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Good Vibrations: 500 radius aura that gives 3%/5%/7%/9% movement speed and can be activated for 5 seconds in a 500 radius that gives 5/10/15/20 damage.
Pillars of the Earth
Pillars of the Earth: (channeled) Create tectonic disturbances at the target location, causing massive unstable pillars of stone and earth to rise up and down out of the ground.
All units caught within the radius are Disarmed, Perplexed and Immobilised and take an increment of damage every 1.5 seconds. Damage starts at 75 and increases in values of 50. Targets become immune to single-target abilities for the duration of the channel, but are affected by AoE abilities cast on or over the target location. However, they take 50% damage from such effects (healing abilities, buffs and debuffs are unaffected).
Cast Range: 600
Radius: 300/375/450
Channeling Time: 3/4.5/6 seconds
Damage Type: Magic
Can be boosted by Staff of the Master
My turn!
Valhalla's Call
Last edited by Gorb; 07-15-2012 at 05:51 AM.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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S2 Support Helpdesk | Signature by Lhune!
Valhalla's Call
Remove target ally from the map for 1,0/1,5/2/2,5 seconds and replace him with a Valhalla warrior, that will attack any enemy nearby deal 50/60/70/80 magic damge each hit each 0,5 second. All the damage dealt will heal the banished ally when he comes back.
Rat Instinct
Thanks Lhune!
¤
Sorry for my bad English!
Rat Instinct
Passive
In a 800 radius of the Rat, if an enemy hero has no allied units around him in a 400 radius he will be revealed and give the Rat's attacks Sensed! for 3 seconds.
Sensed
Stacking 3/4/5/6% slow and 5/15/25/35 lethal bleed damage
Behemoth Stride
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
Behemoth Stride
After casting Fissure, the skill becomes Behemoth Stride for the duration of the fissure.
Mana Cost: 60
Cooldown: 15 Seconds
Range: 150 from Fissure
Activation: Behemoth slides down to the end of the fissure at 400/400/500/600 Movespeed.
Grimtooth
Grimtooth
The name of his armor, Grimtooth, is forged from a single tooth ripped from everyone one of his victims
When attacked, your attacker bleeds for 5/7/9/11% of the damage done to you (post mitigation) and are slowed for 10/12/14/16% for 5 seconds.
Phantom Net
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
Phantom Net
Target a Unit to mini-stun and ensnare it for 1.75 / 2.5 / 3.25 / 4s, if any enemy comes 250 range from this target, it will suffer a 90% Movement Speed Slow...
Supportive Aura of Light
Supportive Aura of Light
Small light particles circle around nearby allies, granting them the ability to see 100 / 300 / 500 / 700 units farther away into the distance while at the same time reducing cooldowns by 2 / 4 / 6 / 8 seconds.
Radius: 700 units
Duration: 5 seconds.
Mana cost: 100
Cooldown: 5 seconds.
Venture Jet
Venture Jet
Activate this ability to increase movespeed by 5 / 10 / 15 / 20% for 6 seconds, while the buff is active, you can reactivate this ability to overfuel your jets, propulsing you 400 units forward and exploding on arrival, dealing 75 / 125 / 175 / 225 magic damage.
Let it Snow!
Let it Snow!
Activate this ability to create a snow storm on all of Newrth. Enemy units and heroes suffer a stack-able move speed and attack speed slow. The slow is applied every each time the unit walks 200 units or uses an attack.
Each stack adds a 5/7/9% move and attack speed slow. Which caps at 50/70/90% (for creeps it caps at 30% at all lvls). This is a global effect and lasts 8/10/12 seconds.
Dromomania
Dromomania (ult) - Summon the Dragon Dromomania, Flys in an area for 5/7/9 seconds dealing 100/150/200 magic dmg to a random units in the area. Dromomania attack once ever .5 sec. Allied units take 30% dmg and 10% as burn dmg over 3 seconds (non leathel). Dromomania also grants clear vision in a 500/600/700 radius.
Operation even
Last edited by DeathzKnight; 07-27-2012 at 01:21 AM.
Operation Even
Globally, heroes of both allied and enemy faction get their HP balanced out to the same, while additionally reducing all damage delt by physical damage by 20 / 40 / 60% for the enemy team, and 10 / 20 / 30% for your team, which lasts for 5 seconds.
What this will do is essentially find the average and give every hero the same HP. Needs skill to use.
The gambling shot
The Gambling Shot
Your next attack with be a gambling shot. It will deal your attack damage + 1/1.5/2/2.5 times your charges in Greed.
Mana Cost: 1/2 of all your charges in Greed. (However, if you use this skill before Greed is leveled you will only deal your attack damage)
If you score the last hit on a creep you will +6/12/18/24 extra gold. If you score the last hit on a hero you will recieve it will yield +50/70/90/120 gold to all heroes involed.
Naga Fireball
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
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Entwife
Naga Fireball
Throws a water globe engulfed by fire at the enemy, dealing 100 / 160 / 220 / 280 magic damage on impact. Also applies naga water on the target for 5 seconds, any attack made agaisnt the target heals your hero for 30% of damage dealt.
Watch Tower
Watch Tower: A huge tower appears on the screen granting global Clearvision.
Squirrel Muncher:
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Squirrel Muncher
Target an area to summon an army of Chiprels from underground for 10 seconds within a 1500 unit radius.
Chiprels throw enemy Heroes 50 units in a random direction and deal 10/25/50/70 Physical Damage.
Splash
IGN: lVlichael
MMR: 1500
Games: 1000+
K/D: 0.9
Splash
Action: Passive
Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
Cooldown: 11 / 10 / 9 / 8 Seconds
Deals 20 / 40 / 60 / 80 bonus Physical Damage to targets in a 325 radius and an additional 20 / 40 / 60 / 80 Physical Damage to targets in a 200 radius.
Attacking will reduce cooldown by 1 second.
Equalize
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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Equalize: Sets your target's health, base damage, and attack speed equal to your own for 5/6/7 seconds. Additionally, any buffs/debuffs on you will affect the target as well. If one hero takes lethal damage, the other will instead be reduced to 1 hp.
Encapsulate
MasterGeese, amateur hero designer and (mostly) support player, reporting in.
Check out my heroes here!
Encapsulate:
Target is trapped inside a defensive Capsule, it takes 50% damage while Stunned for 4 seconds. On 2nd Activation by the caster, Target breaks out of capsule for 150 AoE damage.
Sticks and Stones
Last edited by Bartimaeus5; 08-16-2012 at 11:25 AM.
Sticks and stones:
Spawns two units one being a Trent and one being a Rock Elemental lasting 30/40/50 seconds.
Sticks
Stones
"Sticks and stones WILL break your bones!"
SteamCloak