Yeah sure, but will need to be balanced.
Theres no way this thing could be saved, don't even try.
Str: 22 Agi: 17 Intl: 15
Stats per level
Str: 2.4 Agi: 1.4 Intl: 1.6
Movement speed: 290
Magic Armor: 3.2
Summary of hero
Marauder is a hero who really takes his primary attribute too far, as he completely relys upon it. Nearly all his moves have some form of strength gain which makes him all around better in combat. This strength is often temporary however so it comes down to who innitiates. Once the Marauders strength is high enough however he is able to deal a devistating melee hit based on this. Marauders weekness however lie in his inability to stun enemies, making his channeling ulti quite risky, if a strong team is in play however, the risks are quite worth it.AbilitiesSummary of moves:
This is used just before a fight, while active you will become a pretty decent tank as each time enemies hit you you gain health as well as daamge. You need to be careful though because when your strength drops you will have considerably less health. I recon this move will be fun as it can be used in a lot of different ways and is really powerful if used effectivly.
This move is really the best equivilant to a taunt. Use it to innitial fights while gaining a slight advantage, or to chase down those pesky enemies who are slightly faster than this hero. This move is most useful when combined with 'Savagery' as your strength gain is key to this hero.
This is this heros main damage move, it is risky to use in fights due to the damage dealt to self aswell, however having the 'Savagery' spell on should help to counter this effect slightly. Use this spell when you think your strength has reached a considerably high amount by way of your other moves, using it with out this strength gain is rather useless. Using this spell with timeing is key.
This is this heroes only ranged capability so is definitaly the most useful to innitiate fights. It's purpose is to gain the advantage over a single hero, however be very careful as it has a long channel time, so you will be vulnerable to stuns and spells. However if this spell gets off, you will have a good advantage overall while the enemy has his max health lowered. An extremly powerful spell if used effectivly.
The Marauder becomes savage as enemies attacks that hit him increases his strength until a cap is reached. After a duration, the strength is reset.
Action > Target Self
Mana Cost: 80 mana
Duration: 20.0 seconds
Cooldown: 35/30/25/20 seconds
Required Level: 1/3/5/7
Applies Savagery to self for 20 seconds
Gains 1/2 strength every time a creep/hero respectively damages you with an attack.Carnage
Marauder becomes enraged increasing movement speed for a duration. During his savage sprint, he will wildly lash out at nearby enemies, dealing damage and increasing his strength based on how many he hits.
Action > Target Self
Mana Cost: 90/100/110/120
Duration: 5.0 seconds
Cooldown: 20.0/18.0/16.0/14.0 seconds
Required Level: 1/3/5/7
Applies Carnage to self for 5.0 seconds. Deals 85/100/115/130 Magic damage to enemies who come with a 200 radius of self.
If an enemy affected is a Creep, 2 charges are added. If the enemy is a Hero, 4 charges are added.
30% increased movement speed
0/0.25/0.5/0.75 Strength per chargeBrutal Strike
The Marauder ushers all his strength into a single devastating attack from his axe dealing his base damage plus a multiple of his strength to his enemy as well as himself.
Action > Attack Type > Enemy Units
Mana Cost: 100 mana
Cooldown: 8.0 seconds
Required Level: 1/3/5/7
Deals a multiple of strength in damage equal too 0.8/1.4/1.8/2.4 times current strength in physical damage to a target. Target is stuned for 2.2 seconds. Damage dealt to self is non lethal.Wouldn't mind some feed back from the community as to what he and his moves look like as well as just general feed back. If you like him I have like 17 more pretty cool ideas that I think are pretty fair. Thanks for any feed back even if it is negative.Intimidating Shout
The Marauder charges for a duration before releasing a devastating shout at a single target hero, dealing damage while at the same time stealing a portion of the targets strength and giving it to the Marauder.
Action > Target Entity Type > Enemy Units
Cast Time: 2.8/2.0/1.2 seconds
Mana Cost: 150/180/210
Duration: 30.0 seconds
Cooldown: 130 seconds
Required Level: 6/11/16
Deals 220/300/380 magic damage to a target hero.
Applies Bolstered to self for 30.0 seconds.
Applies Hindered to target for 30.0 seconds.
Plus 10/18/26 strength
Minus 10/18/26 strength
Last edited by SpoonBasim; 11-02-2009 at 12:32 AM.
I love the first spell. However, the second spell is a bit generic, the third spell isn't bad but hardly works with his spells that can't be stacked well, ult is a bit generic as well.
First spell has a lot fo potential though.
Just rework the ult to a short CD yet strong skill and its perfect.
Warhammer Online Marauder inspired by any chance?
You might want to up the strength per stack for the first ability, particularly later ranks. To get rank 4 cap, you have to be hit 40 times in 20 seconds. Basically, you'd be dead. You should probably buff the strength per stack, and maybe nerf the cap so its a more solid (and reliable) buff. Good ability though.
Second spell is, as said, rather generic, but fairly solid.
Third spell is also a simple defense booster, only way to keep it up is to spam 2nd ability though - usefulness may diminish here.
Ulti is a basic multiplier move, but may actually prove to be fairly weak as a single target ulti nuke (especially as its magic damage).
Just noticed this o_O, this could change it from being underpowered as magic damage (worst type of damage as a general rule of thumb) to overpowered as pure damage (the BEST type of damage as it can't be mitigated!). At the very least it would basically make Staff of the Master a must-have item on this hero as without, his ulti scales poorly and is largely redundant.*this ability can be boosted by staff of the master:
Changes damage type to pure
Overrall, quite like the WHO Marauder concept (played that class when I played WHO ), and the first ability is quite cool. The other three, including the ulti are fairly generic and simple, but effective.
Witholding vote pending any updates/changes/number tweaking, but so far so good.
Last edited by Bane2k4; 10-23-2009 at 03:43 PM.
Psyker (Original Melee Agi Carry) - Popular!
Yeah i didnt want him to seem like too much of a Legionare ripoff. As for ability changes, perhaps his ulti becomes and auto cast? And was was thinking for the other abilities:
First ability: Make it give double when heroes attack you, other than that i think its fine.
Second ability: Make it a leap but make it increase you strength based on how many creeps you land on for a duration. Also would taunt (not a perma taunt like legions but like a single caste).
Third ability: Perhaps it could increase your armour by like 2% of your strength or something? Ideas here?
And yeah. Ulti i want to change but it has to be something strength based or whats the point to all his strenth moves. Mabye something to do with his max health?
P.S ty for feed back. might resubmit new ideas or something later
You forgot to make a poll.
Your thread will be moved or deleated when the Mods notice this, you should add one with the Edit button as soon as possible.
Skill1: Pretty original though the numbers need serious tweaking. You could just take this as your 1.Skill target your enemy hero to make your creeps attack you and activate this skill. You will gain more health with the additional strengh than they can damage you for 20 seconds which is a damn long time. Scale this down a bit and I'm perfectly fine with this skill.
Skill2: Sounds rather good, you should consider making it physical damage since magical damage jsut doesn't really fit this hero.
Skill3: The strengh bonus sounds much like Behemoth attack modifier. The double edge effect is pretty nice though.
Skill4: Powerfull, really nice skill, I like it. Approved.
Overall: The concept of this hero sounds good but you should really change all that magical damage to physical damage. Also please explain this random sentence in Skill3 please.
Sounds like a solid T-Up.
Btw. Please also have a look at my hero
Last edited by Phase1Skeith; 11-01-2009 at 05:14 AM.
Anime and game related soundmods:
1st ability: is it going to be an auto cast as it can be substained at max level?
2nd ability: why make the creeps 2 and heros 4? why not just 1 and 2 and alter the charges
3rd ability: make it physical damge, I like how it also damages him self. Work well eith the borrowed strength.
uliti: make the target attack you some how, would link with the Slavary. maybe call it Commanding call. only one target unlike legoinaires which around him.
You do need a poll
As they say, vote for the concept not the numbers
Concept is cool
Yeah was thinking of implementing a single taunt kinda like the Puppet Masters Puppet Show ability except on self, however i figured that ability at the start would be extremly op as you could very easily pull them within tower range.
Ty for feedback
hay man i love the concept but there are some thing that need to be changed
1. his ulti what would be the point in the bolstering ability when it is negated by the hindering ability maybe if you make it he gains 26 str and loses it over time ?
2. his str gaining ability what would be the cap and maybe when you put on his ulti reduce the cap a tiny bit otherwise he could bee gaining about 35 or so str (depending on cap)
apart from that its sweeeeet as
Keep posting replies and voting and ill keep making changes
Last edited by SpoonBasim; 11-03-2009 at 05:41 PM.
I love the concept, but I have the overwhelming feeling that it's just too many STR leaches?
The ulti is a shout, but is single target?
And 4 active abilities on a very str based hero?
I would consider combining the 2nd skill and ulti in to one. Making the ulti AoE, and draining STR from all targets around it? That seems to fit better, and takes care of your boring 2nd skill. Even incorporate the MS boost in that.
I don't have any ideas for a new 2nd skill, but, some sort of AoE passive could fit him well (giving him some 'team benefits', rather than being all about himself).
600 AoE; increases attack speed based on a % of your STR? Maybe?
Or something else, that was just straight off the top of my head
Last edited by krucifix; 11-03-2009 at 07:02 PM.
- When Match Making fails to load a game, please re-queue automatically.
- When the message "The server is full" pops up re-open the Public Game's Listing.
- Include a fully featured in-game web browser. Allows for ease of downloading replays AND has many LAN league/tournament possibilities.
Could use some balancing, and i agree that he seems to be a very self concentrated hero, however overall he seems quite solid,
Oh yeah just BTW "The Holocaust was a LIE!!!"