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Thread: Advice for Rampage?

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  1. #1
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    Advice for Rampage?

    So I am really liking Rampage. He seems to mesh well with me. I am not exactly pwning with him though..doing alright..but I could use some advice.

    Mostly.. I am looking for advice on equip.. cause im trying alot of different things and some stuff seems to work really well, but im wondering if anyone has some good ideas of how you should build him for maximum efficiency. I started by going for enhanced marchers, thunder hammer, slash, and a helm of the black legion. But that seemed a little too expensive for what it gave. So then I was trying abyssal skull, elder parasite, behemoth heart... but the elder parasite was a little unwieldy to use with his powers. So then it was abyssal skull, thunderhammer, helm of the black legion. So yah... any advice is welcome

    Secondly.. any advice on build order. I like getting the speed boost first..with a point in the knockback proc and a point in the charge. Then ill max out the weapon proc next and the charge last.

    Finally.. just out of curiosity.. why was spiritbreaker considered to be unfit for competitive play? What is it about him that just doesnt hold water in high skill matches?

  2. #2
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    movement speed = more damage so hack n slash i guess

  3. #3
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    The one thing that is a must is to go for the highest movement speed boots (in this case post-haste, the more movement speed you have the more damage you do).
    After that attack speed will be a key factor, such as Demon's Breastplate (i believe its called)

    Although he's a good initiator/ganker essentially he comes down to relying on his bash passive. Normally why he isnt as good compared to other stunner heroes.

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  4. #4
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    well i was considering that.. but i looked at the numbers.. i cant remember exactly but i believe it is something like this:

    with enhanced marchers = +63 damage
    with enh. marchers + marchers buff = +69 damage
    with steamboots = +65 damage
    with enhanched marchers + slash = +69 damage

    thats all i tested. I didnt need to see anymore because it was obvious that the benefit from investing in anything other than boots was just not going to have good enough damage returns to make it worth the cost. If hack & slash was a really good item for him.. then I could see that as a good idea. But it really isnt all that useful to him. He needs durability and attack speed.

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    Quote Originally Posted by Slardar View Post
    The one thing that is a must is to go for the highest movement speed boots (in this case post-haste, the more movement speed you have the more damage you do).
    After that attack speed will be a key factor, such as Demon's Breastplate (i believe its called)

    Although he's a good initiator/ganker essentially he comes down to relying on his bash passive. Normally why he isnt as good compared to other stunner heroes.
    Just tested it and post haste only gives 68 damage. Not worth the cost imo.. especially when the stats from steamboots and attack speed from enhanced marchers can be so helpful.

  6. #6
    First of all, dont listen to anyone who tells you to get post haste on him. That pretty much disqualifies them on the spot. Obviously phase boots are core on him. Nice damage and ias boost and phasing is needed for chasing.
    Get elder parasite and insanitarius, afterwards I usually prefer either hacknslash (one of the few heroes I actually get that on) or shieldbreaker on him. The ias from parasite and insan is enough, but if you really want some sick bashing going on get a thunderclaw aswell.
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  7. #7
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    HnS is decent on him, but there are much better items.

    I would rather get Enhanced Marchers/Elder Parasite than Hack N' Slash. They cost less, and they do more. Elder Parasite gives you a lot of extra attackspeed, meaning you can bash more, and hit enemies faster with your huge damage. It also gives more MS than HnS does, so it also gives more damage. Enhanced Marchers for the Phase + Extra damage from both the boots and the movespeed.

    Insanitarius is also a good item for a ganker like Rampage. Fairly cheap, and it gives you a lot of damage.

    Shrunken Head for obvious reasons. You are a chaser/ganker/semi-carry. The last thing you would want is for you to get disabled liked hell, which prevents you from dps-ing. The spell immunity Shrunken Head gives is just awesome.

  8. #8
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    never, ever, ever, get abysmall skull on a carry hero. or any hero. except maybe a support hero with 4 melee teammates. or war beast if you're going to jungle forever and ever.

    don't prioritize movement speed bonus on him. like someone mentioned, after boots, the benefits are minuscule. attack speed on the other hand...its very useful. more hits per second = more bashes scored. damage>aspd though, for me.

    i think he was banned from competitive play because, well...he's kinda imba. early game, all you need is boots and some mana regen (whether bottle for rune whoring, or just mana pots), late game he can perma stun you with just some attack speed. he has a teleport ult that scores huge dmg and stun. i can go on.

    i agree with viciou5 build except for HnS. sure it gives both msd and aspd and a little health and dmg, but it's mediocre increases in all areas.

    oh and thunderclaw. i would get riftshards instead of thunderclaw (as you have elder parasite for your burst aspd already). if they have heavy disable team, a monkey head after elder para and insani.

    remember, he's a crazy ganker once he gets his ulti. charge->stun->hithithithithithithit->ulti->dead. and that's just his part in the gank.

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    I'v noticed that Rampage is really go to start off the battles,especially with his ultimate =)

  10. #10
    He was never banned from competitive play

    He was just a pubstar who had no reason to be picked over the normal competition picks.

    Auto-attack wonders =/= Pro play

  11. #11
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    Heres a rough guide i put together.
    http://www.hondb.com/?guide=34

    Hack and Slash and post haste are sub par on him you don't get enough bonus damage to out way what other items can give you at that price range.

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  12. #12
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    Rampage could be the secondary initiator, if there are better initiators on your team. His stun from charging is single target, as is his ult. Or he could help to take out that Tempest channeling his ult happily.
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  13. #13
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    Quote Originally Posted by crazysheep View Post
    Rampage could be the secondary initiator, if there are better initiators on your team. His stun from charging is single target, as is his ult. Or he could help to take out that Tempest channeling his ult happily.
    his ult has a range of 700 at max rank so that might be a little hard.

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  14. #14
    Anything that gives MS really, I usually get Elder parasite as well if I know I wont die.
    and if you get a haste rune it's your lucky day =p

  15. #15
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    Phase boots, insanitarius, shrunken head, staff of the master

  16. #16
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    Quote Originally Posted by Drasha View Post
    Heres a rough guide i put together.
    http://www.hondb.com/?guide=34

    Hack and Slash and post haste are sub par on him you don't get enough bonus damage to out way what other items can give you at that price range.
    Dont agree on HnS. It doesnt give him as much damage, but it does give him attack speed and movement speed to make him even faster. (just moving fast is a good advantage). Another thing is HnS gives him some attack speed, which helps with his stun, faster you attack = less time between stuns. +Str on Str heroes is also always a good thing also for damage and hp at the same time.
    Its Hammertime

  17. #17
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    well i played 4-5 matches as Rampage tonight and tried out some stuff yall posted here.

    First.. one thing I noticed is that im just TOO flimsy early on. So after getting man handled in fights a few times (because for SOME reason people were focus firing me).. I decided to try a build with HacknSlash.

    My reasoning was... I needed more health, and hacknslash provides some str.

    So thats what I did.. I went steamboots first for the +12 str there.. then picked up HacknSlash for another +16. I was able to get them fairly early and they made a HUGE difference in my survivability.

    Yah my attack speed wasnt uber.. but for the first 15 levels or so..you hit really dang hard anyway. You dont REALLY need a high IAS to kill people early/mid game. After I had hacknslash i would get Demonic Armor..which increased my durability for late game..and gives me a much better attack speed at the same time.

    So what im thinking now is Steamboots, HacknSlash, Elder Parasite, Demonic Armor for my final equip. Ill always start with boots and HnS.. and then ill decide between getting parasite or armor first..depending on whether i feel i need more defense or more damage.

    I was also occasionally throwing shamans headdress into the mix.. if the other team was spamming alot of magic damage.

  18. #18
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    If he can get his ulti boosted by SotM, then get that as soon as possible. It makes him insanely powerful.

  19. #19
    Quote Originally Posted by dune_ View Post
    If he can get his ulti boosted by SotM, then get that as soon as possible. It makes him insanely powerful.
    Unfortunatly, as great as it sounds, it doesnt work on him. His manapool even with the tiny manaboost from SotM is just too small. After charge+ult his mana is empty. At best he could do a 2nd ult after a while, but thats not worth the money spend.
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  20. #20
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    my style is simple... item from first to last... enhanced marchers,elder parasite, Hack n Slash, basher,hyper...
    Why enhanced marcher n elder parasite...
    U can activate enhanced marcher before 1st skill to quicken the movespeed from the fountain... Upon impact if the enemy is far you can re-use enhanced marcher and elder parasite to increase atttckspeed greatly... This helps at early game.. = )

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