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Thread: Aerial Hunter

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  1. #1
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    Aerial Hunter

    Aerial Hunter
    ON DREAM



    (Some art from atlantica online.)

    is Ysera in playable version.


    Hard carry who excels at chasing.

    Aerial Hunter's Stats


    Range: 550
    Base Damage: 36-42
    Strength: 18 + 1.8
    Agility: 12 + 3.6
    Intelligence: 14 +1.4
    Armor: 1.68
    Movement Speed: 295




    Eagle's Dive - Target Ground


    The Aerial Hunter can fire long range explosive arrow shower barrage, which explode and push enemies on landing.

    Mini-stuns for 0.1s and damages enemies in 200 AoE and applies Numb to all enemies in a 300 AoE.

    Mechanics:
    Numb debuff applies a -40% movement Speed for 4 seconds which wears off over duration.
    The arrow takes 1.2 second to reach landing point.
    Discovers the landing Zone and push away for 100 range from the landing point.


    (1) Deals 40 Magic Damage, Max of 1 Charges.
    (2) Deals 55 Magic Damage, Max of 2 Charges.
    (3) Deals 70 Magic Damage, Max of 3 Charges.
    (4) Deals 85 Magic Damage, Max of 4 Charges.

    Mana Cost: 40
    Cooldown: 0 (Grant 1 charge each 5 seconds)
    Range: 2000







    Vulture's Hunt - Single Target


    When the Aerial Hunter chooses and analyses it's prey, no one can escape her.

    Applies Vulture's Hunt for 12 seconds, Aerial Hunter can't lose sight of his target (sighted and revealed), increases damage taken by the target and increases Aerial Hunter and his allies movement speed when they are 800 range around the target.

    Mechanics:
    Speed boost is only applied on heroes.


    (1) +5% Damage taken, +6% Movement Speed when around.
    (2) +10% Damage taken, +10% Movement Speed when around.
    (3) +15% Damage taken, +14% Movement Speed when around.
    (4) +20% Damage taken, +18% Movement Speed when around.

    Mana Cost: 100
    Cooldown: 35 / 30 / 25 / 20
    Range: 625 / 750 / 875 / 1000




    Merganser's Flight - Passive


    The more Aerial Hunter runs, the more fast she is.

    Gain 10% of distance traveled as charges. When Aerial Hunter reach 100 charges, they are all stocked in ^oInto the Wind state during 6 seconds^*.

    Mechanics:
    100 charges or 1 stack of Into the wind grants +20 Movement Speed, +6 Agility and +3% Evasion.
    Dispells Into the wind when stunned.

    (1) Into the wind can be stacked up to 0 times.
    (2) Into the wind can be stacked up to 1 times.
    (3) Into the wind can be stacked up to 2 times.
    (4) Into the wind can be stacked up to 3 times.




    Nightingale's Flutters - Single Target


    The Aerial Hunter can focus a prey granting her very high Attack Speed against this target.

    Select a target and applies Frantic Flutters to self for 20 seconds, while under this buff grant +400 Attack Speed but reduce damage dealt against the selected enemy unit or structure.

    Mechanics:
    Can be boosted by Staff of the Master: Reduces cooldown to 30 seconds and increase damage dealt from 50 / 60 / 70 % to 60 / 70 / 80 %.

    (1) Reduce damage dealt to 50% / 60% on selected target.
    (2) Reduce damage dealt to 60% / 70% on selected target.
    (3) Reduce damage dealt to 70% / 80% on selected target.

    Mana Cost: 100
    Cooldown: 75 / 60 / 45 (30)
    Range: 600






    Changelog
    01.13.11

    - Eagle's Dive Removed Stacking -1 Armor
    - Eagle's Dive Mini-stun from 0.25 to 0.1
    - Eagle's Dive Damage on landing from 55/70/85/100 to 40/55/70/85

    - Vulture's Hunt Debuff duration from 15 to 12 seconds.
    - Vulture's Hunt Mana cost from 95 to 100 seconds.

    - Merganser's Flight Into The Wind buff from +8 Agility to +6 Agility.

    - Nightingale's Flutters Cooldown from 60/50/40 to 75/60/45.
    - Nightingale's Flutters with Staff Of The MasterCooldown from 20 to 30.
    - Nightingale's Flutters with Staff Of The Master damage reduction from 65/75/85% to 60/70/80%.


    Please give feedback to improve the hero
    Last edited by Melto; 01-15-2012 at 07:43 AM.

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  2. #2
    I tested the hero a while ago, realy fun to play, with an awesome skill set.

    First skill, you didn't stated for how long the units hit are slowed. Also, 2k range is a bit too much for a nuke with up to 400 AoE damage. I would lower the range to 1200, or make it deal half the damage if you cast it from 1200 to 2000 range away.

    Second skill, too low mana cost and too long duration. 100 mana cost and 12 seconds duration would be fine.

    Third skill, realy nice passive. If I understood it well, its either dispelled after 6 seconds or after you get stunned, right?

    Ult, a viable port of Windrunner's ult for this hero. But with staff its a bit op. I would change the damage to 60/70/80% and the cooldown to 30 sec.

    Great hero! Keep improving!

  3. #3
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    Thanks for your review...

    I'm rather agree with all your suggestions

    For skill 1, I will make it deal 75 or 80 magic damage, as the slow is the more important thing in the hero synergy and concept...


    For Skill 3, you gain charges while you run, you get the stack of charge when you reach 100 charges, charge are then set to 0, you can stack again this buff 3 times, when you reach 3 charges, skill is stacked to 100 charges, and duration is permanenlty refreshed as you move, you need 100 charge to refresh duration of buff, stun remove charge and dispell buff...


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  4. #4
    Quote Originally Posted by Melto View Post
    Thanks for your review...

    I'm rather agree with all your suggestions

    For skill 1, I will make it deal 75 or 80 magic damage, as the slow is the more important thing in the hero synergy and concept...


    For Skill 3, you gain charges while you run, you get the stack of charge when you reach 100 charges, charge are then set to 0, you can stack again this buff 3 times, when you reach 3 charges, skill is stacked to 100 charges, and duration is permanenlty refreshed as you move, you need 100 charge to refresh duration of buff, stun remove charge and dispell buff...

    Hm.. got it.
    So you can have up to +80 ms, 32 agi and 12% evasion? Its a bit too much for a passive (its kinda easy to stack the buff). You should lower the duration to 4 or 5 seconds mby.

  5. #5
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    01.13.11

    - Eagle's Dive Removed Stacking -1 Armor
    - Eagle's Dive Mini-stun from 0.25 to 0.1
    - Eagle's Dive Damage on landing from 55/70/85/100 to 40/55/70/85

    - Vulture's Hunt Debuff duration from 15 to 12 seconds.
    - Vulture's Hunt Mana cost from 95 to 100 seconds.

    - Merganser's Flight Into The Wind buff from +8 Agility to +6 Agility.

    - Nightingale's Flutters Cooldown from 60/50/40 to 75/60/45.
    - Nightingale's Flutters with Staff Of The MasterCooldown from 20 to 30.
    - Nightingale's Flutters with Staff Of The Master damage reduction from 65/75/85% to 60/70/80%.



    BUMP Please Give Feedback !

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  6. #6
    Gj with the last changes. I think its prety balanced now. Would need some tests to make sure, but the first skill seems ok now.

  7. #7
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    Ty ! Soon I will post update files of all custom heroes...

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  8. #8
    First spell: Its ok, the arrow will fly up, so there is no chance of hitting the wrong enemy, right? Like valk jav/chipper rocket. I feel this skill is a bit ant sinergestic with ultimate, that you need to auto attack, but I guess it is ok.

    Second:I liked it! Does it gives vision like Pestilance buff? Have a cool synergi with the ultie, almost nullifing the side effects.

    Third: I like this skill too.

    Ult: I think its a good ult, but it's a bit confusing, and maybe a bit overpowered. Try to compare this ultimate with WindRunner from dota, and your hero have even more carry potential.

    Just a few notes, maybe the hero could have a 600 range attack, she is soooooo fragile, look at her stats! Overall a hero that I would play :P




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  9. #9
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    Quote Originally Posted by MaTz0r View Post
    First spell: Its ok, the arrow will fly up, so there is no chance of hitting the wrong enemy, right? Like valk jav/chipper rocket. I feel this skill is a bit ant sinergestic with ultimate, that you need to auto attack, but I guess it is ok.

    Second:I liked it! Does it gives vision like Pestilance buff? Have a cool synergi with the ultie, almost nullifing the side effects.

    Third: I like this skill too.

    Ult: I think its a good ult, but it's a bit confusing, and maybe a bit overpowered. Try to compare this ultimate with WindRunner from dota, and your hero have even more carry potential.

    Just a few notes, maybe the hero could have a 600 range attack, she is soooooo fragile, look at her stats! Overall a hero that I would play :P
    skill 1 is a skillshot, where main goal is to slow the target, to keep it in ult range and to have a chance to catch back, the prey !

    skill 2: yes it gives vision !

    ult: perhaps you're right... since this hero is agi !

    test the playable version if you have some time, it's everytime better to test in game than, virtualize gameplay in head...
    (I need to upload the lastest version of this hero)

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