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Thread: [Poké] Zubat

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  1. #21
    I think making it an aura around a 1500 radius of himself might be better. A global aura that is more a small nuisance doesn't fit the ultimate feel. It would also give you an excuse to buff the spawned Zubats to be more powerful/spawn more often/spawn more.

  2. #22
    Hm, maybe turn into a 1500 aura, but you will need to toogle off everytime you want to gank :P or poeple will just notice you.
    I the ult changes, I could give the Zubats more damage and spawn more often. I just don know about numbers :P or maybe give the tiny zubats some kinda of passive- confuse ray, something like 5/10/15% chance to miss?




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  3. #23
    I LOVE the ultimate! I generally like annoying heroes.

  4. #24
    Ok, so I have this 2 concepts for the ultimate:

    First- Still a global ultie, but the damge higher: 30/40/60. Attacks every1 second, and apply a Confuse ray of 35% chance of hitting themself until the Mini-Zubat is dead. (maybe add an active part, that would summon the zubats at target area witha relative high cd.)

    Second: Ultie with 1/2/2 charges. When used, remove all LoS in a 1500 AoE around Zubat and summon the mini zubats. The mini zubats are like the First ideia, and die in two attacks. If the enemy kill the mini zubats, they have back the LoS. I liked a lot this idea too( or something like this :P), even if the first is more annoying and kinda fits better the theme.




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  5. #25
    Changed the ult, so now Mini-Zubats will taunt the enemy for 0,2secs in the first attack and add an active part that will summon mini-Zubats at target area.




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  6. #26
    It's super effective!

    Bite
    -Decent & works with Leech Life

    Confuse Ray
    -Brilliant offensive and defensive shutdown skill. I can see this working wonders - Please make this his ultimate !!!

    Leech Life
    -I like how Zubat gains better Leech Life with Agi. It needs to stack with modifiers to make this ability unique and lower the life steal to 40% cap maybe? Idk just chucking out ideas now. Great ability

    Enter the Dark Cave

    -Hmm odd - I would rework this ability slightly and switch it with confuse ray. Just make this a passive 1000 Radius Aura so when ever your chasing or enemy unit is nearby and his positioning himself for a gank he gets attacked by a bat, etc nothing impressive but great for scouting. It has it's pros and cons.



    I would reorder Zubat accordingly


    Bite
    -Generic bite player (considered disjoint from A to B to A again)
    -DoT physical bite that works with Leech Life and slows 30% for X seconds.

    Enter the Dark Cave
    -1000 or 2000 ? Radius Aura
    -Summon Bat based on X units moved on top of enemies head as gadget dealing Y damage until expire/death.

    Leech Life
    X% + Agi% = Life Steal.
    -Works with Bite and Auto attacks

    Confuse Ray (ultimate)

    -Finisher move / shutdown ultimate. Does Low damage and applies confusion. + 1 win.


    Great hero imo. Always a tweak here and there...
    Last edited by Memphis_Doom; 11-02-2011 at 02:14 AM.
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  7. #27
    So Bite and Leech Life would work the same.
    I cant think how Confuse Ray would work as an ultimate :/ but I can see Enter the Dark Cave as a passive :P something like the ultimate with 1500 range or something like this:
    Applies Dark Cave debuff to all enemies in a 1500 radius around Zubat. For each second the enemy stay close they gain a charge( the debuff is invisible to them), when they come close to Zubat (like 600 range-500 range, or if you active the skill[E]) they will lose LoS and will be damaged based on the number of charges. Or they will lose LoS based on how much time they spent near Zubats and when you activate the skill you deal damage and give back the LoS :P I dont know, there are a lot of options




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  8. #28
    Bumps




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  9. #29
    I think your ult being a global passive is fine. I would suggest that for the active portion of the ult, you leave it as is, but double the spawn rate of the bats and have them apply confuse ray.

    My revision woulb be like this: The () indicate the numbers when active.

    Mechanics: Whenever Zubat is alive, all enemies will suffer the superior debuff “Enter the Cave”
    - “Enter the Cave”: Every 500(250) units you walk, gains 1 charge. When 5 charges are reached, one “mini-zubat” will appear and attack you. They have melee range, attack every 1.5seconds, deals 20(40)/30(60)/40(80) physical damage, will have Zubat’s Leech Life level skill and will Taunt you for 0.2 seconds in the first attack. The life leached will go to the Zubat-hero instead. They have 1 HP and die in one hit, but they will always deal 1 hit at least. If the enemy is walking 300(600) units from a tree, they will aquire 2 charges instead of one. The mini-zubats are treated like gadgets. (The zubats give 200 vision and apply the 'Confusion' debuff for 1 second each attack)
    [R] Increases the power of the aura. Duration: 12/16/20 seconds CD: 140/120/100 secs, 120 mana cost.

    Also, it is unclear what you mean by the zubats will taunt you for .2 seconds before attacking. Do you mean like legionaire's taunt with forced attacking or just an annoying screach or some sort. The latter appears more reasonable as stopping for .2 seconds every 2500(1250) units seems a bit too strong for chasing when coupled with a 30% movement slow for 4 seconds on a 10 second cd.

  10. #30
    I liked the confusion part of your suggestion, and maybe the damage increase. I think the taunt part is good too, so the enemy cant ignore, but with the confuse ray it will be antisinergetic. the zubats should not give vision, thats too strong for a global ult. And the taunt is like legos :P
    I'm gonna add the Confuse Ray part and reduces the units as u suggested the damage seems a bit high tho. Thx for your feedback

    Edit: changed the Confuse Ray skill so it fits better with the ultimate and especially with the ultiamte active part
    Last edited by MaTz0r; 11-09-2011 at 04:48 PM.




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  11. #31
    Last Bump! Any more ideas?




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  12. #32
    Bump! Because I really like this hero




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  13. #33
    Bump, because bump.




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  14. #34
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    The following is more or less going to be how I'd rework the hero to overall be more interesting:

    Bite: I'd scrap the "Jumps to enemy" bit, it doesn't really do anything. I'd also just make it a magic damage nuke without the slow and add the following:
    "Applies Bitten: Attacks from Zubat deal 20/30/40/50 bonus damage and each of your attacks refreshes the cooldown on Leech Life."

    Confuse Ray:
    Confusion: On your next 1/1/2/3 attacks deals 100/140/180/220% of your attack damage to yourself instead of your attacked target.

    Leech Life:
    Your next attack has 50% lifesteal.

    6/5/4/3 seconds cooldown.

    Enter the Dark Cave:
    Aura, 750/875/1000 AoE
    Every 2 seconds summons a "Mini-Zubat" onto enemy heroes within the AoE of the aura. Stats might need to be tinkered with.

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  15. #35
    Ok, thats the feedback I need on this hero xD

    The first skill, it works like madman, but a bit slower, since the range is bigger, and the thing is, you can disjoint things with it, making it really powerfull. The hero is a ranged hero, so satying in mellee range is not good. Any reason why would remove the slow? it is the only skill that he has that help in chases. The damage over sec, that deals if the enemy dont attack has a great sinergy with the ultimate and the second skill.

    Second skill, you want a passive here? Or it is something that the next enemies attacks will damage to them? Seems really strong at lvl 4, 660% of the enemy attack?

    The third skill is something that is really similar, BUT I like the imunity to such fragile hero. But I like the fixed life steal, that would remove him a bit from the carry role and put him more in the ganker role.

    The ultimate is the most difficult for me...50% liked and 50% didnt. The global skill would grant you amazing life regen, since he would get a bit of lifesteal everytime someone walks. Do you have any idea how good the ultimate would be if it is in that AoE? It will need some adjustment to the zubats, that I can't really think right now...maybe more damage? the aoe seems really low too, compare to SoulReaper, maybe at lvl 1 it should be alredy 1000? I like the idea of having not a global skill but an aoe instead like you said.




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  16. #36
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    Second skill, you want a passive here? Or it is something that the next enemies attacks will damage to them? Seems really strong at lvl 4, 660% of the enemy attack?
    Basically I just replaced what the debuff does, the rest of the skill is still the same (well, you could remove the AoE damage or reduce it I think). So for up to 6 seconds IF the enemy attacks he will hurt himself. But he doesn't have to.

    The ultimate is the most difficult for me...50% liked and 50% didnt. The global skill would grant you amazing life regen, since he would get a bit of lifesteal everytime someone walks. Do you have any idea how good the ultimate would be if it is in that AoE? It will need some adjustment to the zubats, that I can't really think right now...maybe more damage? the aoe seems really low too, compare to SoulReaper, maybe at lvl 1 it should be alredy 1000? I like the idea of having not a global skill but an aoe instead like you said.
    Well, it would spawn a Zubat on pretty much everyone in a teamfight every couple seconds, so you'd end up having multiple Zubats on heroes, which would end up dealing lots of damage, which in this case, would turn your hero into something similar to Defiler or Soul Reaper - a hero that sits in the middle of a teamfight and builds damage because he scales well with "sitting" in the middle of a teamfight.

    The first skill, it works like madman, but a bit slower, since the range is bigger, and the thing is, you can disjoint things with it, making it really powerfull. The hero is a ranged hero, so satying in mellee range is not good. Any reason why would remove the slow? it is the only skill that he has that help in chases. The damage over sec, that deals if the enemy dont attack has a great sinergy with the ultimate and the second skill.
    I removed the slow because I was putting him more towards a role similar to that of Defiler/Soul Reaper/Zephyr, so he shouldn't need it anymore :P

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  17. #37
    Ok, I like the way you did with the second skill, will change to something like you put there. The first skill it will remain almost the same, I will keep the slow and the go-bite-come back mechanic, but I think I will add the effect that you said, bonus damage and maybe the life steal procs.

    About the ult, I didnt really think in that way...the defilier/sr I imaginned him as a ganker, but I really like the idea of having small zubats each 2 seconds. With the passive that gives him immunity and life steal would sinergyse really well with the hero. What the zubats could do? I imagine something, that would be verry annoying, and something that stack maybe? If the enemy desotroys the zubats they will lose time doing that, if they don't they will suffer something. I'm also planing to add a Sotm, that the ultimate would spawn Golbats




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  18. #38
    So, I did some changes, take a look!




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  19. #39
    Great! But rename the hero, u know, copyright. And btw, i can't see this hero as ranged, melee is the way. Make a change in the ulti, u know, in pokemon we ALWAYS find somehow a zubat everywere that's dark, make his ulti on lvl 2 or 3 make the hero invi in dark places (no warded places and fog), this will make the other team buy wards everytime, or die slowly while the hero auto attack without showing urself (that's annoying!). This change would make him more viable for ganks, and synergy with some heroes (TDL!).

    Sorry for my bad english!

  20. #40
    I'm glad you like the hero iUes. That is a cool suggestion, maybe for a sotm effect. The name is zubat because of a "competition" we had before with the pokemon theme!




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