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  1. #381
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    Beat me too it I see

    Jellify
    Apply a slow for 50% for 10 seconds or until the affected take 200+ damage. 100% damage is reflected and is divided by the amount of units in a 900 radius.

    Heresy
    The Heresiarch is against Sol and all he stands for... Even his followers!

    The Heresiarch plants heresy in the mind of a single enemy. Damage is based upon the amount of enemy/allied heroes around. If the affected is surrounded by 50% (for example) more enemy heroes he is dealt a (nuke x 1.5) + a stun for how much heresy has been in their mind. But if there is 50% more allies than enemies the affected is HEALED a (base number x 1.5) and deals a stun to the Heresiarch for how much heresy was squashed out of the affected.

    (Please give thoughts on skills - I personally would love to get feedback on everything I create ^.^ )

    Terra Abyssum (means land, ground and Hell)
    Last edited by ChillyWater; 03-21-2012 at 10:37 AM.
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  2. #382
    Ops...Beat me too

    Jellify


    This spell has two effect based on when is casted:

    Day: Can be casted only on enemy hero. Slow the target by 10/20/30/40% initially, decrease over 4/6/8/10sec. Jellifyed units leave footprints behind them that can be seen through the fog of war but the unit is not revealed.

    Night: Can be casted only on self or allied heroes. Immobilized, immune to physical damage or effect. Redirect projectile based attacks back at the attacker, and grants 10/20/30/40magic armor, slow attacker as by 5/10/15/20 for 5sec, can stack 5 time. Last 2/3/4/5sec.

    Tactical Advantage

  3. #383
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    I feel completely overlooked.

    Tactical Advantage
    Passive

    Gain +3/6/9/12% damage boots, +10/15/20/25% evasion and 5/10/15/20% movespeed buff. Buff is removed if attacked first and will remain disabled for 15 seconds afterwards.

    Terra Abyssum (means land, ground and Hell)

    There! I got it in!
    Last edited by ChillyWater; 03-21-2012 at 10:51 AM.
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  4. #384
    Terra Abyssum

    Activate to lay down a medium-wide radius area that reduces enemy hp and mana regeneration and healing recieved by 25/50/75/100%, and increases your movement speed by 25. There is no limit to how many of these you can place, they cannot be destroyed. cooldown of 240/200/160/120 seconds.

    Slamshot

  5. #385
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    Slamshot

    Jump into the air and perform Slamshot. Target an enemy unit to deal a knock back of 200, a turn speed slow of 80% and a ministuns(Makes it so they have to re-apply the attack command on you)

    Serene Vengence
    Last edited by ChillyWater; 03-22-2012 at 08:13 PM.
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  6. #386
    Serene Vengeance

    Passive: Damages enemies who kill you for 100/200/300/400 true damage and heals allies in a 300 radius for 75/150/225/300.

    Snapback

  7. #387
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    Snaback

    The poleman wacks his pole over the enemies back... Snapping it.

    Target an enemy to apply Brokenback to them and purge them of all positive buffs:

    Brokenback
    Slow movespeed and turnspeed by 100% to 0% over 10 seconds and disarm them for 10 seconds.

    Howl
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  8. #388
    Howl

    Howl with great ferocity, reducing all damage done by enemies within 600 units by 3/6/9/12% for 3/3/4/4 seconds.

    Howl have always one random side-effect:

    1- Affected enemies also have their movement speed reduced by 5/5/10/10%.
    2- Affected enemies also have their attack speed reduced by 5/10/15/20.
    3- Affected enemies also have their armor reduced by 2/3/4/5.
    4- Affected enemies also have a 5/10/15/20% chance to miss.

    No Escape

  9. #389
    No Escape

    Even attempting to escape [hero] is foolish. Places a "No Escape debuff on the targetted unit. If it travels more than 750/700/650/600 range away from [hero], it will be teleported next to [hero], take 50/100/150/200 Magic damage, be stunned for 1.25/1.5/1.75/2 seconds, and the debuff's duration will be refreshed. Lasts 4/5/6/7 seconds.

    Seeker Blade
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  10. #390
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    Seeker Blade's (I added the 's - Just to make the skill make sense... It could have worked without it but the wording was horrible)

    Edgemaster has many different . The Seeker Blades fly out and curves back around to its master. All units hit are dealt 200 physical damage and a 25% slow over 8 seconds. The unit that is hit at the point of the triangle(think inverse of Gemini's stun) the damage is doubled, slowed for double the duration.

    Shadow Assault
    Last edited by ChillyWater; 03-25-2012 at 09:33 AM.
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  11. #391
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    Shadow Assault - Warps behind, causing a 1 second fear and dealing 90/120/160/220 physical damage plus reducing Physical Armor by 2/3/4/6 for 1.5 seconds

    Man's last wish

    Do not offend, Educate

  12. #392
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    Mens last wish - Heals all allied heroes in a radius of 600 by 20/50/80/110% of the fainting blow you received. (example, deadwood hits 400 with his ultimate, you will heal 200 if the skill level is 2).

    Sorrowfull cry.
    http://forums.heroesofnewerth.com/showthread.php?p=14134792#post14134792

    Hero concepts and quick drafts.

  13. #393
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    Sorrowful Cry
    Let out your inner most cry... Let out pain!
    Let out a cry in a cone at a targeted area(Slow moving projectile). All units in the aoe will recieve a stacking 10% slow and apply deal 30/35/40/50 instant damage but then apply Pain to them.
    Cooldown: 2 seconds

    Pain
    Is a purge-able debuff that stacks 20/30/40/50 damage
    when you activate the skill again Pain will deal (damage*number of stacks*1/1.5/2/2.5)
    Duration: 20
    Cap: 450 damage


    (please comment on the skill - concept and balance)

    Bogus dodge
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  14. #394
    Bogus Dodge

    When you use Bogus Dodge create an illusion that go back in direction of the throne, the illusion cant attack or do any damage, the illusion cant be controlled, take 100% of damage and run at your current movement speed, last 3/4/5/6sec.
    While the illusion is alive, you gain stealth, and your next attack gain +10/20/30/40 damage and a guaranteed 2/2.2/2.4/2.6 critical strike.

    Cloak and Dagger

  15. #395
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    Cloak and Dagger
    Passively become invisible when you are out of all enemy line of sight for 5 seconds. You gain invisibility for 30 seconds and your next attack will have a 100% chance to proc a crit and deal 175 extra mixed damage.

    Apathy
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  16. #396
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    Apathy - Target an Enemy hero to permamently increase the damage dealt only for the specific hero by 20/30/45/60 maximum of 1/1/2/3 heroes.

    Predator Form

    Do not offend, Educate

  17. #397
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    Predator Form
    Passive, Toggle.
    Mana cost: 25
    Transform into your predatory form. Changing your skills and attack range to 128.

    Wither
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  18. #398
    Wither

    [hero] causes the target's body to wither, decreasing their primary stat by 20/30/40/50%, and the other 2 stats by 10/15/20/25% for 8 seconds.

    (Obviously I'm referring to Str/Agi/Int.)

    Encapsulate
    MasterGeese, amateur hero designer and (mostly) support player, reporting in.

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  19. #399
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    Encasulate - Enemy hero is placed into a time capsule and is rendered immobilized, silenced, perplexed and immune until the capsule is broken by recast or saved by an ally. (Enemies can save their encapsulated allies by simply touching them)

    180/120/60 second cooldown - ultimate ability.

    Questionable Thought Process
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  20. #400
    Questionable Thought Process

    [hero] wracks the mind of the target enemy hero, decreasing their cast speed by 20/40/60/80 and causing all spells cast to cost 30/40/50/60% more mana.

    Death Penalty
    MasterGeese, amateur hero designer and (mostly) support player, reporting in.

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