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Thread: Tips for the scout

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  1. #1

    Scout Tips for the scout

    I recently bought scout and decided to play him quite often.
    After 25 games I find myself 200psr lower and very very sad.
    You are supposed to be a hard carry, but still you get countered by alot of items and heroes and you can't do nothing if your team is full of noobs,because you gotta farm 30min to do anything.
    So to the questions:
    1.Is he really that up or just has bad carry potential?
    2.Do people at all MMR brackets share the same hatred for this hero?
    3.What to max out first "Vanish" or "(the other faggy skill that disarms)"?

    Most people say Vanish is best to max out first because it gives you that burst, but still you are a farmer untill you get your runed axe,so it's better to utilize the bonus dmg from the disarm to farm.and by the time you start ganking you have both skills.
    Let the hating commence

  2. #2
    Scout is a rather team dependent hero.

    You can simply farm until your inventory overflows with high tier items so you can one-shot anyone.
    If you're the one hard carry for the team ganking is something you basicly don't do unless you know you can get a kills.
    That creates the problem number one with Scout in pubs - your team has to hold out without you for a rather long time and not feed.

    Also, in low tiered games you can't use one of his main advantages - free countewrarding - since there simply is not much to counterward.

    1 level in Disarm is enough for the early game, max out Vanish and Eyes first, they are much more valuable.
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  3. #3
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    Number one mistake for new people that pick an hard carry:
    Level 6 they go gank and use ult etc, ur not deadwood or fayde.

    Rule one:
    Farm
    Rule two:
    Farm
    Rule three:
    farm
    Rule four:
    rape.
    http://forums.heroesofnewerth.com/showthread.php?p=14134792#post14134792

    Hero concepts and quick drafts.

  4. #4
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    i'm definetly sure
    -repick

  5. #5
    I don't go ganking Roefl i farm untill 25min atleast, and if they are squishy enough I go ganking otherwise I continue farming. Thing is due to me testing all sorts of heroes I ended up in a hellhole and if I farm 30min or more my team feeds so bad I can't even kill a stranded empath.You just always have to be around to fix their sh*t.

    Phase why do you think,maxing out Electric eye is better than disarm,sure we will have their jungle warded,but I lose my burst which comes from that crit.
    Last edited by Th3Vo1D; 11-23-2011 at 05:05 PM.

  6. #6
    Shieldbreaker.

    And Bulwark.
    Quote Originally Posted by Nome View Post
    You guys probably didn't realize this, but the original title for Heroes of Newerth was actually Dunning-Kruger: The Interactive Game.

  7. #7
    /wrists

    1/10 for the attempt

  8. #8
    1. you need to have GOOD lining time babysitter. I suggest demented shaman
    2. screw anything but runed axe. don't help, just farm
    3. disarm don't really help u with last hits, hatchet does.
    4. when u have runed: jungling + line pushing = most gold
    after that you can start thinking about some kills

    And scout is great carry, but most games end before he can reach his potential.. and many players can't play him descent.. that's why he is kinda not liked in teams
    "Whatever walks in my heart,
    Will walk alone..."


  9. #9
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    The following post is serious and not in anyway trolling.

    The one tip for Scout is do not pick him. Simple as that.
    Just like the competetive scene and any semblance of balance, I have migrated to DotA 2.

  10. #10
    as melee carries,i prefer maliken and magebane over him.

  11. #11
    Thanks for all the replies especially Darnok,I realised that it's impossible to play him on this psr because games last 20min deppending who got the feeders.

  12. #12
    Quote Originally Posted by Th3Vo1D View Post
    Phase why do you think,maxing out Electric eye is better than disarm,sure we will have their jungle warded,but I lose my burst which comes from that crit.
    Silencing enemies is your only real way of defense within fights, also you can plaster the whole area around the jungle and the edge of your lane with wards to become pretty much ungankable even by invisible enemies.

    You don't really need the level 4 crits that early on.
    Just make sure you actualy set wards when they come off CD and if possible in places that people don't usualy walk over.
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  13. #13
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    My personal experience:

    1 - Get a babysitting support. (You don't want to fight for last hits - get short lane).
    2 - Max vanish first. (4 quick hits and lower cooldown)
    3 - Do not level up stats after maxing out Vanish & Disarm. 5 second silence is massive.
    4 - Items choice is difficult, as it in my opinion, depends solely on the other teams hero picks. If the opposing team is consisting mainly of INT heroes, I tend to rush a Shieldbreaker level 3. As that and your boots will be able to take down any(!) hero fairly quickly combined with any kind of immobilize.

    4.1 - If your own team manages pretty well against the other team, and isn't getting stomped kill-wise. My item build is: Red Marchers - Sustainer - Broadsword x 2 - Ghost Marchers - Shieldbreaker lvl 3 - Shrunken Head (Situational) - Abyssal Skull - Savage Mace.

    4.2 - I personally don't like Steamboots on Scout. I find it more important being able to chase/escape when things go down, than 10 extra strength.

    4.3 - Runed Cleaver on Scout is excellent, not only in order to improve your farm, but also mobility in general. The mana and hp regen means SO MUCH. His mana pool isn't the greatest, despite the fact that his ultimate and his silence costs quite a bit of mana. Runed Cleaver is more than enough to farm out the entire forest, without worrying about the damage you take from the neutral, and constantly do so.

    5.0 - NEVER stop farming. Do not ever idle, waiting for a team fight, unless you have your Abyssal Skull (Following my item build). You want to constantly farm, outside of slapping people around with your daggers. Do not run around level 6, thinking you have the ability to take down an entire enemy team, with minimal effort, you are scout, you need items, as much as TDL.

    My two cents, some might disagree, but that's how I love to play him, and it tends to work.. The toughest part is finding a babysitting support, that knows Scout can't get early kills, unless handed to him..

    Edit: Skill build = W-Q-Q-E-Q-R-Q-E-E-E-R-W-W-W-Stats~
    Edit2: Starting items always Hatchet - Shield - 3 Runes of the Blight.
    Last edited by Adservio; 11-23-2011 at 08:41 PM.

  14. #14
    Reading your posts I understand that I pretty much made the right conclusions alone.
    If they lack armor or are just too damn squishy rush shieldbreaker,if they have alot of carries go for a wingbow/brutalizer,if they have channelers (exp. flint,glacius etc.)
    go for savage and so on.
    Thanks for all the info. I'll start playing him when I carry myself out of here with ss.

    And a last question,when their tank obtains a eye and my team just can't kill him and they stick together do I have anything else to do than ult every 30s and silence? (considering I don't have shrunken or any beast sustain)

  15. #15
    :Steamboots:/:EnhancedMarchers::RunedAxe::ShrunkenHead::SavageM ace::AbyssalSkull:

  16. #16
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    I hate brutalizer on Scout. You have 4 quick attacks, you dont REALLY need one. Considering you have stuns on your team, but it's all personal preference I guess..

    If he has an eye you can still kill things in the 5 second silence window you have from your W. Surely you don't ALWAYS come up against a "tank" who cannot be killed. And in the scenario where he can't be killed, it is so far into the game, that you SHOULD have your Shrunken Head..

  17. #17
    - Is it time to win yet? If yes, genocide. If not, farm.
    - Get eyes. Plant them before the creeps spawn at your rune spot and, if in the long lane, in their neutral pull spot (put it into the trees next to the camp. This will still block the camp and they can't easily spot it).
    - Is it time to win yet? If yes, genocide. If not, farm.
    - If they have a jungling hero consider putting both wards into their forest, or even getting a second level of Eyes early. It really ****s up a Tempest or Ophelia.
    - Is it time to win yet? If yes, genocide. If not, farm.
    - Set an Eye before ganks and blow it up by pressing "E" one second after you break out of Vanish.
    - Is it time to win yet? If yes, genocide. If not, farm.
    - Once you get Electric Eye level 4, plant wards in their forest to check for easy gank opportunities. The beauty of Electric Eyes are that they stay indefinitely, but have a short vision range and are detected by proximity (walking close to them). You can afford to put them in obscure places, where nobody will feasibly walk near but still give vision of people passing by.
    - Is it time to win yet? If yes, genocide. If not, farm.
    - Early on, staying in Vanish for extended periods of time will drain your mana dry very quickly. Generally, you want to use it initially as a distance closer, or just to flick on and off to get yourself Flurry. The initial cost is only 30 mana, but the upkeep cost is 5 mana/second at level 4. It may take a bit of practice, but get in the habit of simply using it as a damage output when you need to with its low cooldown.
    - Is it time to win yet? If yes, genocide. If not, farm.
    - Electric Eyes are most useful for counterwarding as they reveal all kinds of invisible units. This is Scout's main way of ensuring that nobody comes to give him any surprises, by heavily cutting into any map control that the other team is trying to extend into your territory. This also cuts down on the burden of Wards and counterwards on your support heroes (if any are actually buying them!) and allows them to be used in more offensive ward spots. This allows the rest of your team to be much more aggressive without being blind to what they may be running into, which is ALWAYS a good thing.
    - Is it time to win yet? If yes, genocide. If not, farm.
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  18. #18
    Ok,I'll try not to.
    Anakha has been permanently banned from the Heroes Of Newerth Forums!
    ...I promise, I wont...

  19. #19
    Your problem is not farming hard enough. 90 CK/game isn't even close to enough on Scout.

    Credit to Devious`, with thanks to AvunaOs for my last signature

  20. #20
    Scout is an OK pick IMO, I hate when people get all emo about someone picking it, that is the reason why you lose the game.

    Scout you have play as a normal carry, do not rely on your invis, it is easily countered.

    Some easy tips :

    Get used to placing eyes defensively and offensively, they give sight, but they are also an awesome teamfight ability.

    Try to use marksman at start of fight, it has a long channel, when you could be doing something more useful later in the fight.

    If you creep up on someone, make sure that you position yourself in the way they will run. This will block them once you come out of invis and give you more hits.


    The trouble is with scout is that he is generally a melee glass cannon. This makes him hard for newer players as you can get locked down easily and even 1 second of stun can mean death due to your low HP.
    Making people rage for over 400 games

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