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the problem is that hotbl is broken, mage as a hero is strong but not broken without it.
Irrespective, HotBL needs a nerf for reasons more related to internal fairness (damage outputs vs. ability to withstand damage).
While thats true, a nerf to hotbl while shake everything upside downs with balance. Like, really.
It's definitely possible if you know how to play well.
You know whats funny is about 3 months ago I remember someone starting a "buff magebane" thread. The hero has gone from crap to overpowered without any real changes besides the baseline melee health regen change.
I definitely think the issue is tank items, they are too good in this game because of all of the heros who have built in DPS capability combined with escape moves. Magebane is really no different from a kraken, or a ra, or zephyr or a drunken master in this regard.
You clearly don't play this hero much.
Yep. And it's been a long time coming. This item, along with certain heroes, set an internal standard of balance that is poisoning the game from the inside very slowly.
Aura buff from 600 to 800 (the range of most disables) put it solidly in the realm of being an amazing skill. If it had a clear visual before and after, there would be a lot more people attributing Magebane success to that buff.
Last edited by Anakha; 11-29-2011 at 02:41 AM.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
I still think magebane pushing/farming lane with runed axe is an even bigger problem than not being able to gank with hotbl.
You can reasonably counter that with a couple of heroes all early game and consequently shut his farm down utterly. The pushing that is...
We can take some recent examples of Rea vs EZ NASL game were they pushed rather fast and hard + mb was incapable to do anything against blinking Pollywog. Or DHW finals game 1 and game 2 were constant pressure and in case of second game 5 seconds silence kept him down. Or Jaga vs Port also from dhw where magebane got insane farm and still couldn't win due to massive early game push by Keeper+Warbeast.
they should switch the animations for magebane and hags blinks, so mb has the animation time and hags becomes instant
Ehm, Magebane's isn't instant. Try pressing s to cancel the cast sometime maybe.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
in a high level game with lots of disables, magebane isnt that strong, except for his ulti which is insanely strong, especially against heroes with TONS of mana who burn it fast (dr, torturer, pyro). that said, if the team has stormspirits, tablets, void talisman and/or slows and disables magebane can be countered very effectively.
i play him a lot recently, and i feel that if my laning phase is decent and i can get hotbl and/or runed axe in a decent time my farming will sky rocket and i win the game no matter what happens.
i believe this hero is fine if dealt with correctly, with the exception of his ult. this ult's biggest power is its underestimation. it often results in a team thats winning the game hard getting raped by a single ult while not expecting it.
it's one of the best skills in the game to cancel. it looks like he's having technical problems with the teleporterEhm, Magebane's isn't instant. Try pressing s to cancel the cast sometime maybe.
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So someone just suggested a buff to Wretched Hag, marvelous!
Also, of the heroes that in a way gets nerfed if this item gets nerfed are mostly heroes that could use nerfs in general. Legionnaire is one of the exceptions in my opinion, but the exceptions are fewer and they could instead get some kind of compensation if it was seen as needed.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
i dont really get the problem here,as i played 11 games with magebane and won all of them,but i won them 35 minutes or later in, not before,because hes a HARDCARRY
hotbl gives him survivability but no mean to play offensive, he still need alot more farm than you should think of.
yes you cannot get ganked easily,but i usually survive with 400-600 hp , cut 300 of that and i still have 100 to 300 .
his bat makes up for his pretty low base dmg (althought he got a nice per lvl gain )
and he doesnt have any nuke or basher ( like chronos,can deal alot with bashing + q at the same time) he doesnt have a slow (dark lady, tremble) or a true dmg strike ( sw) all he does have is some mana drain early, and the ability to blink away, which by any mean,every melee hardcarry can.
in my opponion a sandwraith is much worse to gank,since he gets literally a Wallhack with using Q, if hes noit completly dumb he can escape out of so many situations.
oh also
MSI vs Frenatic array
Trixi didnt even bothered gettin boots or a hotbl
i sometimes dont get a hotbl too(If my farm is 350 or higher) because boots also give 200 life points + lifereg from runed axe pretty much makes up for it.
it really depens on the situation
Last edited by NorXTream; 11-29-2011 at 09:22 AM.
Since his alt avatar got released, people noticed Magebane's potential and now he's on every game, and now noobs are qq'ing about him. Magebane were always this strong, doesn't need any nerf, he's like any hard carry on the game, with pros and cons. Deal with it, scrubs.
(Magebane player)
with the words of the character the skin is "obviously" designed from.
YOU ARE NOT PREPARED( enter random nooby name here)
but i totaly agree to this statement,if i see an MB i only see him because of that illidan lookalike skin,althouzght i played with him before,admit it,the skin is freakin epic
needs a nerv,no more shiny warglaives