Have i contributed enough to the Suggestions forum yet? No =p
(I know the picture is from WoW, it's the only half-good pic i found...)
Yes, you read it... another agi melee EXCEPT he's not your average "whoops-i-kill-you-lategame-2-hits" hero unless you feed him a lot =/
Starting Stats and Growth:
16 Strength (+1.4)
18 Agility (+2.3)
22 Intelligence (+2.1)
38-42 Base Attack Damage (with AGI)
0.59 Base Attacks Per Second (no AGI)
300 Base Movement Speed
100 Attack Range
Sound: "Too much trees here." (spawn) "You're thriving? Then i'll cut you down!" (joke) "Desert's coming back." (movement) "Bone-shatterin'!" (movement) "You're deserted!" (attack) "I'M the Sand Wraith!!" (attack on Sand Wraith) "Sand.. doesn't.. die..." (death) "I'm not gonna give up this easy..." (death to Sand Wraith) "Haaaahahahahahaa!!" (Desert Bandit kills Sand Wraith)
Story: (WIP) The Desert Bandits are Humans that dwell in a secret location at the Great Waste. They were never called to either side, but as they took up daemon hunting as their hobby, they found "co-hobbyists" among the Legion and joined them with, as they say, a "temporary contract until daemon hunting season is over".
Originally Posted by Ability 1 (Q)Originally Posted by Ability 2 (Passive)Originally Posted by Ability 3 (E)
Originally Posted by Ultimate (R)
Well, my second Sandbox entry, and my overall 6th entry. I hope you like it, and comment a lot please!
Ultimate's a bit too mana heavy for me for a temporary abilities boost with an almost minimal effect. How about a decreasing mana cost per level, shortening cooldown, bonus damage(%) but a slightly slowed attack speed?
Will do. I'd say check thread again after 5 minutes. =)
I'll make it a percentual increase on abilities, manacost/cooldown nerfed, attack speed slowed and a SMALL percentual increase on attack damage. What kind of percentual increase, i won't tell =D check thread again to see.
Feedback please. What's the views good for if you don't get comments? =)
My thoughts on that: I don't want this hero to be a possible new Scout =/ Passivizing miss chances, disarms and silences is just greatly imba.
How about its effect having different chance of triggering? Higher for miss, moderate for silence, arguably lower for the disarm.
Hmm, i'd say a pretty interesting take. Alright; modifications done. Modified Bandit's Pride to boost the % chances.
Round up the cooldown for Bowshot and think of a cooler name for it. And maybe make the manacost 40? :P
Also, the first skill seems lacking. I don't why but it does for me!
Rounded up & reduced the cooldown on Bowshot. Renamed it to Achilles Shot. Also decreased the cooldown deduction of Achilles Shot on the ulti. Made Achilles Shot's manacost 40 at all levels. Also changed the abilities to show damage type:
Deforestate deals Physical damage
Achilles Shot deals Physical damage
Bandit's Pride's unsheathing deals True damage
I still feel skill 1 is lacking.
How about this?
Immediately burns an area around the bandit. Trees caught in the explosion are burned. Gives the bandit increased something(maybe speed?).
I was thinking of adding an effect where the more trees burned by this skill, the greater the effect (bonus and damage). Might make this unusably situational but giving it a solid, non-overpowered base damage should offset it. Also, applies Burninate! on enemy hero units caught in the fire for *insert scaling duration here*.
Revealed. *insert scaling DPS* here.
The only issue i have about that is that he still is a Desert bandit, so i made a different style of it. Also changed the name to Sink Quake.
Sweet hero. Loved the quick sand idea, not much balancing to be done, and I'll check out your other suggestions tomorrow.
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I miss when HoN was...y'know, good.