Shout out and summon the spirits of those fallen!
Cast on an ally to spawn to illusions of the hero and apply Fresh wind to them.
Illusions last for 3/4/5 seconds, deal 33% and take 400%
Fresh wind restores 75/125/175/225 health and 100/150/200/250 mana
Last edited by ChillyWater; 05-05-2012 at 11:54 PM.
Edit: Nevermind, must have been looking at the wrong page.
MasterGeese, amateur hero designer and (mostly) support player, reporting in.
Check out my heroes here!
Passively applies 1 stack of Sick! on attack.
Sick! deals 20/30/40/50 damage per second and a stacking 5% chance to deal a 0.5 fear. Maximum Charges: 5
Passive: everytime you attack, you attack another enemy in a 300aoe around you, for 50/60/70/80% of your damage.
The Third Eye.
Sorry for my bad English!
The Third Eye
Passively grants true vision and clear vision in an level-dependent range. On activation, completely nullifies the next incoming damage source.
Two eyes look ahead. Three eyes look beyond.
Vector Target to Summon a terror rainbow forcing enemies inside the rainbow. After 0.5 seconds, a unicorn will charge down the rainbow dealing 200/300/400 damage + 10*number of enemy units.
Passive ability. On death, a controllable ghost version of the fallen hero is created. The ghost is empowered with clear-vision and a 300/400/500 damage, single target nuke. Upon using the nuke, the ghost will vanish. The ghost has no other attacks than this nuke.
If the ghost manages to get the killing blow on the enemy hero that killed his corporeal form, then the hero's respawn time is halved.
The ghost is invulnerable, but may be purged.
Ray of Sight
Ray of Sight
Target any location to send a Ray of Light in that direction. It will reveal the area from you you to the edge of the map, with a width of 400 units for 2/4/6 seconds
For every hero hit, the duration will be increased by 2 and the width by 50. Also, reveals invis heroes.
Last edited by ChillyWater; 05-11-2012 at 01:31 AM.
Fires a wisp from your proton-pack through your Wisp Blaster 4000. The blast sends a cone of light forward 1000 units, granting sight of the area for 15 seconds. The recoil from the blast knocks you back 600 units. Deals no damage.
Atomic Hand Grenade
Atomic Hand Grenade
Upon activation, spawns a hand grenade in hero's arm. The grenade will go off after 3 seconds. Using this spell will throw the grenade in the direction chosen and the grenade will fly until it explodes. If not thrown before it explodes it will stun and deal damage to yourself. Any enemy hit by the grenade will be dealt substantial damage and will be Radiated for a short period. While Radiated, all non-Dot damage will increase damage done to Radiated target by 3 %. This effect stacks.
In my hand lies our collective doom.
Liberalism - Target an ally to heal them for 3%/6%/9%/12% of their max heath and remove one random debuff, including stuns.
My Blood Hunter skills rework: http://forums.heroesofnewerth.com/showthread.php?t=403916
Spawn a clone of any allied hero for 2/3/4/5 seconds.
If the clone is attacked or a spell is casted at the clone, it explodes after 0.5s dealing 100/150/200/250 Magic Damage in a 320 AoE
Last edited by Melto; 07-20-2012 at 04:11 AM.
Delays all damage to target enemy hero for a short period. After period is over, all damage dealt in the period is dealt simultaneously. If target has less than 10 / 15 / 20 % of health after that, target dies.
Life is but an illusion
The target gets attracted to the greatest despot of Newerth, Kongor. Makes target allied/enemy Hero run uncontrollably towards Kongor at max speed for 3/4/5 seconds. The target is immune to stuns and slows during the run.
Ultimate ability. Target an enemy hero and reactivate to play "The Game". Both heroes roll a set of dice, the lower roll suffers the effects of losing the game:
Instantly teleported to their own well / Instantly dropped to half HP and all abilities go on CD / Instantly killed
Applies Disease to target enemy for 4 seconds with 1 charge which deals charges * 10 magic damage per second, each time an enemy go 300 range around the sick unit, Applies Disease for 4s with 1 charge, or refresh duration and add 1 charge. Each 0.5s is check if enemies are near each others...
Cough cough...! That was you this time...
Aura Of Valhalla
Aura of Valhalla
All allies within radius gains extra attack damage and attack speed the lower their life gets.If any ally dies while under the effect of Aura of Valhalla, the attack damage and attack speed is tripled for all others under it's effect. This effect stacks.
Tonight, we drink in Valhall!
Activate to apply Opium Overload to self.
+5/10/15% damage reduction
Increased Base attack speed