After a
0.5 second cast time, Menoloth shoots out of the map and comes back after
2 seconds onto target enemy hero. The spell is broken if the enemy target comes more than
1500 range away from Menoloth before impact.
Upon landing, stuns for a total of
3.5 /
4.25 /
5 seconds and deals
450 /
700 /
950 magical damage to heroes in a
250 radius. Any enemy unit outside of the
250 radius is pushed until they are
700 units away from the impact point.
It's the final countdown.
Examples: If there is only the enemy hero you targeted in
250 radius, you stun that target for
5 seconds and deal
950 magical damage.
If there are all
5 enemy heroes within
250 radius, you stun each for
1 second and deal
190 magical damage to each.
Great for confusing enemies and bringing chaos to the fight.