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an understanding of positioning helped me the most. teamfights are just about doing your dps, staying if it's a favorable position, backing if it's not, then returning to the fight once your safety is secure.
back and forth...back and forth...
I've got to say that the 1 thing that has improved my game the most is checking out some of the "little things" that pro's do that help to separate them from the average player and slowly adding them into my own playing.
An example of this would be like microing steamboots. It might not seem like much, but switching your attribute to agility before you heal, intelligence before you use spells, and strength before you use a blood chalice can grant you hundreds of extra hp and mana if you perform it right.
Recently learned to use the courier...I had avoided it as a pain in my arse for too long. Staying in lane sure makes a difference!
Had some other friends playing the game. Some of them had played Dota before so when the beta came out they were better, if only a little.
So what improved my gameplay was probably that I wanted to be better than them.
And it succeeded with the exception of 1, and being equal to another.
As for now.. meh.. No complaining but just losing interest.
The thing that got me through 1700s, was to really look at minimap 70% of the time ur playing.
- to new players though, A carry needs HP and DPS not only DPS =)![]()
Can't decide on only one, since i'm still learning after 5 months of gameplay
1. Ignoring ragers, trolls and just keep on playing.
2. Looking at the minimap and calling miss even for other lanes.
3. Actually starting to use cancel & hold for last hitting and denies.
4. Watching streams and spotlights.
5. Remembering the item prices, constantly checking your gold and buying stuff as soon as possible.
6. Befriending new serious friendly players and playing in a group you trust.
Last hitting and streams. Felt that i had to put in 2 there![]()
Always looking for ways to improve.
Learning to last hit:
-vs. the friendly range creep
-vs. the friendly seige creep
-vs. the tower
-vs. an incompetent lane partner
by this is mean being able to last hit even though lots of friendly units are attacking the unit you want to last hit, thus it's health may be decreasing rapidly and at an unsteady pace.
I came from dota pubs, so I had to learn to ward in the first place (cuz no one ever warded there)
also, map awareness and playing a bit more defensively to avoid unnecessary deaths
Maybe its not the biggest step that you make but sth important happens when you actually start to understand that skill/item builds on most heroes should be addapted to the situation you are in, instead of always making same items only because you saw angrytestie stream with it![]()
Last edited by Fen__; 03-08-2012 at 04:50 AM.
Positioning. Oh if i look back at myself a year or more ago I wish i could punch myself in the face for getting caught out of position every.single.time.
Also learned to survive without items quite decently thanks to that.
One other thing that I have found has helped me a bunch is learning to trust that little voice that warns you and makes you feel uneasy. I can't even begin to count the number of times I have felt that way and then retreated, possibly even moving as far back as the second tower, only to have a 3-5 man gank burst out of the woods where I just was. Listen to that voice, and even if it seems safe if the voice says it isn't then trust it. I've even had times where I've sat at the tower not gaining any xp/gold for a few minutes before I felt safe again, and in the replays there were 2-3 heroes sitting top just waiting for me to feel safe and come up to the creeps again. Seriously, losing 30 seconds of farm is worth it if you manage to avoid a gank that will cause you to lose gold and 30 seconds of farm.
Seriously, ignore chat. Set it to all/team ignore first thing every game. Nobody has ever said anything useful with it in the entire history of the game and paying attention to it will just distract you.
Watch the mini-map. People throwing fits over mia calling is the biggest sign of noobdom in DotA/HoN/LoL. It's nobody's fault but your own if you get ganked by another lane (what you should be getting upset about is if other players don't properly exploit their missing lane opponent). Not only that, but it takes five times the attention to both type out read mia calls than it does to just look at the damn map, so the whole thing is just an excuse for people to deflect blame when they get killed. Sorry, but I'm not risking being caught with my pants down typing just because you're lazy.
No favorite "OMG NO MIAS" moments:
- They get ganked by a stealth hero. You seriously expect me to start typing out mias every time I can't see Nighthound?
- They get ganked by a jungler and blame the lack of mias. It just goes to show you how clueless the mia ragers are.