|
|
I don't understand why people love flint. I love him, but I see nothing useful in him. He doesn't pea sized damage, have zero health, and requires a ton of farm to even remotley be useful. The only games I've had where i've done well with flint is when my team is useful. I can't at least get a 14/2/15 score by myself and my team is crap.
HOw
DO
YOU
USE
FLINT?!
Skillbuild him: 2/1/1/3/1/4/1/2/2/2/4/3/3/3/stats/4
Itembuild is pretty situational, but I personally like: Steamboots+Nullstone/Frostburn+Shrunken Head/Savage Mace.
Make sure to farm, make sure to not get ganked, kill heroes (you have a lot of burst, 400+300 damage on lvl 7 or something with just two spells).
Casual HoN
Nullstone? No Geobane? Really?
Flint's strengths are his insane range that lets him stay relatively safe and the constant ministuns on the enemy carry. The most important thing on Flint is having good positioning and a team that isn't useless in teamfights.
I'm sure he understands what items to get since the most popular ones are recommended.
The thing with flint is that he is almost unstoppable and unreachable late game. You want to stand in the back of team fights where they can't reach you while you're just standing there pounding them with auto attacks and flare. The main thing with flint is position. If you want to watch someone pro play Flint just go to www.honcast.com and search for Flint Beastwood and you'll find a lot of nice videos of pro players playing him!
I go mid.Duh, because supports are the coolest, but midplayers are the ones who get laid the most.
Just don't go phase boots and shroud and you can build whatever you want.
Your skill build is wrong, your item build I can't really comment on as they are all viable items, but not considering Geo or shieldbreaker is a joke.
Skillbuild is 2/1/1/3/1/4/1/3/3/3/4/2/2/2 first off
Item build as said is situational, Steamboots > shieldbreaker > geo is usually fine. Might need to alter it with HP/different modifiers depending on your opponents. (Probably want to go slow orb against heroes that need to be kited - i.e melee carries)
I think your skillbuild generally depends on the hero(es) you are playing against. At above build, you are you expecting to survive anything with that build? You'll have like 1100HP on level 13.
Casual HoN
If positioned correctly, I would say he could expect that as long as his team doesn't get wiped.
+good attack-animation
+good dmg with flare
+easy kills with lvl 6
+easy farm with flare + kills with ult
+cancels channeling ults easy(like temp)
+with a good team-setup(like having a pharao) he pwns other carrys ez.
+super range
-squishy
-needs good team-setup
-low dmg @ earlygame
Flint is all about positioning. You may know the best skillbuild. You may know the best item build. But if you don't know how to position yourself in a team fight, it's all in vain.
In the lane phase, you are easily gankable, so always farm close to an ally, or at least keep the wards up so you know where the enemy team is. Always carry a tp - your slow isn't good enough as a escape mech. Farm like a biatch, but don't forget that your nuke and has great impact in teamfights early on, so again, carry (and use TPs).
Once the teamfights begin to happen more often, avoid being initiated on. Use your range to stay in the back, far from the range of a portal key, for example. Sometimes you may need to wait a few seconds to engage after the teamfight started, so their disables are in CD and you can snipe their heads. If possible, use the fog. If you are finishing off oponnents, don't use your ulti if they're close. Use it in case they get out of your range.
Proof that [S2]Maliken loves brazilians.
![]()
:EnhancedMarchers::Riftshards::AssassinShroud: :SavageMace:
not joking, who the fck needs surv if u can just 2-3 shot ppl