Oops. Double post :/
Last edited by demonwing; 12-16-2011 at 05:57 PM.
Ah lovely, so the community seem to agree is balanced?
Btw, what works best as a counter for ? Personally i've trouble with and , anyone else?
I lol'd a couple times during that discussion. Noobs gonna noob.
Torturer is my personal least favorite, as he can perform pretty well mid against you and has a lot of aoe damage. If he isn't mid he's a joke and you can kill him in every fight, though.
^Don't think I've had the pleasure of dealing with that. I imagine he would still not be that bad if you melt him early by stunning onto him and letting your wolves eat him alive in four or five seconds.
There is a balance thread up for Gem. Def putting in more than my two cents to make sure no one gets any ideas.
Plague hurts a lot. Legionnaire isn't too bad if you are aware of him and keep separated. Vindi isn't too bad because you generally aren't concerned with chaining spells extremely quickly and he is easy to kill.
Heroes like Torturer, MAGMUS, BEHEMOTH, etc. are the big counters.
Pebbles can do a lot to hurt your early game, though I feel that is just me personally having an issue with him. Theoretically he should be fine, I just always have a lot of trouble with him.
Also, big Gemini debate starting in BD. Grab your popcorn.
Last edited by demonwing; 12-17-2011 at 05:37 PM.
I can vouch for Magmus and PR causing a lot of grief
Ramsay Sound Pack
I dig your directionless fury.
PR is easily counterable just by combining or recombining when his ult is mid-air. Never had a problem with that hero, on the contrary he seems like a walking gold purse, just have to snatch it.
Heroes I tend to have problems with are: fayde, zephyr, torturer, pebbles, rampage, in no particular order.
i would like to thank you so very much man. i have gotten 4 immortals, finally discovered a hero i am awesome at. i have followed your strat as it was posted a few weeks ago. sometimes i have problems late game if my team has fed. i can win any game by myself as long as my team does not feed. im only at 1620 level though. but i climbed from 44% win to 51% and .8 kdr to 1.2
my stats w/ gemini.
kills - 829
assists - 566
deaths - 305
xpm - 576
gpm - 382
25 losses. i will say about 10 of those loses shouldnt count. i was playing gemini without any idea to build him.
as long as they dont super nerf this guy i have found the only hero i ever want to play.
i tower dive for kills ALL THE TIME. i just read a few things that will make me better.
i only level the stun/blink because i am never in gemini form to use breath so i want the stun to do max damage before i pop into ult and stun em 2 more times. in these 3 stuns i can kill any squishy hero. i am going to rethink my items though, i think im going to stop building slice and dice because i dont spend enough time in gemini form. any other good alternative items? im thinking maybe rushing a behe heart would be nice.
i dont like to switch into pure gemini form at lvl 25or whatever because it kills his survivability so i think im gonna quit building things like savage mace and stuff as well.
Last edited by phrenetiK; 12-20-2011 at 02:17 AM.
Behe Heart and Wingbow are very bad stat items. Both have 2k+ gold worth of statless components. If you want to bring your Gemini play to the next level, I suggest you do the transition I suggest with Savage/Shrunken/Basher in no particular order. After the Abyssal/Frostburn/Steamboots core, there are no other items that are worth the cost for your wolves and Gemini is stronger anyway once he gets a lot of items behind his passive. Every other big "stat item" has way too much non-stat gold cost (frostwolf still has 2k+ non-stat components).
If you want to stay in Wolf form I supppose I would go Bulwark and Resto stone as my last two items.
Tell me how it works out and ty
I just wish they hadn't given such an interesting steroid (the double attack) to a hero that wont use it at all =(.
I just think having a hero that only scales with +stats past level 6 is incredibly boring.
You could argue that in the late game you could just hide one wolf near the enemy base and constantly put the pressure of backdooring on them, while using the other wolf (Ice) with the rest of the team until he has an opportunity to port to Fire....
I can see this working in your bracket demonwing
unless the other team is mildly smart and has more than 1 person that carries TPs
The idea is more that if you seem them fully committed to a fight you can BD and help the fight, or depending on the fight you can just leave them to fight and take a tower or something. A lot of people won't notice the BD if it happens while the teamfight happens.
That said, that would be the best thing to do in maybe 1% of games if ever and is illegal in tournaments. But it's a thought.
Question, is an ult build always the best choice?
I mean, even against AoE heroes I still do it, but today (by chance not counterpick) I was against Midas, PR, Behe, MK and Legio. Just from that lineup I decided a non-ult build was going to work better. We won the game, but I was left wondering if I was right in going into a normal-form-carry style Gemini.
That lineup has a couple heroes who aren't difficult to deal with in ult form (PR, MK being the big ones with lego easy to counter with micro and Behe not being to rough to kill on your own). In a lineup like Mag/Midas/Valk/Tort and other heroes who you can't necessarily kill 1v1 while at the same time wrecking your ult form I would say a calculated judgement to build an early shrunken/Savage combo would be alright (depending on your own lineup of course). In reality, the answer is to just not pick Gemini against that lineup.
Another situation where you will certainly want to deviate from the "standard" build (as it seems to have become). If you are forced to lane and you have a strong lane partner like monarch or Glacius, max your nukes first absolutely and focus on farming more than ganking. When you catch up to your mid, resume normal gameplay.
I tried going bracers and abyssal but I kinda missed the damage I did with dancing blades.
Normally I go boots and then dancing blades, the damage is much higher then, and when you have it early game, getting kills is easy.
I couldn't quite pull it off with the strength build, but then again, I had 2 major feeders on my team so maybe that was the cause.
I will try it again after I finished my pizza.
But I like your guide, I watched one of your replays and I've learned from it.
Normally I would let the 2 lions stay together. Of course somewhat apart so that I can recombine at full HP, but I never really let the other one roam. I didn't make use of the teleport skill that much. I had much more presence this way ^^
ok so I tried the strength build + abyssal again and it worked perfectly mid/late game.
I also made frostburn and when I recombined I was still dangerous.
Last edited by Alumando; 12-22-2011 at 04:31 PM.