SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: [2.2.9] Lord Salforis Speculation

Page 1 of 19 1234511 ... LastLast
Results 1 to 20 of 365
  1. #1

    [2.2.9] Lord Salforis Speculation

    Go wild!

    Credit to Devious`, with thanks to AvunaOs for my last signature

  2. #2
    Speculation? Uh alright... He will either be Op, Up or Borderline. Tadah!

    My current understanding is his short ranges hold him back from being fully effective.

  3. #3
    OP LOLOLOLOLOL!!!!


    On a more serious note, why would you make his aura true dmg? That is just retarded imo. Other than that i have to play against him abit more often Basically that's the only hero that has serveral skills which go through :ShrunkenHead:, and till now (played 2 games against him) it feels way too strong that if you meet him alone you get by far more dmg than a mock does, and that on lvl 7 or 8.
    Last edited by Unrelated; 11-18-2011 at 07:25 PM.

  4. #4
    Offline
    Account Icon
    Join Date
    Jul 2009
    Location
    Sweden-Gotland-Visby
    Posts
    1,813
    Cast times on all three spells are a tad long.
    Crawl back to the pit that spawned you!

  5. #5
    -Edit-

    here comes my thoughts
    i played him n i dont think he's op , in 1v1s he can easly win , in team fights he's not that affective , his low range attacks makes him very balanced and he's easy to get countered by some stunners
    Last edited by ExPreZz; 11-18-2011 at 07:38 PM.

  6. #6
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    33,846
    EDIT: Nvm, numbers with Q may be adjusted shortly.
    Last edited by ElementUser; 11-18-2011 at 07:45 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  7. #7
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    somewhere near Cologne, Germany
    Posts
    520
    Have only faced him once (tho enemy team picked 2x Salfo) - and also have to agree about the true dmg aura. We already have a hero with a similar ability, on whom it fits much better regarding concept and playstyle. Other than that, his Q hurts a lot in conjunction with the low CD, but comes with a hefty manacost. Tho it feels a bit like Stalagmites without the stun component...


  8. #8
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Austria, Vienna
    Posts
    12,256
    Quote Originally Posted by ElementUser View Post
    EDIT: Nvm, numbers with Q may be adjusted shortly.
    I thought threads weren't approved on the day the hero is released?

    Anyhow, he seems decent, although I dislike that his cooldowns are so extremely low.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------


  9. #9
    I played an IH with Era where he was playing Salforis. That hero got so easily countered by Monkey King, Magebane and such since they could simply run away from him.
    Other than that I don't see any fun in playing this hero as he struggles after mid game if he can't get a farm superior to anyone else in the game.

    His ultimate might be the only thing giving him an advantage, but I feel it's just strong early on when people have less than 1k hp.

    And I agree with that true damage aura thing. The numbers seems a little too much.
    But I guess the scene will show us if the hero's strong or not.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------

    Trial Moderator | SBT Bug Tester | Pro Bug Reporter

  10. #10
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Feb 2010
    Location
    Sweden
    Posts
    3,070
    I personally think he seems fine, if not UP. I don't like the animation times at all on his skills.
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  11. #11
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jun 2010
    Posts
    2,195
    Look like a terrible hero to me. Only reason I can think of taking him is to ult counter carries late game, but why bother when Kraken ult essentially does the same thing while pinning them in place.

  12. #12
    True damage aura? Yowzers! HP regen too! I thought Amun-Ra was op!

    Big AOE magic damage? I can't believe it! Witha four second cooldown this will be out of control damage!

    Lifesteal, a slow that speeds you up too, AND an attack damage boost? What is this, maliken and parasite's love child? Way too much damage!

    An ultimate that shuts down regen and healing, deals huge DEEPS, and gives him attack speed and attack damage. It even gives him a health boost. Call the nerf police, tanky heroes are done the perfect counter has been created and the metagame as we know it is shifting.

    At least this is what I thought based on the hero spotlight. After playing him you realize you can't cast a spell farther than your longest finger reaches so you get kited like a *****. What do we get? A tanky hero along the lines of Amun-Ra and Zephyr that focuses a lot more on 1v1 or 2v2 skirmishing combat instead of mass teamfights, surprisingly. In a teamfight if not controlled he can do big damage, sure, but Life Tap isn't as good for sticking on to targets as Ra's stun/slow combo and zephyr's ultimate and gust. Without a great sticking ability he can't function 100% in teamfights when all of the enemy's CC can bring to bare, which is fine because it means sticking together can be a counter to Sal. Whether he's imbalanced or not is not immediately certain.

  13. #13
    He can be situationally very powerful, but he needs a few tweaks to make him more viable.

    Like everyone that played the hero, I believe the cooldown on his ult is just too high for no real reason. It's single-targetted, pretty strong, but should only have 60 seconds cooldown or so. It's really hard to get kills consistently otherwise.

    It would also be nice if he had much lower cast time on his second skill, close to instant preferably. Otherwise he just stands for too long, making the movement speed boost almost obsolete in most cases.
    Proof that LoL players are definitely brain damaged and have no clue what they're talking about :

    Chronos was extremely bad early game and could only KS with his blink then blink away as he would die in 2 hits. Xin is like Pyromancer early game, can towerdive anyone once he gets to level 3.

  14. #14

    ---

    This hero aint so good, he needs like a fast pk to do anything. he is like a zerphyr who needs pk and a ring of sorcery, and becouse of that he cant get so tanky like him. he does some damage but nothing speical, not even close to dampeer dmg and have no stun, just a weak slow. late game he works well against tanks, thats the reason why he would be picked, but i still dont see why you would pick this hero or maybe if u have so jungle strategy. Middle lane he works well against melee heroes.

    i have tried to jungle some games works kinda well, he jungles like zephyr maybe even bettter. when he gets ring of sorcery he can jungle like crazy.

  15. #15
    another broken hero that will face hard criticism from the hon community and will thereafter be nerfed beyond playability:

  16. #16
    Offline
    Account Icon
    Join Date
    Mar 2011
    Posts
    671
    speculationis....S2 wontread any of suggestions here since we are all plebs and they know better (since they are 1700 players)

  17. #17
    Taking all factors into consideration...

    I consider this hero average. He's not bad by any means...but he's certainly not ban-worthy. He has a handful of weaknesses that are painfully obvious.
    Ramsay Sound Pack

    People shouldn't need to validate themselves to others. Report to yourself.
    Everyone needs a personal sanctuary, find yours.

  18. #18
    Offline
    Account Icon
    Join Date
    Mar 2011
    Posts
    671
    Quote Originally Posted by Lethe View Post
    Taking all factors into consideration...

    I consider this hero average. He's not bad by any means...but he's certainly not ban-worthy. He has a handful of weaknesses that are painfully obvious.
    you mean lack of stun/blink combo and not being an agilty carry?

  19. #19
    ahaha.

    Poor stat gain, low ms, low agi (which leads to poor EHP), high mana cost skills, which offset his farming potential.

    He's just another hero that needs a lot of gpm to be a dominating force mid-late game.

    If anything his greatest strength is the flexibility in how you skill him. His skills all scale nicely. Which can be seen as good or bad.

    But all-in-all, nothing special.
    Ramsay Sound Pack

    People shouldn't need to validate themselves to others. Report to yourself.
    Everyone needs a personal sanctuary, find yours.

  20. #20
    Feels like a lackluster Ra

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •