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Thread: DotA 2: Axe

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  1. #161
    you should really import spectre the model seems really simple it seems + not alot of effects to do ;D

  2. #162
    I've already thought of Spectre, but as I have work, my only real free time is during the weekends, and I'm still busy with Illidan. So, I don't think she'll (Spectre) be around anytime soon. Well, at this rate, I'm inclined to say Valve Time.

  3. #163
    Quote Originally Posted by XIII View Post
    I've already thought of Spectre, but as I have work, my only real free time is during the weekends, and I'm still busy with Illidan. So, I don't think she'll (Spectre) be around anytime soon. Well, at this rate, I'm inclined to say Valve Time.
    haha its fine thanks for all you're doing already <3

  4. #164
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    my favorites are
    Razor (cd)
    Nevermore (ss)
    Mirana (valk)

    heroes i dont play but still would like to see are
    Enigma (temp)
    Sven (hammer)

    these are the dota heroes that i think look the best

    (Edit: i'm using 2d hero portraits right now. does axe have the dota 2 portraits? i like these high qual portraits that move when you do an action more than the hon portraits)
    Last edited by oberbreit; 02-20-2012 at 09:22 AM.

    My Fayde Alt. Avatar suggestion "Hassassin Fayde":http://forums.heroesofnewerth.com/showthread.php?p=14811835

  5. #165
    hmm..


    how do I export it and put it in the game ?

  6. #166
    If you just want to see it in-game, you can just press the export button, just be sure that the materials are assigned properly. Then you have to set the time range for exporting each animation clip. After that, you would need to modify the model.mdf file (look for file="filename.model", change the filename to whatever you named your model, delete the high/med/low unless if you plan on porting the lower poly models. Then, just tweak the material you assigned your model to and that should be enough for testing.
    Last edited by XIII; 02-21-2012 at 01:18 PM. Reason: Made a mistake, (look for model="filename.model"), should be file="filename.model".

  7. #167
    Quote Originally Posted by oberbreit View Post
    (Edit: i'm using 2d hero portraits right now. does axe have the dota 2 portraits? i like these high qual portraits that move when you do an action more than the hon portraits)
    I'm not sure what you meant by that, but Axe has a proper 3D portrait which I positioned as best as I can (tried to make it with the same camera view and angle as the portrait he has in DotA 2).

    If you were referring to the talking DotA 2 portraits, then no, that is beyond me, you could go to suggestions for that, but I doubt it'll happen as it is too much work for them with too little reward.

    The talking portraits in DotA 2 is done by their choreography system, which I have no idea how to replicate in 3ds max. The thing is, even if I could extract each animation for each voice clip, it'll only work if HoN starts supporting multiple/random portrait clips which will play a defined voice clip.

  8. #168
    Quote Originally Posted by SlateFate View Post
    hmm..


    how do I export it and put it in the game ?
    AM model in HoN #1 wish . i love AM's model, magebane's is so ugly it's not even funny >.<.

  9. #169
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    Hey guys i made a Axe reskin fromXIII work. I made him Green instead of Red xD
    For me looks nice, more like an Orc. It also Reminds me Hulk. LOL
    Anyone interested on the file?
    S2 should make Customs maps for validated accounts only and let the community create maps for people to play.You would see a lot more accounts becoming validated. TD maps,Hero Defenses, Survival maps AND SOOO MUCH MORE could be added to the HoN world.S2 underestimates how popular and sustainable HoN would become if they supported custom maps.It would bring a new player base back to the game and many more validated accounts.

  10. #170
    Quote Originally Posted by SlateFate View Post
    hmm..


    how do I export it and put it in the game ?
    how did you get it from dota 2 files?

  11. #171
    what happened with the juggy port? :]

  12. #172
    nice it works pretty fine can u try to bring the pudge out mby? that would be huge

  13. #173
    I saw these heroes from dota 2 being made in HoN, so i wondered if anyone could make a razor skin for

  14. #174
    Quote Originally Posted by SlateFate View Post
    hmm..


    how do I export it and put it in the game ?
    lol can u kindly send me the .max file thnx



    try send it to wickedplayer7@yahoo.com lol

  15. #175
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    impressive, but more mods dota, dota2 hon!!

  16. #176
    Need More DOTA 2 MODS

  17. #177
    why the hell do we need dota2 models in HoN? o0 if u wanna play dota2 go for it ... and dont destroy hon with dota2 mods :/

  18. #178
    Quote Originally Posted by Parayia View Post
    why the hell do we need dota2 models in HoN? o0 if u wanna play dota2 go for it ... and dont destroy hon with dota2 mods :/
    HoN is not going to get destroyed by optional downloadable Dota models. Remember that HoN has over 60 Dota Heroes so it is partially a Dota Clone. It totally makes sense to have Dota models I mean even S2 games ported models like the minotaur (Earthshaker), Magnus Alt (Sand King), Flint's Alt (Sniper) and many many others...

    So... Don't blame modders who do exactly what S2 games does.

    PS: Don't like it? DON'T DOWNLOAD IT!

  19. #179
    This is awesome and well-made, moooore dota 2 models!!

  20. #180
    still using the model and its great
    An article everyone got to read : http://forums.heroesofnewerth.com/sh...ding-your-Game

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