA
    Moraxus Myrmidon Empath Rhapsody
    Silhouette Martyr Parasite Drunken Master Cthulhuphant
    Monarch Gemini Fayde Keeper of the Forest​ 
    Fayde: Re-designed with Deep Shadows and clearvision on ultimate.
    Keeper of the Forest: Re-designed with Invis/Armor merge and summons.


    --

    ElementUser
    Kinesis (initial scripting)Soon to Come...

    --


    Fielding
    The Dark Lady The Madman Nymphora Predator
    Electrician Pandamonium The Chipper Arachna Balphagore (with Idejder)
    Fayde Zephyr Scout Forsaken Archer Puppet Master
    Maliken    
    Arachna: Tweaks from Viper/Drow port.
    Fayde: original version with stances


    --

    Idejder
    Deadwood Master of ArmsRiftwalkerBalphagore (with Fielding)
    Engineer Fayde Tarot Calamity 
    Engineer: Original version with turret-inventory & inventory propagation
    Fayde: Original version with Stances


    --

    JohnnyUtah
    Aluna Kraken
    Kraken: Re-design with Charge/reliable Splash proc/Torrent

    --

    Locke16k (community member)
    Deadlift (with WhamPow and SomaZ)

    --

    Loremeister
    Kinesis (with Buro and XanderK)
    --

    Malloc
    Circe Berzerker (with Buro)
    --


    Nome
    Tremble Nomad Emerald Warden Amun-Ra
    Monkey King Midas Lord Salforis Artesia Rampage
    Gauntlet Fayde    
    Rampage: Re-design to W slow, reliable proc on E and the Chains that Bind ultimate.
    Gauntlet: Re-designed with Grapple/Enfeeble
    Fayde: Re-designed with tree-walking on ultimate and removal of Stances

    --

    Pandaroohoo
    Draconis Blitz Ellonia Ravenor
    Oogie Pearl Lodestone Salomon Sir Benzington


    --

    SomaZ
    Deadlift (with WhamPow & Locke16k) 

    --

    WhamPow
    Deadlift (with SomaZ & Locke16k)

    --


    wza
    Solstice Prisoner 945 Klanx Riptide Kane
    --


    XanderK
    (with Buro and Loremeister)




    Yes this belongs in Mechanics since it's not suited for any other subforum without getting buried.

    Please let me know if there are any mistakes/heroes I missed so I can update them accordingly.



    NOTE: No discussion of whether certain heroes are "broken/imbalanced" or discussing whether that hero was good/bad for the game.

    The only discussion that's allowed here will be that concerning the accuracy of the list.
    Last edited by ElementUser; 03-14-2015 at 11:34 AM. Reason: Added Tarot icon

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

  2.   Click here to go to the next staff post in this thread.   #2
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    The first hero that had a large part played from a community member, Locke16k for Deadlift!

    WhamPow was the staff member mainly responsible for the refinement of Deadlift. SomaZ scripted initial iterations of the hero as well and collaborated with Locke16k.
    Last edited by ElementUser; 03-12-2015 at 07:17 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

  3. #3
    Am I wrong to already feeling excited about the soon to come from ElementUser?

  4.   Click here to go to the next staff post in this thread.   #4
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    Quote Originally Posted by RanveerChing View Post
    Am I wrong to already feeling excited about the soon to come from ElementUser?
    "Soon" in this case is ETA'ed in about June-July 2015 (rough timeline, don't quote me on it if it's a bit later or earlier). It may or may not be a hero rework on a much needed hero

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

  5.   This is the last staff post in this thread.   #5
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    I cleaned up the thread since it was getting very messy and there was too much subjective discussion on this. You can discuss about this thread in another forum if you'd like.

    Also, I added Kinesis for myself in terms of scripting the majority of the hero in its test phases to bring the concept to life for testing.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

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