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Thread: [2.2.9] Lord Salforis Speculation

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  1. #121
    Honestly, with a Null stone I have very little mana issues at all and it adds to his tankyness. Throw a sin shroud on him, drop your W then shroud you max your move speed and have 500 lifetap on hit. I love it and its been crushing pubs all day. Really enjoy this hero in teamfights and in duels.


  2. #122
    Null stone is practically core, I can agree with that. You can't make full use of Q until you have that much mana regen.

    Skill build varies tbh. Sometimes you just can't make use of Q early, and would be better off leveling W and E first.
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  3. #123
    Quote Originally Posted by Lethe View Post
    Null stone is practically core, I can agree with that. You can't make full use of Q until you have that much mana regen.

    Skill build varies tbh. Sometimes you just can't make use of Q early, and would be better off leveling W and E first.
    I do e,w,q,e,q,r,e,q,e,q,r,w,w,w,stats
    Usually my little brother is a ranged stunner with decent burst like glaci or monarch. We decemate the lane because of the amount of burst you can do with the your Q. Yeah you can only cast it twice but its enough.

    Thats just how I build him when I have solid teammates.


  4. #124
    Why do people do these really meh skillbuilds of multiple point in every skill before one or more are maxed?
    Let me spell it out plain for you
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  5. #125
    Quote Originally Posted by Anakha View Post
    Why do people do these really meh skillbuilds of multiple point in every skill before one or more are maxed?
    O.o if you mean because I have a single point in the w before I max it later, its for the move speed.


  6. #126
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    Quote Originally Posted by Anakha View Post
    Why do people do these really meh skillbuilds of multiple point in every skill before one or more are maxed?
    You have never played Demented Shaman, have you? :P

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  7. #127
    Quote Originally Posted by Skyve View Post
    You have never played Demented Shaman, have you? :P
    He's one of the few exceptions, as is Flint.

    Quote Originally Posted by hugsforpeace View Post
    O.o if you mean because I have a single point in the w before I max it later, its for the move speed.
    e,w,q,e,q,r,e,q,e,q,r,w,w,w,stats

    level 5 - 2-1-2-0 skill build.
    level 7 - 2-1-3-1 skill build.
    level 8 - 3-1-3-1 skill build.

    Just yuck. Almost as bad as these kids with 2-2-2-1 into 3-3-3-1 builds on any other hero. Commit to a skill and level it to max by 7, unless you're one of a very small number of exceptions to that rule.
    Single points in skills are fine, putting 2 points in every skill is wrong.
    Last edited by Anakha; 11-22-2011 at 04:44 PM.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  8. #128
    Quote Originally Posted by Anakha View Post
    He's one of the few exceptions, as is Flint.


    e,w,q,e,q,r,e,q,e,q,r,w,w,w,stats

    level 5 - 2-1-2-0 skill build.
    level 7 - 2-1-3-1 skill build.
    level 8 - 3-1-3-1 skill build.

    Just yuck. Almost as bad as these kids with 2-2-2-1 into 3-3-3-1 builds on any other hero. Commit to a skill and level it to max by 7, unless you're one of a very small number of exceptions to that rule.
    Single points in skills are fine, putting 2 points in every skill is wrong.
    Alrighty


  9. #129
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    Just yuck. Almost as bad as these kids with 2-2-2-1 into 3-3-3-1 builds on any other hero.
    But I love my 2-2-2 build on Nymphora

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  10. #130
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    Alright, from my experience, the best build is E/W/E/W/E/R/E/W/W/Q and so on, but that's so he can jungle.

    Also, why can't he have better starting agility and armor? Why does Pesti get to start with 5 armor, and Salforis with 1? Salforis should have a base of 4 or so armor to make up for his atrocious agility.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
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  11. #131
    ? his base armor is supposed to be 2.9
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  12. #132
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    Quote Originally Posted by Lethe View Post
    ? his base armor is supposed to be 2.9
    Derp

    My point still stands, though. Why can't Salforis have higher starting armor (4 base sounds reasonable)?
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
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  13. #133
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    Why should he get high base armor? He has 1 (two with ultimate) skills for healing, and his passive improves his regen...

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  14. #134
    you arent supposed to get his Q early. no mana to spam it, high cost

    however, the aura and lifetap are super wtf. he craps on any melee and is super good in any lane maxing his aura and lifetap first. then the ultimate ong is a death sentence


    lategame at level 25 his Q nuke gets ridiculous. it does 260 magic damage (basucally) on a 4 second cooldown, and at level 25 salf has a huge mana pool and is able to constantly spam it every fight doing more aoe damage than a pyromancer at level 25

  15. #135
    Quote Originally Posted by Jeen_Lander View Post
    he craps on any melee and is super good in any lane maxing his aura and lifetap first. then the ultimate ong is a death sentence
    Sure, I can admit he destroys most mids that I can think of.

    Too bad he can't do anything against ranged heroes.
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  16. #136
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    Quote Originally Posted by Lethe View Post
    Sure, I can admit he destroys most mids that I can think of.

    Too bad he can't do anything against ranged heroes.
    Which is fine. Just means he's a counterpick to melee mids, but gets countered himself.

    > balanced?

    Gonna say I dislike the fact that he gets buffs after someone dies with his ult on. He's supposed to be a ganker, right? Then why give him something that basically serves more or less as a carry tool (I'll admit the benefits are rather weak, but that's not the point).
    I mean the heal is fine, in case you have to dive someone under a tower, you can heal yourself up, but why the attack damage/speed increase? I'd rather have the ability be a tad bit stronger to serve his role than him getting attack buffs

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  17. #137
    meh why does Moraxus shield give damage when you absorb something?

    who @#$%ing knows.
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  18. #138
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    Quote Originally Posted by Lethe View Post
    meh why does Moraxus shield give damage when you absorb something?

    who @#$%ing knows.
    Well, considering Moraxus uses his axes/slow and auto-attacks to gank, I can understand that reasoning somewhat, but for Salforis, it's just weird, because you get it AFTER your target is dead

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  19. #139
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    Quote Originally Posted by Skyve View Post
    Well, considering Moraxus uses his axes/slow and auto-attacks to gank, I can understand that reasoning somewhat, but for Salforis, it's just weird, because you get it AFTER your target is dead
    You're supposed to use it to make killing without your ulti less of an issue (in a teamfight).
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  20. #140
    Quote Originally Posted by Lethe View Post
    Null stone is practically core, I can agree with that. You can't make full use of Q until you have that much mana regen.

    Skill build varies tbh. Sometimes you just can't make use of Q early, and would be better off leveling W and E first.
    I've been having great success with Nome's Wisdom + Insanitarius. Nome's comes first and gives great regen and actually works well by healing you for a decent sum constantly with all of your high mana spells, and Insanitarius gives Lord Salforis a great health buffer, empowers his Life Tap, which in turn heals for a greater amount and sustains Insanitarius. His passive also lessens the effect of Insanitarius even more.

    He becomes a really well rounded skirmisher. He can also use his Ult heal, Life Tap, and Insanitarius for a large burst of health.

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