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  1. #481
    Good Vibrations: 500 radius aura that gives 3%/5%/7%/9% movement speed and can be activated for 5 seconds in a 500 radius that gives 5/10/15/20 damage.

    Pillars of the Earth

  2. #482
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    Pillars of the Earth: (channeled) Create tectonic disturbances at the target location, causing massive unstable pillars of stone and earth to rise up and down out of the ground.

    All units caught within the radius are Disarmed, Perplexed and Immobilised and take an increment of damage every 1.5 seconds. Damage starts at 75 and increases in values of 50. Targets become immune to single-target abilities for the duration of the channel, but are affected by AoE abilities cast on or over the target location. However, they take 50% damage from such effects (healing abilities, buffs and debuffs are unaffected).

    Cast Range: 600
    Radius: 300/375/450
    Channeling Time: 3/4.5/6 seconds
    Damage Type: Magic

    Can be boosted by Staff of the Master

    My turn!

    Valhalla's Call
    Last edited by Gorb; 07-15-2012 at 05:51 AM.

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  3. #483
    Valhalla's Call

    Remove target ally from the map for 1,0/1,5/2/2,5 seconds and replace him with a Valhalla warrior, that will attack any enemy nearby deal 50/60/70/80 magic damge each hit each 0,5 second. All the damage dealt will heal the banished ally when he comes back.

    Rat Instinct




    Thanks Lhune!
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    Sorry for my bad English!

  4. #484
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    Rat Instinct

    Passive

    In a 800 radius of the Rat, if an enemy hero has no allied units around him in a 400 radius he will be revealed and give the Rat's attacks Sensed! for 3 seconds.

    Sensed
    Stacking 3/4/5/6% slow and 5/15/25/35 lethal bleed damage

    Behemoth Stride
    Community Contributions Fan
    What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
    Or do you want to add Magic Armour to the Detailed Hero List?
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    Entwife



  5. #485
    Behemoth Stride

    After casting Fissure, the skill becomes Behemoth Stride for the duration of the fissure.

    Mana Cost: 60
    Cooldown: 15 Seconds
    Range: 150 from Fissure

    Activation: Behemoth slides down to the end of the fissure at 400/400/500/600 Movespeed.


    Grimtooth

  6. #486
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    Grimtooth

    The name of his armor, Grimtooth, is forged from a single tooth ripped from everyone one of his victims

    When attacked, your attacker bleeds for 5/7/9/11% of the damage done to you (post mitigation) and are slowed for 10/12/14/16% for 5 seconds.

    Phantom Net
    Community Contributions Fan
    What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
    Or do you want to add Magic Armour to the Detailed Hero List?
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  7. #487
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    Phantom Net

    Target a Unit to mini-stun and ensnare it for 1.75 / 2.5 / 3.25 / 4s, if any enemy comes 250 range from this target, it will suffer a 90% Movement Speed Slow...


    Supportive Aura of Light

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    Come to test, Awesome Custom Heroes @


    Playable Heroes Repository
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  8. #488
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    Supportive Aura of Light

    Small light particles circle around nearby allies, granting them the ability to see 100 / 300 / 500 / 700 units farther away into the distance while at the same time reducing cooldowns by 2 / 4 / 6 / 8 seconds.

    Radius: 700 units
    Duration: 5 seconds.
    Mana cost: 100
    Cooldown: 5 seconds.

    ​Venture Jet

  9. #489
    Venture Jet

    Activate this ability to increase movespeed by 5 / 10 / 15 / 20% for 6 seconds, while the buff is active, you can reactivate this ability to overfuel your jets, propulsing you 400 units forward and exploding on arrival, dealing 75 / 125 / 175 / 225 magic damage.

    Let it Snow!

  10. #490
    Let it Snow!

    Activate this ability to create a snow storm on all of Newrth. Enemy units and heroes suffer a stack-able move speed and attack speed slow. The slow is applied every each time the unit walks 200 units or uses an attack.

    Each stack adds a 5/7/9% move and attack speed slow. Which caps at 50/70/90% (for creeps it caps at 30% at all lvls). This is a global effect and lasts 8/10/12 seconds.


    Dromomania



  11. #491
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    Dromomania (ult) - Summon the Dragon Dromomania, Flys in an area for 5/7/9 seconds dealing 100/150/200 magic dmg to a random units in the area. Dromomania attack once ever .5 sec. Allied units take 30% dmg and 10% as burn dmg over 3 seconds (non leathel). Dromomania also grants clear vision in a 500/600/700 radius.

    Operation even
    Last edited by DeathzKnight; 07-27-2012 at 01:21 AM.

  12. #492
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    Operation Even

    Globally, heroes of both allied and enemy faction get their HP balanced out to the same, while additionally reducing all damage delt by physical damage by 20 / 40 / 60% for the enemy team, and 10 / 20 / 30% for your team, which lasts for 5 seconds.

    What this will do is essentially find the average and give every hero the same HP. Needs skill to use.

    The gambling shot

  13. #493
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    The Gambling Shot
    Your next attack with be a gambling shot. It will deal your attack damage + 1/1.5/2/2.5 times your charges in Greed.
    Mana Cost: 1/2 of all your charges in Greed. (However, if you use this skill before Greed is leveled you will only deal your attack damage)
    If you score the last hit on a creep you will +6/12/18/24 extra gold. If you score the last hit on a hero you will recieve it will yield +50/70/90/120 gold to all heroes involed.

    Naga Fireball
    Community Contributions Fan
    What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
    Or do you want to add Magic Armour to the Detailed Hero List?
    Click the name of the suggestion you want and go vote!

    Entwife



  14. #494
    Naga Fireball

    Throws a water globe engulfed by fire at the enemy, dealing 100 / 160 / 220 / 280 magic damage on impact. Also applies naga water on the target for 5 seconds, any attack made agaisnt the target heals your hero for 30% of damage dealt.

    Watch Tower

  15. #495
    Watch Tower: A huge tower appears on the screen granting global Clearvision.

    ​Squirrel Muncher:

  16. #496
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    Squirrel Muncher

    Target an area to summon an army of Chiprels from underground for 10 seconds within a 1500 unit radius.
    Chiprels throw enemy Heroes 50 units in a random direction and deal 10/25/50/70 Physical Damage.

    Splash
    IGN: lVlichael
    MMR: 1500
    Games: 1000+
    K/D: 0.9


  17. #497
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    Splash
    Action: Passive
    Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion.
    Cooldown: 11 / 10 / 9 / 8 Seconds
    Deals 20 / 40 / 60 / 80 bonus Physical Damage to targets in a 325 radius and an additional 20 / 40 / 60 / 80 Physical Damage to targets in a 200 radius.
    Attacking will reduce cooldown by 1 second.

    Equalize

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  18. #498
    Equalize: Sets your target's health, base damage, and attack speed equal to your own for 5/6/7 seconds. Additionally, any buffs/debuffs on you will affect the target as well. If one hero takes lethal damage, the other will instead be reduced to 1 hp.

    Encapsulate
    MasterGeese, amateur hero designer and (mostly) support player, reporting in.

    Check out my heroes here!

  19. #499
    Encapsulate:
    Target is trapped inside a defensive Capsule, it takes 50% damage while Stunned for 4 seconds. On 2nd Activation by the caster, Target breaks out of capsule for 150 AoE damage.

    Sticks and Stones
    Last edited by Bartimaeus5; 08-16-2012 at 11:25 AM.

  20. #500
    Sticks and stones:
    Spawns two units one being a Trent and one being a Rock Elemental lasting 30/40/50 seconds.

    Sticks

    attack damage: 20/40/60
    Attack range: 450/475/500
    armor: 1/2/3
    movement: 330/360/390
    attackspersecond: 0.8
    health: 300/350/400
    mana: 400/500/600
    Healthregen: 0.4
    Manaregen: 1.5

    Abilties
    Q: Grasping Root: Immobilizes target within attack range for 0.75/1/1.25 seconds 75mana cd 15
    W: Leaves: Drains 15 mana per second and deals 10/20/30 magic damage and slows by 10/12.5/15% in a 400 radius around sticks. cd 0.1
    R: Kill Sticks: Kills Sticks if no hero damage is taken within 3.5 seconds


    Stones

    attack damage: 35/65/95
    attack range: melee (128)
    armor: 5/7/9
    movement: 320/350/380
    attackspersecond: 1
    health: 500/570/640
    mana: 100/150/200
    Healthregen: 3
    Manaregen: 0.5

    Abilities
    Q: Bonk!: Next attack deals an additional 20/50/80 physical damage and stuns for 0.3 seconds. CD:9/8/7 Mana: 45
    W: Earthbound: Allies within a 300/350/400 radius gain 3/6/9% bonus movement. (includes Self)
    R: Kill Stones: Kills Stones if no hero damage is taken within 3.5 seconds

    "Sticks and stones WILL break your bones!"

    SteamCloak

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