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Thread: [Poké] Haunter

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  1. #1

    [Poké] Haunter

    550 Range - Agility



    2.0 Str gain
    2.9 Agi gain
    1.7 Int gain
    300 movespeed


    Hypnosis - Stuns for .25 second, applies "Sleep" after the stun wears off, and deals 50/90/130/170 Magic damage to all units in the area.
    Sleep: 25% Movement speed slow, lasts 3/4/5/6 seconds.
    Cooldown: 9 seconds, Manacost: 100, Radius: 300, Range: 600.

    Dream Eater - Slows by 20% and deals 85/115/145/175 Magic damage, heals Haunter for the same amount.
    Effect is doubled if "Sleep" is on target.
    Cooldown: 11/10/9/8, Manacost: 110/115/120/125, Single Target, Range 600.

    Mean Look - Any units that run away from Haunter in an area are slowed by 70/80/90/100 movement speed.
    Radius: 450/500/550/600, any units that aren't facing Haunter are affected.

    Nightmare Ult - All units in a large area around Haunter take 175/200/225 magic damage, and "Sleep" is removed from all targets.
    Any unit that had sleep removed takes 35/40/45% of Haunters base damage as physical damage and are slowed by 50% for 3 seconds.
    Cooldown: 110/100/90, Manacost: 150, Range: hits all units in 1200.

  2. #2
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    Sep 2009
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    Austria, Vienna
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    This hero kinda makes me think of Succubus a lot.

    Dream Eater seems to be way too good. Succubus pays MUCH more mana for her spell, has a higher cooldown, and doesn't slow. And she has lower primary stat gain, and no real carry potential.

    Hypnosis should be fine, although I feel it doesn't really need AoE damage.

    Mean Look feels kinda underwhelming. And I don't get why you need a 3rd slow, it's becoming pretty redundant. Also, the way this slow works has an anti-synergy with your other slows.

    Nightmare has yet another slow, but I guess it's fine, because it removes the Hypnosis slow. The part where they take a part of your base damage is really unnecessary/weak though.

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