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Thread: Demonologist (Summoner/Pet Class)

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  1. #1
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    Demonologist (Summoner/Pet Class)

    This idea has been in my head for awhile. I figured that I could throw it out there (*cough*to the wolves*cough*) and see what you guys think of it.
    *DRAFT*
    The Demonologist has spent his life studying the hellbourne demons. But he has also tempered that with study of heaven's angels. In this way he avoided becoming completely corrupted by the hellbourne, or being purified by the angels. He has learned to summon not only demons but angels to his aid and is a skilled fighter. In his left hand he wields a blessed war glaive, and in his right a cursed claymore.

    Visual:
    Something like this:

    Yup, that's Bleach.

    Quotes:

    • For who do I now fight?
    • <maniacal laugh>
    • For the Heavens
    • For the Hellbourne


    ---------------------------------------
    Stats:
    Str: 18 (+1.8)
    Int: 20 (+2.2) - Primary
    Agi: 13 (+1)
    MS: 310
    Range: 100
    Role: Support
    /DPS

    Notes:
    Slightly faster than normal ms, melee range. Pretty good Str/Int, with low Agi.
    Powers:

    [Q]Demonology
    Switch
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: N/A
    Changes the Demonologist's summons to demons.
    Rank 1 unlocks Imp.
    Rank 2 unlocks Barrow-Wight.
    Rank 3 unlocks Hollow.
    Rank 4 grants all demons their 4th power (requires level 11)

    Notes:

    When you activate this power, it remains active until Angelism is switched on. When Angelism is activated, this power is deactivated and all Demon summons are killed.

    [D]Summon Imp
    Active
    Mana: 75
    Cooldown: 60s
    Duration: N/A
    Range: N/A
    Channel: 10s
    Summons Imp in front of the Demonologist.
    Imp
    HP: 500/600/700/800
    MP: 200/400/600/800
    Damage: 50-55
    Range: 300
    Armor: 3
    Movespeed: 350
    [Q]Return
    Active
    Causes Imp to start pathing back to the Demonologist.
    [W]Fireball
    Active
    Mana: 100
    Cooldown: 5/4/3/2s
    Duration: 5s
    Range: 600
    Deals 100/150/200/250 Magic damage initially and 2/3/4/5 over duration.
    [E]Immolate
    Active
    Mana: 100
    Cooldown: 25/20/15/10
    Duration: 30s
    Range: 600
    Sets target's weapon alight, causing it to deal 10/15/20/25 magic damage (before reduction) with each strike
    [R]Sacrifice
    Active
    Mana: 200
    Cooldown: N/A
    Duration: N/A
    Range: 300
    Kills Imp to deal 300 damage to target.
    [F]Summon Barrow-Wight
    Active
    Mana: 100
    Cooldown: 120s
    Duration: N/A
    Range: N/A
    Channel: 10s
    Summons Barrow-Wight in front of the Demonologist.
    Barrow-Wight
    HP: 600/700/800
    MP: 400/600/800
    Damage: 50-55
    Range: 300
    Armor: 3
    Movespeed: 310
    [Q]Return
    Active
    Causes the Barrow-Wight to start pathing back to the Demonologist.
    [W]Wight's Hold
    Active
    Mana: 100
    Cooldown: 25/20/15s
    Channel Time: 5/7/9s
    Range: 600
    Roots target for the duration of the channel. The target can still use abilities and attack freely.
    [E]Repossession
    Passive
    Mana: 100
    Cooldown: 3/2/1s
    Duration: 30s
    Range: 600
    Each non-hero non-boss target killed in range replenishes the Barrow-Wight's HP by 40/50/60.
    [R]Barrow's Hold
    Passive
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: N/A
    Allows the Barrow-Wight to hold up to 6 items.
    [G]Summon Hollow
    Active
    Mana: 125
    Cooldown: 180s
    Duration: N/A
    Range: N/A
    Channel: 10s
    Summons Hollow in front of the Demonologist.
    Hollow
    HP: 800/1200
    MP: 200/400
    Damage: 92-100
    Range: 200
    Armor: 5
    Movespeed: 290
    [Q]Return
    Active
    Causes the Hollow to start pathing back to the Demonologist.
    [W]Strength in Death
    Active
    Mana: 100
    Cooldown: 90/45s
    Duration: 20/30s
    Range: 1000
    For each hero that dies in range of the Hollow, the Hollow gains 1 charge of Strength in Death, up to a max of 10 charges. When Strength in Death is activated, the Hollow has its max HP increased by 50 per charge, max MP increased by 15 per charge, and damage increased by 2 per charge for the duration.
    [E]Length in Death
    Passive
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: N/A
    Each hero that the Hollow kills takes an extra 5/8s to respawn.
    [R]Consume
    Active
    Mana: 300
    Cooldown: 60s
    Channeling Time: 8s
    Range: 600s
    The Hollow begins consuming the target's soul, draining 60 mana per second and lowering mana regeneration by 100% for the duration of the channel.
    --------------------------------------------------------

    [W]Angelism
    Switch
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: N/A

    Changes the Demonologist's summons to angels.
    Rank 1 unlocks Fairy
    Rank 2 unlocks Titan.
    Rank 3 unlocks Archangel.
    Rank 4 grants all angels their 4th power (Requires level 11)

    Notes:

    When you activate this power, it remains active until Demonology is switched on. When Demonology is activated, this power is deactivated and all Angel summons are killed.

    [D]Summon Fairy
    Active
    Mana: 75
    Cooldown: 60s
    Duration: N/A
    Range: N/A
    Summons Fairy in front of the Demonologist.
    Fairy
    HP: 500/600/700/800
    MP: 200/400/600/800
    Damage: 40-45
    Range: 300
    Armor: 3
    Movespeed: 350
    [Q]Return
    Active
    Causes Fairy to start pathing back to the Demonologist.
    [W]Protect
    Active
    Mana: 100
    Cooldown: 30/25/20/15s
    Duration: 30s
    Range: 600
    Protects target from 1/2/3/4 Physical Attacks (aka anything that would deal Physical Damage)
    [E]Clarity
    Passive
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: 1000
    All allied heroes within range gain an extra 5/10/15/20% view radius.
    [R]Heal
    Active
    Mana: 200
    Cooldown: 30s
    Duration: N/A
    Range: 300
    Heals target for 300 HP.
    [F]Summon Titan
    Active
    Mana: 100
    Cooldown: 120s
    Duration: N/A
    Range: N/A
    Summons Titan in front of the Demonologist.
    Titan
    HP: 600/700/800
    MP: 300/400/500
    Damage: 50-60
    Range: 200
    Armor: 5
    Movespeed: 285
    [Q]Return
    Active
    Causes the Titan to start pathing back to the Demonologist.
    [W]Crushing Blow
    Active
    Mana: 100
    Cooldown: 25/20/15s
    Channel Time: 5/7/9s
    Range: 150
    Deals 100/150/200 damage and stuns for 1/2/3 seconds.
    [E]Courage
    Passive
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: 600
    Each unit in range gets a 2/5/7% speed boost and 2/4/6 armor boost.
    [R]Hold
    Active
    Mana: 200
    Cooldown: 60s
    Duration: 15s
    Range: 150
    The Titan gives itself as a shield for the target allied hero or building. All damage that would be dealt to the hero or building is transferred to the Titan for the duration or until the Titan dies.

    Titan gains +3 armor for the duration.
    [G]Summon Archangel
    Active
    Mana: 125
    Cooldown: 180s
    Duration: N/A
    Range: N/A
    Summons Archangel in front of the Demonologist.
    Archangel
    HP: 800/1000
    MP: 400/800
    Damage: 82-90
    Range: 200
    Armor: 6
    Movespeed: 310
    [Q]Return
    Active
    Causes the Archangel to start pathing back to the Demonologist.
    [W]Strength in Life
    Active
    Mana: 100
    Cooldown: 45/30s
    Duration: 20/30s
    Range: 1000
    While at least 1 allied hero in range of the Archangel is at full HP, all heroes in range get +2/3 to HP Regeneration. Stacks with Holy Aura
    [E]Holy Aura
    Passive
    Mana: N/A
    Cooldown: N/A
    Duration: N/A
    Range: 600/700
    Each hero in range of the Archangel gets +2/3 to HP Regeneration. Stacks with Strength in Life.
    [R]Rage of the Father
    Active
    Mana: 300
    Cooldown: 60s
    Duration: 15s
    Range: N/A
    For the duration of the spell the Archangel and Demonologist get +50 damage and +3 HP Regeneration, at the cost of 10 mana per second.
    --------------------------------------------------------

    [E]Ether Power
    Passive

    Cooldown: N/A
    Range: N/A
    The Demonologist gains power from the Other Side.
    If Demonology is Active, the Demonologist gains 5/10/15/20% base damage and 5/10/15/20% attack speed.
    If Angelism is Active, the Demonologist gains 5/10/15/20% evasion and 5/10/15/20% armor. Evasion from Ether Power does not stack with other Evasion modifying items or skills.

    Notes:
    This one gives different buffs based on the current switch position. Damage/AttackSpeed for Demonology, Armor/Evasion for Angelism.

    --------------------------------------------------------


    [R]Ether Reality
    Activated
    Mana: 300/400/500
    Cooldown: 150s (2 1/2 minutes)
    Channel: 3s (duration of animation)
    Range: 1750/1875/2000

    Demonology:
    The Demonologist reveals 5/7/10 Demons at random points around random enemy heroes within Range. These Demons deal 200/300/400 damage over 5 hits each and then dissipate. The Demons are rooted and have 200/300/400HP.
    Angelism:

    The Demonologist reveals 5/7/10 Angels at random points around random allied heroes within Range. These Angels heal for 200/300/400 damage over 5 seconds each and then dissipate. The Angels are rooted and have 200/300/400HP.

    Notes:
    Wow. Long range mass summon.
    It is, however, extremely mana heavy and has a long cooldown.

    -- OLD ONE BELOW --

    [R]Walk the Line
    Activated
    Target: Enemy Heroes
    Mana: 200/250/300
    Cooldown: 80/70/60s
    Channel: 3s (duration of animation)
    Range: 1750/1875/2000
    The Demonologist opens a void in front of himself and one behind his target. He steps through his void and inflicts a double attack with his claymore and war glaive on the target for 2/3/4x his auto-attack damage, then 3 successive attacks for his normal auto-attack damage. The voids then close.


    Notes:
    This ulti gives the Demonologist a direct-damage skill that can deal massive amounts of damage
    --------------------------------------------
    Possible Counters:
    *unfinished*



    Final Words:
    Good Int, Good Str, a whopping six pets to choose from and a passive that can increase not only his damage and attack speed but also his parry/evasion and armor! Sounds OP right? The trick is that he cannot, for instance, have a Fairy around to heal him and get an extra bit of damage/attackspeed. Since when he selects Demonology (for the extra damage), the Fairy is killed, that cannot happen.

    So then, he basically has two modes: tank and dps. As a tank (Angelism) he has extra parry/evasion and armor, along with a heal pet (and two unfinished others). As a DPSer (Demonology), he has extra damage and attack speed, along with a nuke pet, a root/courier, and a tank/anti-nuker
    .

    Remember though, he is melee (the only melee int to my knowledge is Blacksmith at the moment), so he has to get up close for the damage boost to work!

    Final Note: the pets do NOT have inventories, unlike Booboo.

    ---------------------------------

    Revision Log

    --rev6--
    Added a new ulti, Ether Reality. Fits the theme much better I think.
    --rev5--
    Added 3s Channel to ulti (new ulti in progress)
    Changed Role from Support to Support/DPS
    Fixed 3rd skill (there is no Parry, changed it to Evasion [exclusive])
    --rev4--
    Added Archangel definition
    Modified 4th powers on all summons
    --rev3--
    Added Titan definition
    --rev2--
    Removed Magic Immunity from Ulti
    Removed 1/2/3x on consecutive attacks.
    --rev1--
    Defined Barrow-Wight
    Defined Hollow
    --rev0--
    Original
    Last edited by emallson; 11-08-2009 at 06:09 PM.

  2. #2
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    Reserved just in case the other pets make it pass the character limit (what is that btw?)

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    that ulti is ridiculous. insane cast range, magic immunity and 400%+300%+300%+300% dmg?

    you realize that's a crazy amount of damage, right? for 300 mana cost, you're doing (considering a base dmg of around 150 at lvl 16) almost 2000 damage to a single target, from super far away, and almost completely safe.

    also, it doesn't fit his theme at all. he's a summoner, not a kill-a-hero-instantly-er

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    Quote Originally Posted by jinxk View Post
    that ulti is ridiculous. insane cast range, magic immunity and 400%+300%+300%+300% dmg?

    you realize that's a crazy amount of damage, right? for 300 mana cost, you're doing (considering a base dmg of around 150 at lvl 16) almost 2000 damage to a single target, from super far away, and almost completely safe.

    also, it doesn't fit his theme at all. he's a summoner, not a kill-a-hero-instantly-er
    I must've messed up my numbers somewhere, because I only got 1,050...ah, I found it. When I calculated the damage, I neglected the 1/2/3x on the consecutive attacks. I'll remove that (it improves it to 1,950 with 150 base damage, whereas without it, it's only 1,050)

    Alright, I removed the 1/2/3x and the magic immunity. Theme-wise, it's a bit ambiguous, but if you have a better idea for it I'd be glad to hear it!

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    *bumped*

    because I can.

    What needs changing? Archangel is still in progress...

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    *bump* Added Archangel.

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    *bump* for input

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    *bumpedy*

  9. #9
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    *(bump)*

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    *bumpedybumpbump*

  11. #11
    I like the idea, lots of variety to the hero and I get the impression Invoker is back :P (<3) although he's obviously not quite the same.
    Not sure about all the numbers might need some adjustments..
    I hope this makes it somehow.
    Thumbs up for your idea.

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    Quote Originally Posted by Tooommm View Post
    I like the idea, lots of variety to the hero and I get the impression Invoker is back :P (<3) although he's obviously not quite the same.
    Not sure about all the numbers might need some adjustments..
    I hope this makes it somehow.
    Thumbs up for your idea.
    Thank you! Invoker? I didn't play dota so if it's a pseudo-clone of a dota hero, it's pure coincidence.

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    Well, I'm not touching the first two skills. I'm assuming they're fine

    The third skill should be evade and exclusive, there is no parry to so speak.

    I have some problems with the ULT. More needs to be explained, is it an instant slash, then within a second or so you do 3 more or is it you walk through and you auto attack, nothing is instant and you teleport back after your third attack. If it's instant my problem is that it does 700% damage (probably more like 600% but it does alot) in one instant. This wouldn't be a problem, but he isn't a Tank, just because he has evasion it doesn't mean he can take alot of hits or be concentrated on. He's definitely DPS, and melee doesn't hurt him really as he has pets to do his work. So if he concentrates on DPS and damage that 4x easly hits in the 1000's and the 3 extra attacks will finish off the opponent.

    Recommend changing/adjusting the ULT. He's a DPS definitely, even looking at the first two skills there is nothing really that would make him be a tank. The third skill simply adds more DPS or survivability. ULT is disliked for me (besides the numbers) simply because it doesn't really fit imo.

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    Quote Originally Posted by Zethos View Post
    Well, I'm not touching the first two skills. I'm assuming they're fine

    The third skill should be evade and exclusive, there is no parry to so speak.

    I have some problems with the ULT. More needs to be explained, is it an instant slash, then within a second or so you do 3 more or is it you walk through and you auto attack, nothing is instant and you teleport back after your third attack. If it's instant my problem is that it does 700% damage (probably more like 600% but it does alot) in one instant. This wouldn't be a problem, but he isn't a Tank, just because he has evasion it doesn't mean he can take alot of hits or be concentrated on. He's definitely DPS, and melee doesn't hurt him really as he has pets to do his work. So if he concentrates on DPS and damage that 4x easly hits in the 1000's and the 3 extra attacks will finish off the opponent.

    Recommend changing/adjusting the ULT. He's a DPS definitely, even looking at the first two skills there is nothing really that would make him be a tank. The third skill simply adds more DPS or survivability. ULT is disliked for me (besides the numbers) simply because it doesn't really fit imo.
    Alright. Sentiment appears to be against the ulti, so I'll change it.

    It would not be instant. It would have a rather long (2-3s) animation of him opening the voids and stepping through before attacking. It should probably have a 'channel' during that time to make clear that if you get into the fog during the animation it cancels the attack and goes to cd.

    Thanks for the clarification on the 3rd.

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    *bump* for new ulti!

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    *bump*

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    *bump* for input!

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    *bump*

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    *BUMP*

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    *bump* 24 hours to pollbooth

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