Punches an enemy unit, dealing Attack + 200/300/400 Physical Damage and knocking him backwards for 400/500/600 units. Deals 25 Physical Damage for every enemy unit that is hit by the target on its way.
Removes each hostile debuff from the enemy hero, and adds Black Flame to the target. Every debuff will do the exact same thing when removed and converted into Black Flame for 5 / 7 / 9 seconds. When converted, the same debuff may be cast on the enemy again. This also works for passive auras or abilities.
(This is basically cauterize from WoW, in a much stronger version).
Spiral of Life
Spiral of Life
reverts the target heros primary attribute to its level 1 status for 4/6/8 seconds.
Breasticles - Distracts nearby male enemies, causing them to be perplexed, silenced and take 10% extra damage for the next 2,75/3,50/4,25 seconds
SotM: Females are jealous and suffers from a similar effect - and slaps nearby males for 30/50/70 damage each
The piercing sounds caused by the strums cause all nearby units to be perplexed silenced and take 60/80/100 damage for 5 seconds whilst in the 500 aoe. Whilst in the aoe the player will lose control of their hero every 2 seconds (deselected).
Empty Emptathy (how can you have that?)
Removes all empathy from berserker, increasing his critical strike chance by 50% / 60% / 70%, but increases time between attacks by 50% / 40% / 30%.
The hero targets an area and leaf beam is shot out applying Leaf cut to all units
Leaf cut: Slowed for 10% for 5 seconds and 150 physical damage over 5 seconds.
Leaf cut also gives gives tree sight
Last edited by ChillyWater; 01-17-2012 at 06:41 AM.
Community Contributions Fan
with each attack the dragon's sulphuric breath causes enemies in a 200/250/300/250 aoe unit cone infront of him to take 10/20/30/40 damage and a 10% slow.
Whenever target friendly/hostile hero casts a spell, he will create an illusion at his side healing/attacking the hero for 1/2/3/4 x 25% of the spell's mana/healthcost combined
Last edited by Gief_Cookies; 01-17-2012 at 12:08 PM.
Stomps the ground dealing a random amount of damage in a shockwave, reaching an aoe of 500. lv1: 10-200 damage / lv1: 50-300 damage / lv1: 100-300 damage / lv1: 200-400 damage
Passively increase resistance to frost spells (damage and durations/effects) by 8/16/24/32%
Shoop Da Woop
Shoop Da Woop
You fire lazors in the direction you are facing for 3/4/5/6 seconds doing 50dmg/second to every unit it hits. For each enemy hit you get Berserk charge giving you 10 AS/MS.
Frakenstein Complex: passive, when ever you walk over a corpse you gain a bonus 20/30/40/50 health. (if you have 500/500 health and walk over a corpse you have 520/500 health. You won't be able to regenerate this health and once its gone its gone. Basically it lets you go over 100% health)
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
Summons MoonMeander dressed in a derpy WoW hunter's outfit. After a 1 second delay, he shoots a thousand arrows that instantly home in to the knees of the enemy, turning them into guards until they die. As guards, their damage is reduced by 90%. The guards also have little bubbles with quotes from the forum complaining about how "x hero is so OP zomg" and will frequently make whining noises. When they die, a random meme will pop up from the location of their death.
Taunts an enemy target, pulling a troll face; this causes the enemy hero to cast one of its spells in anger, if they have no instant cast or selfcast spells it just silences them for 0.5/1/1.5/2 seconds.