This game was the shittiest game ever but we didn't give up and we ended up winning while only one person was positive.
Lesson: NEVER give up until the shrine is down.
Last edited by azikiel; 11-13-2011 at 04:22 AM.
not going to watch the replay but i'd much rather have fun through an entire 30 minute game than drudge through a miserably boring longer game just to have fun winning at the end
That is unfortunately one of the things many players need to learn..
They seem unable to see the bigger picture in a game, even tho they might have died 10+ times as a support and you're game is miserable. as long as your carry can handle their team in a big fight that you get a good initiation in you're all good.
I usually have the mentality that i dont concede until 2 lanes are down, because thats ALLMOST impossible to come back from, but even then if i feel that we have a shot, then i wont concede.
Never give up! Never surrender! rawr
I really think being able to stage a comeback is a sign of skill. I'm not a fan of giving up either. :3
To everyone who does give up; why queue to begin with? To give up at 7min and spam cc15 because you have absolutely no confidence that you can make a difference in this game?
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
3-15 at 15mins and no sign of allies / own ability to farm / not die = cc 15
maybe if you know your allies are decent you can hold on longer but solo queue at my mmr it is better to have no faith in allies
My mentality is usually never give up until someone gets a rax. In this case, they raxed our mid, but I think their team got too cocky and started to give our scout a lot of kills, giving him some crazy gold.
So I guess the 2nd lesson would be: If you can end the game, do it. The longer it stretches, the more of a chance to throw the game.
I do believe in CCing, but I also must admit turnaround games are alot more fun that stomping games.
i think that knowing when you are being outplayed/outpicked is important, these are times when if its 24-8 you and they have all your top tier towers down and nothing looks like its letting up and you dont have a hard carry, just man up and cc and move on
but when you are simply losing because of disorganization/sloppiness/stupidity it could be 35-8 with all towers down and you can still stage a comeback, some people can't discern between these two situations
theres a fine line.....15 mins is rarely time enough for me to decide who will win if there isnt a significant stupidity/afk/leaver/outpick factor involved
You learn the most in more difficult games. "Never give up" is a good philosophy to go by for a normal game. Good job
Also remember, everything is impossible until someone does it for the first time
I usually give up if we are behind / far behind by 15 minutes, and they have the harder carries. In this case you had Scout and Sand Wraith, turtling could always result in a win. If your hardest carry would be like Soulstealer / Puppet, while they have a TDL / Chronos, you just know you cannot win the late late game.
its never over late game if the game is not insanely uneven.
Always try backdooring before you concede
One way is to get a whispering helm, dominate a creep and have it stand in the jungle outside their base, where there are no wards. Then post haste to it.
Another way is to buy 90 runes of blight get to the side, and follow one guy who eats all the trees into the base.
I did this once with a puzzlebox warbeast. 3 of my teammates wanted to CC, but myself and a Torturer wouldnt. I'm sure you can imagine how fast lvl3 Pbox + Wolves + Impale can take down buildings.
"The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin
My Guide to playing HoN drunk: http://forums.heroesofnewerth.com/showthread.php?t=342081
Seen the latest Honcast top 10 of the week? Hellbourne are ignoring the legion, going straight for the world tree, and the legion manage to genocide them with a good tempest ult - the tree survives with 17 hp. Legion then counter push mid (which still has its 3rd tier tower) destroy the rax, inner towers, and take out the throne.
Case in point about how satisfying it can be to win after somebody leaves because his concede didn't pass....
(68966717) our mq left at some point with the usual "gg noob team" kinda comment on the way out; deciding factor for his leaving us was that him and one other person got caught in the sideshop by a full enemy team of 5. I even tried to tell him something like "you ****ed up, get over it, we're still in this" whatever, but he left. Oh well. Team is like "can we still do this?" "Hell yeah we can, MQ wasn't even good" And we sure did win.
Somewhere late on where it was a little easier to see if it was over, enemy Jera made a similar "gg noob team" comment and decided to AFK, I'm just like "uh-huh yea that's what MQ said."
One big turning point was where there was a little talk between team and they started to really focus down dumbass* enemy WB who had like ~12k of farm and no Shrunken...sure, they had Jera but...he won't always be there for you!
*yeah, I can call him dumbass even though he got some kills on me, **** do you want from a Demented lol....the tricks only go so far against an ultied WB who built strictly for raping
Last edited by Epidemilk; 11-15-2011 at 04:57 PM.