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  1. #1
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    From which S2 member did each hero's gameplay design concept come from?

    This thread will be the archive for which hero's gameplay design concept came from which S2 designer!

    Disclaimer: All the designers influenced the final results of the heroes, so no single designer is responsible for each hero.

    Quote Originally Posted by Maliken View Post
    S2 has a group / community oriented design methodology. There is no single person responsible for any single hero. A hero's initial design usually comes from a single source, but the final product is through mass input and iteration from multiple people.
    Buro
    Revenant Flux Dampeer Shadowblade
    Gravekeeper Artillery Gunblade Bramble Prophet
    Rally Grinex Bushwack Berzerker (with malloc) Kinesis (with Loremeister and XanderK)
    --

    DivA
    Moraxus Myrmidon Empath Rhapsody
    Silhouette Martyr Parasite Drunken Master Cthulhuphant
    Monarch Gemini Fayde Keeper of the Forest​ 
    Fayde: Re-designed with Deep Shadows and clearvision on ultimate.
    Keeper of the Forest: Re-designed with Invis/Armor merge and summons.


    --

    Nome
    Tremble Nomad Emerald Warden Amun-Ra
    Monkey King Midas Lord Salforis Artesia Rampage
    Gauntlet Fayde    
    Rampage: Re-design to W slow, reliable proc on E and the Chains that Bind ultimate.
    Gauntlet: Re-designed with Grapple/Enfeeble
    Fayde: Re-designed with tree-walking on ultimate and removal of Stances

    --

    Fielding
    The Dark Lady The Madman Nymphora Predator
    Electrician Pandamonium The Chipper Arachna Balphagore (with Idejder)
    Fayde Zephyr Scout Forsaken Archer Puppet Master
    Maliken    
    Arachna: Tweaks from Viper/Drow port.
    Fayde: original version with stances


    --

    Pandaroohoo
    Draconis Blitz Ellonia Ravenor
    Oogie Pearl Lodestone Salomon Sir Benzington
    --

    Idejder
    Deadwood Master of ArmsRiftwalkerBalphagore (with Fielding)
    Engineer Fayde Tarot  
    Engineer: Original version with turret-inventory & inventory propagation
    Fayde: Original version with Stances


    --

    wza
    Solstice Prisoner 945 Klanx Riptide
    --

    JohnnyUtah
    Aluna Kraken
    Kraken: Re-design with Charge/reliable Splash proc/Torrent

    --

    Malloc
    Circe Berzerker (with Buro)
    --

    Loremeister
    Kinesis (with Buro and XanderK)
    --

    XanderK
    (with Buro and Loremeister)



    Yes this belongs in Mechanics since it's not suited for any other subforum without getting buried.

    Please let me know if there are any mistakes/heroes I missed so I can update them accordingly.



    NOTE: No discussion of whether certain heroes are "broken/imbalanced" or discussing whether that hero was good/bad for the game.

    The only discussion that's allowed here will be that concerning the accuracy of the list.
    Last edited by ElementUser; Yesterday at 08:56 PM. Reason: Layout

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  2. #2
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    Awesome! This thread will be very useful.

  3. #3
    So who created Ra?

  4. #4
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    Heroes missing from list: :fors: (rework)

    This list excludes community made heroes.

  5. #5
    Monkey king is Nome's (he's what harlequin turned into)
    Empath and Ra are Nome's (he talks about them in his blog)

    Cthuluphant is Diva (I think nome said this in his AMA on reddit)
    Moraxus is Diva

    I remember idejder talked about panda a lot before he was released but he was the most vocal s2 member back then so I'm not sure if it's his hero.

  6. #6
    Here's all the S2/HoN original heroes that are not on the list at this point. Unfortunately, I don't have any names to match to heroes.

    Originals:
    :fors:

    Community inspired Heroes:


    Reworks:


    Note: I realize some of these are considered "semiports", but so is Aluna and she's on the list up there...

    Edit: my list is better then Izuals Also, duplicate bombardier removed.
    Last edited by Aterian; 12-17-2011 at 12:00 AM.

  7. #7
    Wait Idejder designed Engineer, constantly talked about not wanting mines in the game and they get put on "his" hero?

    Nome
    rework Nome

    community inspired:

  8. #8
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    Does DOGKaiser develop heroes? And did Fielding develop any heroes?

  9. #9
    Found some posts where nome talks about which heroes are whose:

    http://forums.heroesofnewerth.com/sh...9&postcount=17
    http://forums.heroesofnewerth.com/sh...&postcount=169 <nome implies diva making empath is correct so maybe I was mistaken
    http://forums.heroesofnewerth.com/sh...4&postcount=13

  10. #10
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    Thanks EU! <3
    Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758

    I miss when HoN was...y'know, good.

  11. #11
    Who made chipper? Arguably the best s2 hero.

  12. #12
    Quote Originally Posted by TartossXXX View Post
    Who made chipper? Arguably the best s2 hero.
    It seemed like Idejder to me since he was active in the beta client with Chipper.

  13. #13
    I thought Nome created the original idea for Amun-Ra.

    Edit: Nevermind. Ashes to Ashes name was taken though. :X
    Last edited by VersionTu; 12-17-2011 at 04:04 AM.
    Quote Originally Posted by Dacaj View Post
    "I will believe them"

  14. #14
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    Updated, thanks!

    Also keep opinionated posts to yourself, you can make a new thread in GD linking to this thread if you want to discuss about that kind of stuff.

    I still need to personally ask a few S2 about all of the older heroes as I have no idea who did those.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  15. #15
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    Idejder likes heroes with Guns? :3

    ( ^ now with more clicks ^ )

    Be nice to your fellow Gamer.

    I've already got five enemies on the other side,
    why should I have to deal with
    four more on mine?


  16. #16
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    Quote Originally Posted by SupahNoob View Post
    Idejder likes heroes with Guns? :3
    Yes, yes he does.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

  17. #17
    Fielding designed all of the old heroes

    along with like the art team and maliken telling him whats cool. i guess some where inspired or whatever by savage though. all i know is that he was the only person actually in charge of gameplay related stuff until halfway through july
    Last edited by _; 12-17-2011 at 03:17 PM.
    Quote Originally Posted by WaRDeN View Post
    I dont give a **** about the site, it makes like 1 dollar a month (literally), we say trash/garbage so much that the ****ing ads are for dumpsters and recycling companys anyways LOL.

  18. #18
    Now list next to each hero if it was nerfed / buffed / how much the community hates it

  19. #19
    Which Engineer iteration did Idejder design?

    If he wasn't the one who designed the spider mines I can still love him.


  20. #20
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    The original one.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



    Also available by emailing support@heroesofnewerth.com!

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